Hello, I am new here and would like to know if an idea I have is a viable option for what Mugen may or may not be able to handle. Not much of a surprise here, but I have had the idea of making a boxing game for some time and feel that Mugen would be the best option for me after looking into a few other alternatives. However I have a few general questions about my idea and how compatible it would be with working within the Mugen framework. My first question revolves around the lifebar and how it works in Mugen. Is it possible to have a dual stage lifebar, so that the first stage tracks the amount of energy that the character has before being knocked down and the second stage of the lifebar tracks how much overall stamina the character has. The second stage would dictate how difficult it would be for the character to get back up from a knockdown or possibly guarantee a knockout when it is depleted depending on how I code things. The second question would be how exactly does the timer work in Mugen. Would it be possible to program "rounds" into a fight along with a break session inbetween rounds where characters recover some of their missing energy? As an example I would like to have a round be 60 seconds and then the break be 10 seconds. Lastly, would it be possible to have a section dedicated to having a decision segment in the chance that neither character knocks the other out within the time frame of the match? I have a arbitrary method in my design doc to decide who wins a round for the case of the judge's decision at the end of the match which is whomever caused the most knockdowns would win and in the case of a tie whoever did the most damage within the round would then win that round. Thank you in advance to anyone who is able to take the time to reply to this inquiry.