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Undyne (Update 7/2/2019) (Read 8121 times)

Started by Mr. Giang, November 11, 2018, 04:09:17 am
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Undyne (Update 7/2/2019)
#1  November 11, 2018, 04:09:17 am
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Character Demonstration:


Update:


Changelogs:
- Now support MUGEN 1.0.
- Specials and Hypers now ignore hitpause.
- Spear of Justice's damage reduced from 25 to 18.
- Specials and Hypers now ignore hitpause.
- Spears of Justice now has EX version, which will automatically activate when Undyne has more than 3000 power that summons another waves of spears to attack opponents.
- Fixed a glitch which made Spears of Justice unable to count combo properly.
- Mashing x/y/z during any versions of Striking Spear now can trigger the next attack.
- Second hit of Striking Spear X now launches opponents a bit higher.
- First hit of Striking Spear Y now causes techable knockdown.
- Fixed input mispriority.
- All normals now can be chained into specials and hypers properly.
- s.Hard's start-up reduced from 12f to 10f.
- s.Hard's hittime increased from 19 to 25.
- df.Z's start-up reduced by 1f.
- df.Z's recovery reduced by 11f.

Tag system:
Start - Partner assist
z+c - Tag in/Tag out
D,DF,F,z+c - Tag Team Hyper

Traits:
- Determinated Mode: Activate when Undyne has less than 500 HP. Reduce power cost of EX Move by half. Level 3 Hyper changes from Strike of Determination to Battle Against a True Hero. Surrounding Spears becomes available during this mode.
- Super Jump.

Normal:
X - Weak
b.X - Spear Poke (Hit low)
Y - Medium
f.Y - Overhead attack
Z - Strong
f.Z - Tackle
A - Evade
B - Throw (can be teched)
C - Surrouding Spears (Available only during Determinated Mode): Whenever Undyne is not underattacked, pressing C will summon 8 spears to spin around the current position of the opponent. Those spears doesn't have hurtbox until they collises. Knock down opponents if hit. This can be used without Undyne performing animations. Perfect move to spam in order to force opponents jump around. Can only have 1 stack of spears on the screen. If the spear knocks opponent down, no spear can be summoned until opponents wake up.

Specials:
D,DF,F,x/y/z - Striking Spear: Undyne swings her spear forward. Can combo into itself 3 times by pressing x/y/z. X version's last hit hits overhead.
EX version: Auto-combo 3 times. Doesn't know opponents down. Can chain into other EX-moves or Hypers.
F,D,DF,x/y/z - Rising Spear: Undyne performs a DP motion with her spear. X version has less velocity than Y/Z version.
EX version: End the attack with a kick that knocks down opponents.
B,F,x/y/z - Boulder Smash: Grab a nearby rock and suplex it into the ground. Hit high and can hit OTG. X version has less velocity than Y/Z version. Can be used as a finish after a successful throw.
EX version: Has more damage and less start-up time.
D,DB,B,x/y/z - Spear Up: Undyne summons 3 spears from the underground. Attack buttons determine the spear's position.
EX version: Cover the ground with spears. Spears will appear at the same time.
B,DB,D,x/y/z - Zero Counter (500 power).

Hyper:
D,DF,F,D,DF,F,x/y/z - Spear of Justice (LV1): Summon spears from the sky to attack opponents. Can hit OTG. Ex version will be automatically used when Undyne has 2000 power left, which will send another wave of spears to attack opponents.
D,DF,F,D,DF,F,c - Strike of Determination (LV3): Strike opponents and send them into Undertale-styled battle field while striking them with spears. Has start-up invincibility. Replace with Battle against a True Hero during Determined Mode.
D,DF,F,D,DF,F,c - Battle against a True Hero (LV3, Determined Mode only): Dash into opponents and launch them into sky while attack them with summoned spears. Has start-up invincibility.

Tag Team Hyper:
Tag-out: Spear of Justice.
Tag-in: EX-version of Striking Spear.
Last Edit: July 02, 2019, 06:47:24 pm by Mr. Giang
Re: Undyne Update (Update 1/14/2019)
#2  January 14, 2019, 04:48:24 am
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Update:
- Fixed misplaced hitsparks.
- Fixed a glitch that made opponents unable to tech throw in Simul mode.
- Fixed some input mis-priorities.
- Hitsounds and hitsparks now match with the strength of the attack.
- Commands no longer ignore hitpause.
- Stand normals now can chain into crouching normals and vice verse.
- Increase running speed.
- All Light attacks' pausetime changes to 8f.
- All Medium and Hard attacks' pausetime changes to 10f.
- All Light attacks' hit time changes to 13f.
- All Medium attacks' hit time changes to 16f.
- All Hard attacks' hit time changes to 21f.
- Standing Hard's recovery reduced by 9f.
- f.Hard now has start-up armor.
- f.Hard now pushes opponents further.
- f.Hard's guard hittime reduced to 10f.
- All Ex-version of Specials now requires pressing Hard attack instead of pressing 2 attack buttons.
- Spear Up (Non-Ex)'s recovery increased by 10f.
- Spear Up's guard hittime reduced to 5f.
Re: Undyne (Update 4/4/2019)
#3  April 04, 2019, 04:05:55 am
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Update:
- Update with a new damage dampen system.
- Now can taunt in Single Mode or when partner is dead in Simul Mode.
- Boulder Smash's last hit now must be low-blocked.
- Boulder Smash's last hit's hurtbox increased.
- Boulder Smash's last hit no longer can gain power.
- Rising Spear now has start-up invul.
- Striking Spear now moves Undyne a bit further.
- Striking Spear EX's hittime increased to 35.
- Striking Spear EX now has armor until the end of active frame.
- Rising Spear EX's last hit now causes wall bounce.
- Now can perform Tag Delayed Hyper.
- Zero Counter's cost increased from 500 to 1000.
Re: Undyne (Update 7/2/2019)
#4  July 02, 2019, 06:48:09 pm
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Update:
- Fixed all debug floods.
- Now starts with 1000 power.
- Now has 10% minimum damage scaling.
- Striking Spear now pulls opponents to the ground.
Re: Undyne (Update 7/2/2019)
#5  August 13, 2019, 11:13:36 pm
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Re: Undyne (Update 7/2/2019)
#6  August 16, 2019, 01:12:26 am
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Ah right, I forgot to downgrade the .sff file again. Thanks!