Arranged Version:Spoiler, click to toggle visibiltyClassic Version:Spoiler, click to toggle visibiltyNormal Version:Spoiler, click to toggle visibiltyLifebars Custom:Spoiler, click to toggle visibiltyLifebars Normal:Spoiler, click to toggle visibiltyIt's Hatsune Miku's screenpack/motif sequel for MUGEN, now in 850,480 resolution. Three selectable motifs are available for you to choose from: "Arranged", "Classic", and "Default".NOTE: If you are familiar with screenpacks with the use of localcoords, localcoords = 426.66,320.25 for characters will be required. I've included two stages of mine: "Miku Lounge and Violet Sky" already fixed. More information is available in the extend Readme.For OpenGL users, there seems to be a glitch when half the Arranged Portraits are scaled awkwardly on Select but not a big deal.-------------------------------------------------------------------------------"Arranged" version lets you create your own portraits and stats with the addition of the 9000,2 victory portraits. "Classic" version keeps the traditional custom portrait from the previous screenpack."Default" version uses the default 120x140 portraits.New and Revamped Lifebars-------------------------------------------------------------------------------'Arranged" and "Classic" versions will use the traditional 9000,35 portraits with the addition of 9000,8000 Simul/Turns portraits."Default" version will use the default portraits.Templates are also available for you to choose from. Have fun contributing!DOWNLOADMIRROR[/center]
using the classic version, ran on 1.1 open gl and i have a pretty crappy CPU and i got absolutely no lag on the stages or sp.such a solid and beautiful SP great release dis
Dimitri Cameron said, March 31, 2014, 12:01:32 pmCongrats on the full release. What did you update from the VIP release we got earlier?A lot was updated since the earlier release.
looks awesome dizz gotta love those lifebars but since it requires some res to all chars/stages i bet someone will that edit make it 640x480
Awesome work as usual Diss, I don't mind making ports for this new SP since I'm planning to use it too
Been waiting for this forever!Thanks Diss!I just wanna know, how come whenever i put ANY of my characters in, with the right Localcoord, i get a "Cannot read .sff" error?
SeraphicAngel said, April 01, 2014, 01:18:01 amBeen waiting for this forever!Thanks Diss!I just wanna know, how come whenever i put ANY of my characters in, with the right Localcoord, i get a "Cannot read .sff" error?That sounds like an SFF issue. You sure you didn't delete anything in the def?
HouTaRou said, April 01, 2014, 02:16:03 amSorry if this is noobish,But in arcade mode after winning 1 fight Its over.How do I add More fights?Oops! I forgot to add the rest of the numbers in the Arranged Version. Look in select and find "arcade.maxmatches =" and replace the 0s with 1 and above.
All of the Characters work in my other mugens. If it makes any difference all my Chars SFF's were converted to 1.1.And sometimes, the Error is "cannot read .snd".Afaik i didnt delete anything.Basically i just un-rared the SP, left the motif at default (Arrange) because i planned to make Portraits. Adding a Single character from my other Mugen (1.1) and then errors ensued.