When I downloaded the updated character archives, my roster wound up like this:Uploaded with ImageShack.usDoes anyone know how to fix this?
yea its something in the select file , i experienced that all u have to do is delete the spaces between Shermie and Mature
He didnt update the select.def when he released the roster. ;---------------------------------------------------------------------[Characters] ;How to add characters ;--------------------- ;Use the format: ; charname, stagefilename ; ;eg. For a player with filename "kfm", ; and stage filename "stages/mybg.def" ;type (without the semicolon): ; kfm, stages/mybg.def ; ;If you want to load a different def file, you can enter it ;as a directory plus the def file. This example loads up ;chars/kfm/alt-kfm.def: ; kfm/alt-kfm.def, stages/mybg.def ; ;If you put "random" as the stagefilename, then a random stage will ;be selected for that player. eg. ; kfm, random ; ;Zipped characters are also supported (experimental). ;Place the ZIP file in the chars/ directory. The name of the ;character's .def must match the name of the .zip. For example, if ;you have suave.def, then the zip file should be named suave.zip: ; suave.zip, stages/mybg.def ; ;Optional parameters may follow on the same line, separated ;by commas. Each parameter has the form: ; paramname = paramvalue ;where paramname is the name of the parameter type, and ;paramvalue is the value to assign that parameter. ;The optional parameters are: ; ; - music ; Set the paramvalue to the name of the music file to use ; as the BGM for that character. This overrides the bgmusic ; parameter in the stage's .def file, so you can re-use the ; same stage for multiple characters, but have a different ; BGM playing for each person. ; ; - includestage ; Set the paramvalue to 0 to avoid including this stage ; in the stage select list (in VS, training modes, etc) ; ; - order ; Set the paramvalue to the ordering priority to give the ; character. Valid values are from 1 to 10. A smaller value ; means you will fight the character sooner. You will never ; fight an order 2 character before an order 1 character, ; and never an order 3 character before an order 2 one. ; For example, you might want to set your boss character ; to have order=3. The default order value is 1 if you omit ; this param. See *.maxmatches under [Options] for how to ; limit the number of matches per order priority. ; ; Some examples: ; kfm, stages/mybg.def, includestage=0 ; kfm, stages/mybg.def, music=sound/song.mp3 ; kfm, stages/mybg.def, music=sound/song.mp3, includestage=0 ; kfm, stages/mybg.def, order=3 ; ;You can also add a randomize icon to the select screen. To do ;this, put the word "randomselect" on a line of its own, with no ;extra parameters. ; ;Insert your characters below. /////////zero_kofe,stages/Zero_Originalbg.def,music=sound/zero.mp3,order = 8;chris_kofe/nameless_kofe,stages/krizalid.def, music=sound/nameless.mp3, order = 4///////////////// / goenitz_kofe, stages/Genikobg.def, music=sound/goenitz.mp3, order= 7chizuru_kofe, stages/svc_sanctua.def, music=sound/chizuru.mp3, order=7rugal_kofe, stages/Rugal_Omega98bg.def, music=sound/orugal.mp3, order=7krizalid_kofe, stages/krizalid2.def, music=sound/krizalid.mp3, order=7;neodio_kofe, stages/KOF11-TheDifferentSpaceStage.def,music=sound/neodio.mp3, order=7;shiki_kofe, stages/redsky.def,music=sound/shiki.mp3, order=6////////// ////////karate_kofe, stages/KOF98-JpnTempleStage.def, music=sound/takuma.mp3, order=6//saisyu_kofe, stages/storm_arena.def, music=sound/saisyu.mp3,order=6/// /// /// /// /// ///krauser_kofe, stages/Mittelbirge.def, music=sound/krauser.mp3, order=6geese_kofe, stages/rbff1-tower.def, music=sound/geese.mp3, order=6mrbig_kofe, stages/Boat96TX.def, music=sound/mrbig.mp3, order=6yamazaki_kofe, stages/KOF98-USAYardStage.def, music=sound/yamazaki.mp3, order=6 /// /// //////////// /// //////////// //kyo_kofe, stages/KOF97-JapanStage.def, music=sound/kyo.mp3, order=3iori_kofe, stages/KOF96-YagamiStage.def, music=sound/iori.mp3, order=3benimaru_kofe, stages/KOF99-Park-Rain-Stage.def, music=sound/benimaru.mp3, order=3goro_kofe, stages/kf2k3_gate.def, music=sound/goro.mp3, order = 3/k_kofe, stages/sewer.def, music=sound/k.mp3, order=3kula_kofe, stages/kulafactoryanim.def, music=sound/kula.mp3, order = 3whip_kofe, stages/trainyard_svc.def, music=sound/whip.mp3, order=3maxima_kofe, stages/svc_omake.def, music=sound/maxima.mp3, order=3/ash_kofe, stages/RB2-ChengStage.def, music=sound/ash.mp3, order = 3elisabeth_kofe, stages/xispain.def, music=sound/elisabeth.mp3, order=3;shen_kofe, stages/MOTW-DongHwanStage.def, music=sound/shen.mp3, order=3;duolon_kofe, stages/XI_MBoss.def, music=sound/duolon.mp3, order = 3////// ////terry_kofe, stages/usawharf.def, music=sound/terry.mp3, order=2andy_kofe, stages/china.def, music=sound/andy.mp3, order=2joe_kofe, stages/XIcambodia.def, music=sound/joe.mp3, order=2mai_kofe, stages/garden.def, music=sound/mai.mp3, order=2/ryo_kofe, stages/XIjapan.def, music=sound/ryo.mp3, order=2robert_kofe, stages/KOF96-RyukoStage.def, music=sound/robert.mp3, order=2yuri_kofe, stages/terry_ff3.def, music=sound/yuri.mp3, order=2kasumi_kofe, stages/china2-3KOF98um.def, music=sound/kasumi.mp3, order=2/king_kofe, stages/king-96.def, music=sound/king.mp3, order=2mary_kofe, stages/terry_rb1.def, music=sound/mary.mp3, order=2vanessa_kofe, stages/newport.def, music=sound/vanessa.mp3, order=2jenet_kofe, stages/MOTW-B.JenetStage.def, music=sound/jenet.mp3, order=2/////////leona_kofe, stages/KOF96-IkariStage.def, music=sound/leona.mp3, order=1ralf_kofe, stages/MOTW-KevinStage.def, music=sound/ralf.mp3, order=1clark_kofe, stages/ff3franco1.def, music=sound/clark.mp3, order=1/athena_kofe, stages/KOF96-ChizuruStage.def, music=sound/athena2.mp3, order=1kensou_kofe, stages/2k2china.def, music=sound/sie.mp3, order=1xiangfei_kofe, stages/kof98um-bus-b.def, music = sound/xiangfei.mp3, order =1//kim_kofe, stages/kim_rbs_03.def, music=sound/kim.mp3, order=1jhun_kofe, stages/KOF96-KimStage.def, music=sound/jhun.mp3, order=1/;tizoc_kofe/////////yashiro_kofe,stages/Yashiro_orochibg.def, music=sound/yashiro.mp3, order = 9shermie_kofe, stages/Shermie_orochibg.def, music=sound/shermie.mp3, order = 9mature_kofe, stages/spain.def, music=sound/mature.mp3,order = 4vice_kofe, stages/MOTW-FreemanStage.def, order = 4/adel_kofe, stages/kf2k3_skynoah.def, music=sound/adel.mp3, order = 4rock_kofe, stages/terrymotw3.def, music=sound/rock.mp3,order=4/angel_kofe, stages/svc_nude.def, music=sound/angel.mp3,order = 4 //raiden_kofe, stages/KOF95-RivalStage.def, music=sound/raiden.mp3, order = 4/ /// //// //////////////////// ////randomselect////////////randomselect /// ;-----------------------[ExtraStages] ;Put extra stages here. They will be available in VS and Watch modes. ;For example, you can insert "stages/mybg.def". ;---------------------------------------------------------------------[Options] ;Here you set the maximum number of matches to fight before game ends ;in Arcade Mode. The first number is the number of matches against ;characters with order=1, followed by order=2 and order=3 respectively. ;For example, for 4,3,1 you will fight up to 4 randomly-picked ;characters who have order=1, followed by 3 with order=2 and 1 with ;order=3.arcade.maxmatches = 1,1,1,1,1,1,1,1,0,0;arcade.maxmatches = 0,0,0,0,0,0,0,0,1,0 ;Maximum number of matches to fight before game ends in Team Mode. ;Like arcade.maxmatches, but applies to Team Battle.;team.maxmatches = 2,2,2,2,1,1,1,0,0,0team.maxmatches = 1,1,1,1,1,1,1,0,0,0;team.maxmatches = 0,0,0,0,0,0,1,0,0,0For anyone else having this problem in the future, use that as your select.def. It should work unless I didnt copy it right.