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General HDBZ Discussion topic (Read 319210 times)

Started by Iced, May 15, 2015, 11:27:53 am
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Re: General HDBZ Discussion topic
#941  September 12, 2017, 04:27:12 am
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So, two things.

First, I just wanted to sincerely say how much better these characters play now. I've been around since before the original Goku release, but haven't played with any HDBZ stuff since... I don't know, late 2016 at the earliest, possibly 2015 even. They feel a lot more cohesive, and I like the semi-standardization of the emotion modes a lot. Playing them now doesn't just feel like an incremental upgrade, but something more significant, Goku especially.

Secondly

The link to Babidi on Balthazar's site isn't updated. The site says the character was updated on April but the files date back to 2015.

This is still true. Can I get my hands on the updated version of Babidi, please?

edit: I guess I could just download the fullgame and see if it's separable from it. Let's try that.

edit2: Okay yes that works fine.
Last Edit: September 12, 2017, 04:55:41 am by Snakebyte
Re: General HDBZ Discussion topic
#942  September 13, 2017, 09:50:56 am
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Must have forgotten about Babidi. Updated his file now, thanks for pointing it out.
Re: General HDBZ Discussion topic
#943  September 23, 2017, 12:41:43 pm
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Armentis made some sprites, but has anyone ever thought of making Puar a playable character?
Since he is a shapeshifter he could be like Skull Girl's Double, and use other characters animations for attacks.
The ideal animation, movement and guard could be sprites of Puar.
Since he flies he can always be in hitting range.
It would be a quick way to develop another character.
Last Edit: September 23, 2017, 12:48:12 pm by Alpha Proto
Re: General HDBZ Discussion topic
#944  September 27, 2017, 05:10:04 am
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I saw a post that said broly z2 would be a hassle because of size, would it be possible to make a base form Broly z2 like his base for in the Raging blast games i think that's the only dbz game where his base form is playable it. would be truly a dream come true for me for that to come into fruition.
Re: General HDBZ Discussion topic
#945  September 27, 2017, 05:17:03 am
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Size has no bearing on Broly making it to Z2. The only thing that stops a char from making it is the lack of a spriter wanting to sprite said character.
Re: General HDBZ Discussion topic
#946  October 12, 2017, 01:59:01 pm
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So...
Compared to my regular (and - characters and stages aside - pretty vanilla) Mugen, the full Hyper DBZ game is often plagued with performance issues (slowdowns, general choppiness an so forth) for some reason. Sure, I could always put the characters and stages in my regular Mugen where they'd work fine, but I was wondering if this is a common issue and if there's something I can do to improve the performance.
Re: General HDBZ Discussion topic
#947  October 12, 2017, 09:14:54 pm
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HyperDBZ video configuration may be different than in your vanila mugen. My recommendation, check the mugen.cfg settings in your vanilla and change them in HDBZ
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Re: General HDBZ Discussion topic
#948  October 12, 2017, 10:55:52 pm
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Thank you. I feel a bit stupid for not thinking of the obvious solution, but at least the game now works as it should.  :)