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[GR style] Ten characters updated (11/25/21, Thanksgiving update) (Read 2703743 times)

Started by Ricepigeon, October 24, 2015, 09:09:53 pm
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Re: Sanae updated (05/22/17), Yuyuko, Yukari, Byakuren & Kanako updated (05/21/17)
#201  May 23, 2017, 03:32:46 am
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Sanae updated

Quote
=====================================
05/22/17 - Version 2017.05.22
=====================================

- Fixed Wind Gauge not displaying as proper color in IKEMEN.
- "Charm of Good Commerce": Fixed potential bug where not all hits would register properly.
- "Forgotten Ritual": Fixed improper damage scaling in IKEMEN.
Re: Sanae, Patchouli, & Meiling updated (05/23/17)
#202  May 24, 2017, 04:30:07 am
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Sanae, Patchouli, & Meiling updated

Sanae:
Quote
=====================================
05/23/17 - Version 2017.05.23
=====================================

- Adjusted minor issue in select screen portrait.
- Removed unused sounds.

Patchouli:
Quote
=====================================
05/23/17 - Version 2017.05.23
=====================================

- Fixed misalignment in select portrait.
- Fixed bug where damage proration would not apply correctly in IKEMEN.
- "Royal Flare": Hit velocity increased.

Meiling:
Quote
=====================================
05/23/17 - Version 2017.05.23
=====================================

- Minor code optimization.
Re: Marisa & Remilia updated (05/24/17) Sanae, Patchouli, Meiling updated (05/23/17)
#203  May 25, 2017, 04:00:00 am
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Marisa & Remilia updated.

Marisa:
Quote
=====================================
05/24/17 - Version 2017.05.24
=====================================

- Fixed bug where damage proration would not apply correctly in IKEMEN.
- "Sungrazer": Startup invincibility increased by 1f.

Remilia:
Quote
=====================================
05/24/17 - Version 2017.05.24
=====================================

- Fixed bug where damage proration would not apply correctly in IKEMEN.
- Chain Gang [Z version]: Startup increased by 2f.
Re: Flandre, Mokou, & Koishi updated (05/25/17) Marisa & Remilia updated (05/24/17)
#204  May 26, 2017, 03:30:05 am
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Flandre, Mokou, & Koishi updated

Flandre:
Quote
=====================================
05/25/17 - Version 2017.05.25
=====================================

- Fixed bug in IKEMEN where damage proration was being applied incorrectly.

Mokou:
Quote
=====================================
05/25/17 - Version 2017.05.25
=====================================

- "South Wind, Clear Sky -Mt. Fuji Volcano-": Fixed bug in IKEMEN where damage proration was being applied incorrectly.

Koishi:
Quote
=====================================
05/25/17 - Version 2017.05.25
=====================================

- Fixed bug in IKEMEN where damage proration was being applied incorrectly.
Re: Alice & Ichirin updated (05/26/17) Flandre, Mokou, & Koishi updated (05/25/17)
#205  May 27, 2017, 04:10:23 am
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Alice & Ichirin updated:

Alice:
Quote
=====================================
05/26/17 - Version 2017.05.26
=====================================

- Fixed bug in IKEMEN where certain attacks proration was not applied correctly.

Ichirin:
Quote
=====================================
05/26/17 - Version 2017.05.26
=====================================

- Fixed bug in IKEMEN where certain attacks proration was not applied correctly.
Re: Lie Meiling (05/29/17) Alice & Ichirin updated (05/26/17)
#206  May 30, 2017, 12:24:47 am
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Lie Meiling updated

Quote
=====================================
05/29/17 - Version 2017.05.29
=====================================

- "Dichromatic Spark": Ground version recovery increased by 15f.
- "Roc's Fist": Recovery increased by 10f.
- "Roc's Fist": No longer auto-corrects before second hit.
Re: Koishi Komeiji updated (05/30/17), Lie Meiling (05/29/17)
#207  May 31, 2017, 04:09:10 am
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Koishi updated

Quote
=====================================
05/30/17 - Version 2017.05.30
=====================================

- 4y: Startup increased by 1f, recovery increased by 2f.
- 4y: Hitstun increased by 1f.
- 4y: Now has a 1f gap between projectiles.
- Fidgety Snatcher: Now only automatically activates when the opponent is airborne.
Re: Patchouli Knowledge updated (05/31/17), Koishi Komeiji updated (05/30/17)
#208  June 01, 2017, 03:21:22 am
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Patchouli updated.

Quote
=====================================
05/31/17 - Version 2017.05.31
=====================================

- Corrected improper horizontal velocity when jumping out of a forward dash.
- Spring Wind: Now has a 3 second cooldown after use, using again during cooldown reduces pushback effectiveness.
Re: Hong Meiling (06/01/17), Patchouli Knowledge updated (05/31/17)
#209  June 02, 2017, 03:16:01 am
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Meiling updated

Quote
=====================================
06/01/17 - Version 2017.06.01
=====================================

- j3x/y/z: Startup increased by 1f, landing recovery decreased by 2f.
- j3x/y/z: Fixed error where landing could not be cancelled into Specials.
- j3x/y/z: Power gains doubled.
- j3x/y/z: Hitstun increased by 1f.
Re: Marisa Kirisame updated (06/02/17), Hong Meiling (06/01/17)
#210  June 03, 2017, 02:07:53 am
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Marisa & Remilia updated.

Marisa:
Quote
=====================================
06/02/17 - Version 2017.06.02
=====================================

- 5x: P1 power gains increased (30->40), P2 power gains decreased (30->20).
- 5y: P1 power gains decreased (80->60), P2 power gains decreased (40->30).
- 5z: P1 power gains decreased (120->90), P2 power gains decreased (60->45).
- 2x: P1 power gains increased (30->40), P2 power gains decreased (30->20).
- 2y: P1 power gains decreased (80->60), P2 power gains decreased (40->30).
- 2z: P1 power gains decreased (120->90), P2 power gains decreased (60->45).
- j5x: P1 power gains increased (30->40), P2 power gains decreased (30->20).
- j5y: P1 power gains decreased (80->60), P2 power gains decreased (40->30).
- j5z: P1 power gains decreased (120->90), P2 power gains decreased (60->45).
- Throw: P2 power gains reduced (60->40).
- EX Witching Blaster: Proration per hit increased (0.85->0.92).
- Miasma Sweep [Y version]: 2nd hit proration increased (0.75->0.87).
- EX Miasma Sweep: 2nd hit proration increased (0.75->0.87).
- Narrow Spark [X version]: Proration decreased (0.93->0.8).
- Narrow Spark [Y version]: Damage per hit increased (37->39).
- Narrow Spark [Y version]: Proration per hit decreased (0.93->0.89).
- "Final Spark": Projectile hitbox positioning adjusted.

Remilia:
Quote
=====================================
06/02/17 - Version 2017.06.02
=====================================

- Voice added.
- Chain Gang [Z version]: Can now be destroyed by projectiles.
- "Spear the Gungnir": Fixed minor bug that may occur during combos.
- "Spear the Gungnir": Proration decreased (0.75->0.55).
- "Spear the Gungnir": Now has a small internal cooldown after use.
Last Edit: June 03, 2017, 04:19:31 am by Ricepigeon
Re: Yuuka Kazami (06/04/17), Marisa Kirisame & Remilia Scarlet updated (06/02/17)
#211  June 05, 2017, 02:44:18 am
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Yuuka updated

Quote
=====================================
06/04/17 - Version 2017.06.04
=====================================

- 5x: P2 power gains reduced (30->20).
- j2z: Now puts grounded opponents into a dizzy state on counterhit, airborne opponents into hard knockdown.
- j2z: Damage proration reduced (0.75->0.7).
- Soil Tilling: Fixed bug where Y and Z versions used the X version hitbox.
- Flytrap: P2 power gains reduced (110->80).
Re: Five characters updated (06/05/17), Yuuka Kazami (06/04/17)
#212  June 06, 2017, 03:32:16 am
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Sanae, Kanako, Koishi, Alice, & Mokou updated.

Sanae:
Quote
=====================================
06/05/17 - Version 2017.06.05
=====================================

- Throw: fixed bug where poweradds were not being applied.

Kanako:
Quote
=====================================
06/05/17 - Version 2017.06.05
=====================================

- Throw: fixed bug where poweradds were not being applied.

Koishi:
Quote
=====================================
06/05/17 - Version 2017.06.05
=====================================

- Throw: fixed bug where poweradds were not being applied.

Alice:
Quote
=====================================
06/05/17 - Version 2017.06.05
=====================================

- Throw: P1 power gains increased, P2 power gains decreased.

Mokou:
Quote
=====================================
06/05/17 - Version 2017.06.05
=====================================

- Throw: P1 power gains increased, P2 power gains increased.
Re: Lie Meiling updated (06/06/17), Five characters updated (06/05/17)
#213  June 07, 2017, 03:33:37 am
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Lie Meiling updated

Quote
=====================================
06/06/17 - Version 2017.06.06
=====================================

- 5x: Corrected hitpausetimes.
- 5y: P1 power gains decreased (80->60), P2 power gains decreased (40->30).
- 5y: Small adjustment to hurtboxes.
- 6y: P1 power gain on 1st hit decreased (80->40), P2 power gain on 1st hit decreased (40->20).
- 6y: Fixed bug where overhead property was not lost if cancelled into.
- 5z: P1 power gains decreased (120->90), P2 power gains decreased (60->45).
- 2x: Corrected hitpausetimes.
- 2x: P2 power gain decreased (30->20).
- 2y: P1 power gains decreased (80->60), P2 power gains decreased (40->30).
- 2z: P1 power gains decreased (120->90), P2 power gains decreased (60->45).
- j5x: Corrected hitpausetimes.
- j5y: P1 power gains decreased (80->60), P2 power gains decreased (40->30).
- j2y: Fixed issue with hitting airborne opponents.
- j2y: Adjusted certain hurtboxes.
- j5z: P1 power gain per hit decreased (60->46), P2 power gains decreased (30->23).
- j5z: 2nd hit damage increased (40->45).
- Throw: Hitbox size decreased.
- Throw: Recovery frames increased by 3f.
- Throw: P1 power gains decreased (140->80), P2 power gains decreased (70->40).
- Seven Star Sword [X ver]: P1 power gain per hit increased (10->13), P2 power gain per hit increased (5->6).
- Seven Star Sword [Y ver]: P1 power gain per hit increased (8->10), P2 power gain per hit increased (3->5).
- Seven Star Sword [Z ver]: P1 power gain per hit increased (10->12), P2 power gain per hit increased (5->6).
- Four Star Sword: P1 power gains per hit decreased (30->20), P2 power gain per hit decreased (15->10).
- Monochromatic Hurricane [X version]: P1 power gains increased (40->80), P2 power gains increased (10->40).
- Monochromatic Hurricane [Air version]: P1 power gain on hit increased (60->80), P2 power gain increased (30->40).
- "Dichromatic Spark": Block damage per hit decreased (3->2).
- "Dichromatic Spark": P2 power gain per hit decreased (20->16).
- "Roc's Fist": P2 power gain per hit increased (50->150).
- "Wrath of the Raging Youkai": P2 power gains increased (40->600).
- "Youkai Armageddon": P2 power gain on hit decreased (615->600), on block increased (300->600).
- "Descent of the Black Dragon": P2 power gains increaed (300->600).
- "Descent of the Black Dragon": Fixed issue where move was unsafe on hit.
Re: Flandre Scarlet & Ichirin Kumoi updated (06/09/17)
#214  June 10, 2017, 04:03:26 am
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Flandre & Ichirin updated.

Flandre:
Quote
=====================================
06/09/17 - Version 2017.06.09
=====================================

- j5x: Hitboxes adjusted.
- j5y: Hurtbox size increased.
- j5z: Hitbox horizontal size decreased.
- Starbow Break [X version]: Hitbox priority decreased.
- Destroyer Claw: Hitbox size decreased. Hurtbox size increased.
- Destroyer Claw: Damage on all versions decreased (120->110, 130->120, 140->130).

Ichirin:
Quote
=====================================
06/09/17 - Version 2017.06.09
=====================================

- Fixes a few readme typos.
- Raging Running Fist (Unzan active): Corrected bug where X and Z versions would only hit 4 times.
- Raging Running Fist (Unzan active): Corrected timing discrepancy in X and Z versions.
- North Mountain Wind of Mercy: Corrected extended hurtbox missing on one animation frame.
- "King Kraken Strike": Proration per hit increased (60%->95%).
Last Edit: June 10, 2017, 05:28:00 am by Ricepigeon
Re: Cirno updated (06/12/17), Flandre Scarlet & Ichirin Kumoi updated (06/09/17)
#215  June 13, 2017, 03:38:16 am
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Cirno updated

Quote
=====================================
06/12/17 - Version 2017.06.12
=====================================

- 1 new palette added.
- Icicle Sword: Fixed bug where hurtboxes where carried over between certain frames.
- Frozen Technique: Damage increased (40->45).
- "Icicle Fall": Hitpause increased by 2f.
- "Icicle Fall": Corrected minor bug on spellcard text when under AI control.
Re: Hong Meiling & Patchouli Knowledge updated (06/13/17), Cirno updated (06/12/17)
#216  June 14, 2017, 03:56:41 am
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Meiling & Patchouli updated

Meiling:
Quote
=====================================
06/13/17 - Version 2017.06.13
=====================================

- 5y: Fixed bug on launcher state against certain opponents.

Patchouli:
Quote
=====================================
06/13/17 - Version 2017.06.13
=====================================

- Fixed hurtbox placement in several gethit animations.
- Taunt: Fixed binding bug on book FX.
- 5y: Proration per hit increased (0.91->0.92).
- 6y: Damage increased (65->75).
- 5z: Damage increased (70->80), Proration decreased (0.85->0.80).
- 2x: Hitpause time reduced.
- 2z: Damage increased (60->70).
- 3z: Damage increased (70->80).
- j5x: Hitpause time reduced.
- j5z: Proration per hit increased (0.80->0.84).
- Summer Red: P1 power gain on hit increased (40->60). P2 power gain on hit increased (20->30).
- Dew Spear: Power gain on startup increased (20->30).
- Autumn Blade [X version]: Adjusted hit velocities against standing opponents.
- Autumn Blade [Z version]: P1 power gain per hit decreased (32->22).
- Autumn Blade [Z version]: P2 power gain per hit decreased (16->11).
- Winter Element [Philosopher's Stone]: Revised hitbox of geysers. Now always deals 2 hits worth 140 damage.
Re: Byakuren, Chen, & Lie Meiling updated (06/14/17)
#217  June 15, 2017, 04:02:35 am
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Byakuren, Chen, & Lie Meiling updated.

Byakuren:
Quote
=====================================
06/14/17 - Version 2017.06.14
=====================================

- "Master of Buddhist Cosmology": Recovery time reduced by 56f.

Chen:
Quote
=====================================
06/14/17 - Version 2017.06.14
=====================================

- 6y: P1 power gains on hit decreased (120->80).
- 6y: P2 power gains on hit decreased (60->40).
- Jumping Crossing Scales: Damage on all versions increased (80->100, 90->110, 100->120).

Lie Meiling:
Quote
=====================================
06/14/17 - Version 2017.06.14
=====================================

- "Descent of the Black Dragon": Block damage decreased (160->129).
Re: Alice & Hong Meiling updated (06/15/17)
#218  June 16, 2017, 03:47:41 am
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Alice & Hong Meiling updated.

Alice:
Quote
=====================================
06/15/17 - Version 2017.06.15
=====================================

- 5x: Hitpause reduced.
- 4x: Hitpause reduced.
- 2x: Hitpause reduced.
- 1x: Hitpause reduced.
- 1y: P1 power gain increased (50->80), P2 power gain decreased (50->40).
- 1z: P1 power gain increased (70->120), P2 power gain decreased (70->60).
- Thousand Spear Dolls: Power gain on startup decreased (60->45).
- Edo High-Explosive Pawn: Power gain on startup reduced (30->20).
- Edo High-Explosive Pawn: P1 power gain decreased (70->60), P2 power gain decreased (70->30).
- Doll Set: No longer gives Alice Power on use.
- Doll Activation: Now gives Alice 30 Power on startup.
- Doll Activation: Fixed bug in IKEMEN involving two dolls hitting simultaneously.

Meiling:
Quote
=====================================
06/15/17 - Version 2017.06.15
=====================================

- 4y: Projectile hitbox size decreased.
- 4y: Recovery increased by 2f.
- 5z: Now moves Meiling forward.
- 5z: Vertical hit velocity increased.
- j3y/j3z: Vertical velocity increased.
- Cyclone Light Step: Effect now disappears when active frames end.
- Cyclone Light Step [Y version]: Active frames increased by 2f.
- Cyclone Light Step [Z version]: Active frames increased by 4f.
- Cyclone Light Step [Tiger]: Total active frames increased by 4f.
- "Colorful Windchime": Horizontal velocity increased.
Last Edit: June 16, 2017, 04:29:22 am by Ricepigeon
Re: Alice & Chen updated (06/17/17), Hong Meiling updated (06/15/17)
#219  June 18, 2017, 02:49:03 am
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Alice & Chen updated

Alice:
Quote
=====================================
06/17/17 - Version 2017.06.17
=====================================

- Fixed several minor bugs involving doll strings on certain attacks.
- j5y: Damage reduced (70->60).
- j5y: Proration increased (0.80->0.85).
- j5z: Hitpause increased.

Chen:
Quote
=====================================
06/17/17 - Version 2017.06.17
=====================================

- New Special: Dharmapala's Rampage (63214x/y/z).
Re: Yukari & Kanako updated (06/20/17), Alice & Chen updated (06/17/17)
#220  June 21, 2017, 02:41:13 am
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Yukari & Kanako updated.

Yukari:
Quote
=====================================
06/20/17 - Version 2017.06.20
=====================================

- Maxwell's Demon: Throw animation slightly revised, now turns 5f earlier.
- Maxwell's Demon: Damage on all versions increased (10->20, 15->30, 20->40).
- Maxwell's Demon: Now brings opponent slightly closer to Yukari.
- "Chen": Corrected bug where Chen would hit more than 4 times.

Kanako:
Quote
=====================================
06/20/17 - Version 2017.06.20
=====================================

- Maximum Life reduced (1100->1000).
- 5x: Hurtbox slightly extended.
- 5y: Hurtbox extended.
- 5y: Proration decreased (0.90->0.85).
- 2y: Hurtbox extended.
- 2y: Proration decreased (0.85->0.80).
- Sky God: Onbashira: Damage reduced (100->90).
- Sky God: Onbashira: Proration decreased (0.75->0.70).
- Omiwatari God Cross: Hitbox size reduced. Pushbox width decreased.
- Omiwatari God Cross: Proration per hit decreased (0.88->0.84).
- Misayama Hunting Ritual: Startup on all versions increased by 1f.
- Misayama Hunting Ritual: Hurtbox extended during active frames.
- Misayama Hunting Ritual: Corrected bug in proration values when cancelled at certain times.
- "Meteoric Onbashira": Damage per hit decreased (44->40).