[State 0, Explod]
type = Explod
;triggerall = numexplod() = 0
trigger1 =
anim =
ID =
pos = 0,0
postype = p1 ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
removetime = -2
pausemovetime = 0
scale = 1,1
sprpriority = 0
ontop = 0
shadow = 0,0,0
ownpal = 0
removeongethit = 0
;trans =
;supermove = 0
;pausemove = 0
;ignorehitpause = 1
;persistent =
Fill in the stuff you want/need.