Gacel said, December 31, 2019, 10:28:38 pmEDIT 2Done:https://ci.appveyor.com/project/Windblade-GR01/ikemen-go-plusRemember that these are still a WIP and screenpacks does not work as are supposed to.Ohh that is a Advance, The automatic builds are more simple to apply to the users.Wait the Next Update.Ah, Happy New Year to everyone here ^^
If I may ask Gacel, will K4thos fork merge once it is updated completely? Similar to Neat Onsou's and Suehiro's forks?
Yes.I'm panning to incorporate some of the changes once I have time.On the lua side it's currently incompatible but the GO side could be incorporated rigth now.When it's fully updated I will merge it.But recently I had no free time because I'm moving city and so I have done nothing.
Sorry to clutter up the chat. How does the stage portrait feature work? Does it do it automatically for each stage?
It does automatically.It uses the stage sprite 9000, 0 by default.EDIT:To use it add this to [Select Info]:Code: stage.portrait.spr = 9000, 0stage.portrait.offset = 0, 0stage.portrait.scale = 1.0, 1.0stage.portrait.random.spr = stage.portrait.random.offset = 0, 0stage.portrait.random.scale = 1.0, 1.0PS: It only works on the K4thos fork for now.
One thing that's come to mind:An excludestage for Arcade mode only (Or other single player modes), where it won't be used by characters that the stage is not set to.Edit: Thought I was in the main thread but w/e.
RagingRowen said, January 03, 2020, 07:11:16 pmOne thing that's come to mind:An excludestage for Arcade mode only (Or other single player modes), where it won't be used by characters that the stage is not set to.it’s already implemented (and such parameter even exists in vanilla mugen). You can assign stage as a character parameter in select.def with additional includestage = 0 param (this way it will only show up when facing the opponent that the stage is attached to in arcade modes and won't be selected randomly). Expanding this feature to cover each mode separately seems excessive to me.
RagingRowen said, January 03, 2020, 08:12:18 pmYeah I mean't includestage = 0 but that mean't you couldn't Stage Select it in vanilla Mugen.PlasmoidThunder said, January 03, 2020, 08:27:23 pmSo basically a way to exclude stages from random while still allowing them to be selected in versus.Sounds useful. I've just implemented it locally. Quote from select.def:Quote ; - includestage ; Set the paramvalue to 0 to avoid including this stage in the stage select ; list (in VS, training modes, etc). The stage is also blocked from being ; randomly selected for a match. ; IKEMEN feature: Setting paramvalue to -1 prevents stage from being randomly ; selected for a match, while still allowing you to choose it from the stage ; select list.
K4thos, for some reason app veyor isn't making a terminal file for mac (from your fork that is)? This is basically the exe for mac, I'm not sure why it isn't producing it.
And it's in the 2 fork mine and K4htos.It seems something broke on macOS compilation.That's weird the last change on the build system was 4 months ago.So it broke without our intervention. I'll check it.EDIT:Maybe it's the screenshot dependencies.EDIT 2:It's the screenshot dependencies...K4thos we need a way to fix it.
Just a rapid suggestion:Seperate displayname for Lifebars and such, like on the Select Screen it's "Ken Masters" but in matches on the Lifebar display it's "Ken".
RagingRowen said, January 12, 2020, 09:11:57 pmJust a rapid suggestion:Seperate displayname for Lifebars and such, like on the Select Screen it's "Ken Masters" but in matches on the Lifebar display it's "Ken".sounds like a nice idea. I've implemented it locally. If lifebarName is present under [Info] section it will replace displayName (only in lifebars).
That was quick,I assume these changes aren't in the Pre-Built version yet, unless I add them myself right?
RagingRowen said, January 12, 2020, 09:47:05 pmThat was quickit needed just few lines of code: https://github.com/K4thos/Ikemen-GO-Plus/commit/88d96176ce0320a1f72b96856e6f06001e916d9fRagingRowen said, January 12, 2020, 09:47:05 pmI assume these changes aren't in the Pre-Built version yet, unless I add them myself right?for some reason appveyor for my fork hasn't been updated in 3 days, so you will have to manually compile the executable to test it (or wait for other forks to incorporate these changes, once my build is stable)
I wonder if it is possible to have the powerbar parameters divided by modes. Something like [Powebar], [Simul Powerbar], [Tag Powerbar] and [Turns Powerbar]. Would be great.
Rurouni said, January 12, 2020, 10:29:16 pmI wonder if it is possible to have the powerbar parameters divided by modes. Something like [Powebar], [Simul Powerbar], [Tag Powerbar] and [Turns Powerbar]. Would be great.It's already implemented: https://github.com/K4thos/Ikemen-GO-Plus/commit/68f80903ec3f0b3e2364c551904f3e83e67fb06d