Technically she is a character, but actually it is a more like a tool for debug purposes.She can :-Cause an amount of damage you select from 1-999999 to the opponent once or every second tick.-Force the opponent to change his state to anything you select. Good for testing those CPU only rarely used states.-Display the damage caused to her, by each hit, by successive hits, and total since the start of the fight. Do the same while maintaining a defense state.-Display the damage the opponent takes.-Kill the opponent with a hopefully fail proof method that should work on "unkillable" characters. Those that have "lifeset = more than 0" in their minus states and similar. Won't work if the character cannot even be hit, so no clsn boxes or a NotHitBy will stop it. Unfortunately there are too many ways to make a character unkillable, and some have no way around them.- Slow down the opponent. (2008.11.29)- Display opponent's variables (int and float) (2008.12.01)- Display opponent's animations (2008.12.03)Link on my site as usualhttp://seravy.co.ccIf you have any other idea what "debug" functions might be useful to include, let me know. Ask only stuff that is actually doable by a character please.