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M.U.G.E.N Screenshots V2 (Read 2830502 times)

Started by Titiln, April 08, 2009, 08:11:07 pm
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Re: M.U.G.E.N Screenshots V2
#61  April 14, 2009, 02:10:18 am
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I just thought of something: if the moon is behind them, wouldn't the shadows be reversed? I mean, moonlight is just reflected sunlight, but it would make sense.

You might be right, but I want to stick to the original version:

Re: M.U.G.E.N Screenshots V2
#62  April 14, 2009, 03:25:31 am
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Well, alright then, for accuracy's sake.
Re: M.U.G.E.N Screenshots V2
#63  April 14, 2009, 03:26:35 am
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There might be some lanterns off screen shining some light on them.  Just make sure their shadows don't show up in the sky behind them when they jump.   :P
My MUGEN and Minecraft site.
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Re: M.U.G.E.N Screenshots V2
#64  April 14, 2009, 04:23:18 am
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;D I've got so many versions of this/these characters:



I was wondering, are both the Goeniko and Wind characters made by the same person?

Fighting games with emphasis on non-regular characters:
http://www.youtube.com/krizalid99v2
Re: M.U.G.E.N Screenshots V2
#65  April 14, 2009, 04:28:00 am
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So many people have ripped off Rolento, it's not even funny.
Re: M.U.G.E.N Screenshots V2
#66  April 14, 2009, 06:04:12 am
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Ripped off?  It wasn't exactly his idea to make a female Goenitz in the first place.


Many people risk their lives everyday by having Mugen.
Re: M.U.G.E.N Screenshots V2
#67  April 14, 2009, 06:40:03 am
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He will shoot you down with his .\/. beams of death. Do not question it.
Re: M.U.G.E.N Screenshots V2
#68  April 14, 2009, 06:48:31 am
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it wasnt his idea, nyah nya nyaaaaaaaaaaaaaaaaaa *gets .\/.'d*

4/27/09 - Nameless V1 Released
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Re: M.U.G.E.N Screenshots V2
#69  April 14, 2009, 08:43:46 am
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Erm, it's not like there's a Goeniko by Rolento available to common folk like me. Also half the Goeniko creators probably don't know what Rolento was up to. :(

*gets .\/.'d*



Re: M.U.G.E.N Screenshots V2
#70  April 14, 2009, 09:15:22 am
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Half the Goeniko creators probably don't know what's a Rolento.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: M.U.G.E.N Screenshots V2
#71  April 14, 2009, 02:51:56 pm
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Up-up-updates! :)



Going to release it today. :-*
Re: M.U.G.E.N Screenshots V2
#72  April 14, 2009, 03:12:28 pm
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Once they aren't on the wooden floor anymore, the shadows seem to be floating. I'd modify the parameters of the shadows to make them be only on the ground if I were you (as in the screenshot you posted on this page).

You used formulas to calculate the parallax right ?
Re: M.U.G.E.N Screenshots V2
#73  April 14, 2009, 03:31:38 pm
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Once they aren't on the wooden floor anymore, the shadows seem to be floating. I'd modify the parameters of the shadows to make them be only on the ground if I were you (as in the screenshot you posted on this page).

You used formulas to calculate the parallax right ?
Done.

And 'bout the parallax, what do you mean by using formulas? I was messing around 'till it was looking right.
Re: M.U.G.E.N Screenshots V2
#74  April 14, 2009, 04:07:51 pm
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This : http://www.geocities.com/vibhp/mugen/tuto/parallax.html

If you don't use formulas, and do it by "eye" (as you did), the result can be correct, but will never be perfect. Well, if you have a good eye, it can be okay nevertheless.
What you must pay attention to is make sure the chars don't "slide" on the ground when one of them is walking and the other one is static. Check if the static char has his feet always standing on the same place (use the dark lines of the wood for that). ;)
Re: M.U.G.E.N Screenshots V2
#75  April 14, 2009, 04:10:57 pm
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This : http://www.geocities.com/vibhp/mugen/tuto/parallax.html

If you don't use formulas, and do it by "eye" (as you did), the result can be correct, but will never be perfect. Well, if you have a good eye, it can be okay nevertheless.
What you must pay attention to is make sure the chars don't "slide" on the ground when one of them is walking and the other one is static. Check if the static char has his feet always standing on the same place (use the dark lines of the wood for that). ;)
Oh man. I hate math. :D

Sure it will come handy tho. Mind helping me a bit? pm me your ICQ or MSN if you can.
Re: M.U.G.E.N Screenshots V2
#76  April 14, 2009, 04:37:33 pm
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Quote
<[Rolento]> http://mugenguild.com/forumx/index.php?topic=96670.msg868810#msg868810 <-- While the whole Midnight Bliss Goenitz thing wasn't my idea, it seems people forgot that the first full public version of the character named "Wind" started as a stolen version of Goenitz2.
<KOD> Want me to quote you?
<[Rolento]> zy5678 used the available alpha I put online as his base.
<[Rolento]> A terrible thing, since those original sprites were goddamn ugly.
<[Rolento]> So yes, they did know what I was doing. (Yes, quote me.)
Last Edit: April 14, 2009, 04:43:24 pm by K.O.D
Re: M.U.G.E.N Screenshots V2
#77  April 14, 2009, 04:51:18 pm
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Half the Goeniko creators probably don't know what's a Rolento.

As the previous quote said, the original chinese (?) guy who made a mugen version stole the available sprites from rolento's sff, I was there.
Re: M.U.G.E.N Screenshots V2
#78  April 14, 2009, 06:26:17 pm
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I don't know much about Rolento, anyone care to give any details?
Re: M.U.G.E.N Screenshots V2
#79  April 14, 2009, 06:39:29 pm
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this is a sad picture i don't know why but feel sorry for them ;_;
Re: M.U.G.E.N Screenshots V2
#80  April 14, 2009, 10:41:37 pm
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 ???