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Tekken CVs jin kazama (Read 21306 times)

Started by C.v.s The Abstract, December 29, 2007, 03:19:51 am
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Tekken CVs jin kazama
#1  December 29, 2007, 03:19:51 am
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meh this might be my first time yall seein me do kof style but owell me and mugephatom are plainin on doing our 2d tekken as u see im doing  paul then next jin kof
sense kof is much faster o tablet paul should be done quickk n i just start doing him like 30 min ago :P hope yall think this a good style for tekken


Last Edit: December 30, 2007, 12:13:39 am by C.V.S.N.B
Re: Tekken KOF sprite wip
#2  December 29, 2007, 03:27:09 am
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while the legs are kof style... (most likely because it's just taken off of ryo without being touched) the rest isn't... his arms, torso, and his head look nothing like a kof style sprite... everything is shaded wrong...
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Re: Tekken KOF sprite wip
#3  December 29, 2007, 03:47:49 am
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while the legs are kof style... (most likely because it's just taken off of ryo without being touched) the rest isn't... his arms, torso, and his head look nothing like a kof style sprite... everything is shaded wrong...
does it matter i said that ir my first time doing kof man so like....fall back
Re: Tekken KOF sprite wip
#4  December 29, 2007, 04:06:34 am
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fall back?.... Whats the point of posting up your sprites if you only want positive feedback..? Why don't you try to look at some kof sprites... the muscles are usaully shaded like ballons
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Last Edit: December 29, 2007, 04:46:35 am by ynn3k
Re: Tekken KOF sprite wip
#5  December 29, 2007, 04:41:47 am
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take a look at benimaru's hair for obvious reference.
Re: Tekken KOF sprite wip
#6  December 29, 2007, 07:23:34 pm
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how come no one has just taken sprites from Tekken Advance and made Tekken characters that way? Did it really suck that bad??

maybe i'll attempt to make Tekken Advance characters.
Re: Tekken KOF sprite wip
#7  December 29, 2007, 07:32:44 pm
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Pretty good if you drew the modifications without a screenshot comparison.

The situation here is that these sprites look too CVS2, rather than KOF.

Keep trying... you'll get it right. You're already close.
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Re: Tekken KOF sprite wip
#8  December 29, 2007, 10:59:18 pm
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Erm this doesn't really make sense, as far as I know both you and mugenphantom have CVS sprite experience so why not just make them CVS style, wouldn't that make more sense??

Good look with the wip anyway  :sugoi:

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Re: Tekken KOF sprite wip
#9  December 29, 2007, 11:09:07 pm
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Erm this doesn't really make sense, as far as I know both you and mugenphantom have CVS sprite experience so why not just make them CVS style, wouldn't that make more sense??

Good look with the wip anyway  :sugoi:
shit u right im gonna just to cvs paul then
Re: Tekken KOF sprite wip
#10  December 29, 2007, 11:12:11 pm
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Quote
doesn't really make sense, as far as I know both you and mugenphantom have CVS sprite experience so why not just make them CVS style
... oh gee... I'm going to get it for this but what has cvsnb done that ever made any sense?... the guy could've made about 4-5 full spritesets by now but he enjoys making random sprites everytwo days... one second he's into sf3 characters then another second he wants to make a cvs sfz ken.... and now tekken... but now he wantas to do tekken in kof style... he just has trouble staying consistent.
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Re: Tekken KOF sprite wip
#11  December 29, 2007, 11:13:06 pm
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how come no one has just taken sprites from Tekken Advance and made Tekken characters that way? Did it really suck that bad??

maybe i'll attempt to make Tekken Advance characters.
that being done for jin im using the avdance and the video pic
CVs jin kazama
#12  December 30, 2007, 12:14:24 am
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Jin kazama edited outta ryu would this be a good base?
Re: Tekken CVs jin kazama
#13  December 30, 2007, 12:51:26 am
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Yes that looks good, but it looks like your using POTS ryu as the base, you might as well just use the original CVS rips of ryu dont by the dreamslayer. Either way good luck  :sugoi:

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Re: Tekken KOF sprite wip
#14  December 30, 2007, 12:56:36 am
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how come no one has just taken sprites from Tekken Advance and made Tekken characters that way? Did it really suck that bad??

maybe i'll attempt to make Tekken Advance characters.

I agree. New palletes could enhance to make them decent.

You could say the same for MKDA and MKTE characters from GBA. Having the improved versions of them on Mugen would be awesome.
Re: Tekken CVs jin kazama
#15  December 30, 2007, 01:56:58 am
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Do you plan on having a hi-res version? *crosses fingers*  :-\
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Re: Tekken CVs jin kazama
#16  December 30, 2007, 04:35:34 am
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Hello guys.  I have touched children.
Re: CVs jin kazama
#17  December 30, 2007, 04:42:51 am
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Re: CVs jin kazama
#18  December 30, 2007, 04:45:09 am
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Re: Tekken CVs jin kazama
#19  December 30, 2007, 06:26:37 am
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Think of others , dont use giant sigs.
Re: Tekken CVs jin kazama
#20  December 30, 2007, 06:47:46 am
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Jin update

jin  ryu swap