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Game Q&A  (Read 141432 times)

Started by Kamekaze, September 11, 2017, 06:34:18 pm
Game Q&A
#1  September 11, 2017, 06:34:18 pm
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This place is reserved for questions pertaining to system mechanics, HUD and general gameplay. Ask away!
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Re: Game Q&A
#2  September 11, 2017, 06:40:12 pm
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I want to ask about stages. What kind of stages are you planning to use?
Re: Game Q&A
#3  September 11, 2017, 06:43:50 pm
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I want to ask about stages. What kind of stages are you planning to use?
It'll be stages from both games with some being slightly altered to fit the theme of the plot I'm going to post in a bit.
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Re: Game Q&A
#4  September 14, 2017, 10:27:56 am
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Will the super meter not carry over from round to round, a la super turbo?
Re: Game Q&A
#5  September 14, 2017, 02:02:28 pm
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Will the super meter not carry over from round to round, a la super turbo?

Right now it doesn't, I don't really see a reason to change it but when the alpha gets tested during at magfest I'll know whether it should or not.
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Re: Game Q&A
#6  September 18, 2017, 03:57:31 am
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I know you explained a number of playable Characters and the gameplay but, I have a few questions.

1. You converted more Games besides TMNT and JLTF. Any guest character ideas?

2. Any Tag Team plans for the system?
If yes, Double Super Attacks, Team Supers, Strikers?
If no, why?

3. Special intro plans between Characters?

4. Interactive and Bonus Stages?
You should dig into some of ELECTRO's stuff if you want to have an interactive Stage or some kind of a bonus stage.

5. Any plans for a Game only, original Character?
Re: Game Q&A
#7  September 18, 2017, 04:42:52 am
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I know you explained a number of playable Characters and the gameplay but, I have a few questions.

1. You converted more Games besides TMNT and JLTF. Any guest character ideas?

2. Any Tag Team plans for the system?
If yes, Double Super Attacks, Team Supers, Strikers?
If no, why?

3. Special intro plans between Characters?

4. Interactive and Bonus Stages?
You should dig into some of ELECTRO's stuff if you want to have an interactive Stage or some kind of a bonus stage.

5. Any plans for a Game only, original Character?

1. At this point probably no. But that may change

2. Nah, got a whole game about that that's almost done. Hard to explain here so b I'll say just stay tuned and or follow me on twitch to see progress on it under kamekazebish

3. Oh boy do i. I'm going to have prefight dialogue quotes with a built in font system.

4. I'll probably have a poll on it. Generally speaking both games had it but if I don't need it I won't worry about it either.

5. 3 actually. I'll have more on that when the time comes.
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Re: Game Q&A
#8  September 20, 2017, 10:23:38 am
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Is there going to be someone from the genesis version of TMNT Tournament Fighters?

Also, is the power meter going to go down if you throw the opponent, a la snes tmnt tf?

Edit: Weird thing happened where I accidentally submitted a post multiple times. I got rid of all of them. My bad.
Last Edit: September 20, 2017, 12:04:04 pm by BrawlTheMan
Re: Game Q&A
#9  September 20, 2017, 01:12:12 pm
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Is there going to be someone from the genesis version of TMNT Tournament Fighters?

Also, is the power meter going to go down if you throw the opponent, a la snes tmnt tf?

Edit: Weird thing happened where I accidentally submitted a post multiple times. I got rid of all of them. My bad.

Yes, only one because they have to be resprited to match the style of this game. The power meter went down over time regardless of what you did and no that mechanic is in the past where it should be.
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Re: Game Q&A
#10  September 20, 2017, 01:17:09 pm
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I'm guessing Casey Jones from Genesis.

Do you need help with something?
Re: Game Q&A
#11  September 20, 2017, 01:56:18 pm
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I'm guessing Casey Jones from Genesis.

Do you need help with something?

Nope, and right now I could use assistance with the UI and assets ala the other thread. For example, I'm going to put a template for the lifebars there because if someone can come up with a better design for them that would be pretty nice lol. As well as me needing to figure out the "X" design. Basically I suck at art so that's the biggest area I need help with.
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Re: Game Q&A
#12  September 21, 2017, 10:14:35 pm
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In what ways will it mechanically resemble the two games that are crossing over, and how much of it will be its own thing mechanic-wise?

tbf, JL: TF didn't really have anything going for it in terms of mechanics, but I might as well just throw this question out there. Can't hurt, right?
Re: Game Q&A
#13  September 21, 2017, 11:28:29 pm
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In what ways will it mechanically resemble the two games that are crossing over, and how much of it will be its own thing mechanic-wise?

tbf, JL: TF didn't really have anything going for it in terms of mechanics, but I might as well just throw this question out there. Can't hurt, right?

It's mostly taking a lot from tmnt and integrating more cps2 like elements and improving input buffers. On top of that is whole RED system. It's a lot to unpack from a meta level but its very simple from the top looking down.
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Re: Game Q&A
#14  September 29, 2017, 11:07:37 pm
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What can you tell us about the story/plot? So 3 new characters? So is it 1 TMNT AND 2 DC? Or some other combination?
Re: Game Q&A
#15  September 29, 2017, 11:49:42 pm
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All three are tmnt but one is DC related. The plot itself takes place after the ending of JLTF. I'll have more on that as the game develops so it makes more sense. But the whole omega factor has everything to do with darkseids influence.
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Re: Game Q&A
#16  September 30, 2017, 12:10:39 am
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All three are tmnt but one is DC related. The plot itself takes place after the ending of JLTF. I'll have more on that as the game develops so it makes more sense. But the whole omega factor has everything to do with darkseids influence.

Sounds intriguing. So the TMNT characters will outnumber the DC characters?

I'd like to bring up again my suggestion for Reverse Flash, but in a different capacity. I imagine him as an Akuma-like character: He's evil, but has no allegiance to anyone, but himself; and he's super-obsessed with one of the heroes. RF could have air projectiles, air grabs, and other variations to the Flash's moves to make him a unique fighter. Appropriately, his stage would be the Flash Museum from the Genesis version. He's simply one of my favorite characters and he would have fun lines to say with the other characters given the fact he's a historian and his connections to time travel and alternate universes.
Last Edit: October 01, 2017, 12:26:55 am by Mitewing
Re: Game Q&A
#17  October 02, 2017, 03:23:12 pm
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I like you're enthusiasm but that idea requires new sprites that I'd have to get done. While I know quite a few spriters I already have them working on things for me so I can't guarantee that being done in any capacity. Also one of the chars are coming from genesis tmnt but I'm having them resprited to match the snes look. With that being said any genesis assets would also have to be respited since I want the same aesthetic when it comes to back grounds and characters.
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Re: Game Q&A
#18  October 02, 2017, 11:43:31 pm
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I like you're enthusiasm but that idea requires new sprites that I'd have to get done. While I know quite a few spriters I already have them working on things for me so I can't guarantee that being done in any capacity. Also one of the chars are coming from genesis tmnt but I'm having them resprited to match the snes look. With that being said any genesis assets would also have to be respited since I want the same aesthetic when it comes to back grounds and characters.

I understand your predicament. That said, I hope one of your spriters may share my enthusiasm for Reverse Flash as I do. Lol. I agree with wanting to have a uniform look for everything. I was having the same thoughts regarding the DC portraits in the other thread.
Re: Game Q&A
#19  October 12, 2017, 12:46:19 am
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Will you want or will make an Ikemen version of this game?
Re: Game Q&A
#20  October 12, 2017, 01:06:19 am
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