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GTOAkira Workshop : Lifebars and stuff (Read 283022 times)

Started by GTOAkira, July 23, 2014, 01:10:31 am
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Re: Hunter Workshop : Jojo Bizarre Adventure 22
#221  February 14, 2018, 06:35:17 pm
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Yes. It's looking really good.
I shouldn't (because I'm really busy) but I wanted so I tried coded them overlapping the old SF lifebar and dang, it's beautiful. I must say you should start to use some anti-aliasing on your work, I used on it and it got even better.
If you wanna see I can send you a screen or post it here just for the curiosity sake.
One day someone will rip the Inuyasha stages... Not today nor tomorrow, probably not even in this decade. But you know, someday... :')


Did you play the new
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Re: Hunter Workshop : Jojo Bizarre Adventure 22
#222  February 14, 2018, 09:57:18 pm
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For sure. I never was good with anti anliasing would love to see your version
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Re: Hunter Workshop : Jojo Bizarre Adventure 22
#223  February 15, 2018, 02:31:08 am
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Alright here how it looks with Speedster help

I would really like to try something similar to SFV and have the portraits be Blue and Red
Ive also been slowly updating my old jojo lifebars
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Last Edit: February 15, 2018, 07:02:05 am by GTOAkira
Re: Hunter Workshop : Something Something Kart Fighter lifebars
#224  March 25, 2018, 08:21:16 pm
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BUMP
Here something Im working during my limited free times

Base on this
Spoiler, click to toggle visibilty

Also Some Fatal Fury lifebars Im probably never going to finish
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Re: Hunter Workshop : Back again!
#225  December 24, 2018, 12:12:15 am
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Back from the dead again!!!
Im slowly getting my interest back for mugen. Looking back at the lifebars I did for Buckus versus project I wasnt to happy with how they look now and I wanted to try something different

Not sure if the project is still going on but I still plan to finish them.
Im also hopefully going to finally finish the Jojo lifebars
Feedback and idea are welcome!
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Re: Hunter Workshop : Back to work!
#226  December 26, 2018, 06:52:33 am
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And alongside that versus lifebars here a mvc screenpack concept Ive been working on

Now that I think about it Ive sadly never seen an mvc project being finished beside the imt one.
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Re: Hunter Workshop : Back to work!
#227  December 27, 2018, 04:22:29 am
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Made another concept for a mvcish lifebars taking more inspiration from the cps2 games
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Re: Hunter Workshop : Back to work!
#228  January 22, 2019, 04:02:00 am
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cool
Re: Hunter Workshop : Back to work!
#229  January 22, 2019, 04:04:17 am
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Love the screenpack my dog
Re: Hunter Workshop : Back to work!
#230  July 26, 2019, 11:01:10 pm
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My motivation for mugen has come back recently and Ive been wanting to finish one of my lifebars concept that I made a while back for the MFG SF project. My goal is to make something add004 related.


Thing missing :
-Hit fonts. à
-Ready, Round 1,2, Final round, Fight font (Really like the want from 3rd strike and I think they would look great.
-Still not sure on what announcer I should use.

I also really want to finish the Jojo updated lifebars so hopefully I get back to it soon!
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Re: Hunter Workshop : Back to work!
#231  July 27, 2019, 12:03:29 am
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I'd recommend something Alpha-esque for the Ready Fight stuff.
The Alpha 3 announcer would be neat aswell.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Hunter Workshop : Back to work!
#232  July 27, 2019, 11:35:50 pm
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This should be the final look minus the power bars
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Re: Hunter Workshop : Back to work!
#233  July 27, 2019, 11:41:39 pm
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Yo do you have plans for a DANGER popup?
WIP Schedule:
The next Street Fighter All-Stars update
Re: Hunter Workshop : Back to work!
#234  July 28, 2019, 01:48:14 am
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Maybe I havent think about that yet.
Also Could anyone help me design a power bar? I legit cant come up with anything that looks good. I would like something similar to 3rd strike
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Re: Hunter Workshop : Back to work!
#235  July 28, 2019, 01:52:01 am
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If you're going for 3 Power Bars, you could go for a Design like the C-Groove in CVS2.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Hunter Workshop : Back to work!
#236  July 28, 2019, 11:58:14 pm
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Updated design and updated sheet
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Re: Hunter Workshop : Back to work!
#237  July 29, 2019, 12:00:30 am
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No longer available brother.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Hunter Workshop : Back to work!
#238  July 29, 2019, 12:03:03 am
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Yeah there was a bug with the picture here it is :
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Re: Hunter Workshop : Back to work!
#239  July 30, 2019, 11:30:57 pm
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Feedback on the power bars? Its the best thing I could come up with but I still feel it doesnt look that great
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Re: Hunter Workshop : Back to work!
#240  July 30, 2019, 11:34:27 pm
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Looks cool,has that kof feeling to it