Here's some videos of my power bar problem:VIDEO There's another problem I've completely forgot to address. It's the rising flame slash, I can spam the start of the slash every time it connects. Here's a video showing this:VIDEO Here's the code for the attack as well.;--------------------------------------------------------------------------- ;Rising Flame Slash [Statedef 1400] type = S movetype = A physics = S juggle = 2 ctrl = 0 anim = 1400 sprpriority = 2 [State 1400, PlaySnd] type = PlaySnd trigger1 = !var(10) && animelem = 3 value = S1000,0 channel = 1 [State 1400, 1] type = HitDef trigger1 = AnimElem = 1 attr = S, NA damage = 23, 0 animtype = Light guardflag = MA ;Flags on how move is to be guarded against hitflag = MAF ;Flags of conditions that move can hit priority = 3, Hit ;Attack priority: 0 (least) to 7 (most), 4 default pausetime = 8, 8 ;Time attacker pauses, time opponent shakes sparkno = 0 ;Spark anim no (Def: set above) sparkxy = -10, -76 ;X-offset for the "hit spark" rel. to p2, hitsound = S5, 0 ;Sound to play on hit guardsound = 6, 0 ;Sound to play on guard ground.type = High ;Type: High, Low, Trip (def: Normal) ground.slidetime = 1 ;Time that the opponent slides back ground.hittime = 11 ;Time opponent is in hit state ground.velocity = -4 ;Velocity at which opponent is pushed airguard.velocity = -1.9,-.8 air.type = High air.velocity = -1.4,-3 air.hittime = 15 getpower = 0,0 givepower = 0,0 [State 1400, ChangeState] type = ChangeState trigger1 = animtime = 0 value = 1401 ctrl = 0 [Statedef 1401] type = A movetype = A physics = N juggle = 1 ctrl = 0 anim = 1401 sprpriority = 2 [State 1401, VelSet] type = VelSet trigger1 = time = 1 x = 3 y = -4 [State 1401, ChangeState] type = ChangeState trigger1 = time = 20 value = 1402 ctrl = 0 [Statedef 1402] type = A movetype = I physics = N ctrl = 0 anim = 1402 sprpriority = 2 [State 1402, VelSet] type = VelSet trigger1 = time = 1 x = .5 y = -.5 [State 1402, Gravity] type = Gravity trigger1 = animelemtime(1)>1 [State 1402, ChangeState] type = ChangeState trigger1 = pos Y >= 0 && vel Y > 0 value = 1403 ctrl = 0 [statedef 1403] type = S movetype = I physics = S velset = 0,0 poweradd = 0 anim = 47 ctrl = 0 sprpriority = 2 [State 1403, PosSet] type = PosSet trigger1 = 1 y = 0 [State 1403, 3] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1 How do I fix this?