Knuckles8864 said, July 25, 2018, 02:51:33 pmSo, I've been here and there, and I thought, "Hey, I haven't done jack in a while, why not give something people would like, eh?"So, Here's a beta of Maki.There are things to note:-I haven't gotten her air throw down, because I'm still not sure what it exactly looks like.-I want to do her Custom Combo justice, like keeping the combo going from Hayagake: Kage Sukui and/or Hayagake: Kubikari, but haven't figured out how to trigger it yet.-Her Ajaratengu is still in progress, so if you grab someone, she'll go into an infinite loop, and her Level 3 is non-existant... yet.-I possibly forgot some palettes, so if I did, please let me know which page or post any you got.As for Yamazaki, I'm getting some brain-farts as of right now for 2 reasons. 1. Mostly due to sprite issues, since Mr. dampir's sprites are from those from Kof 2002 UM, and such, and it clashes quite badly with the CvS ones.2. EX-Specials for the following:Sabaki no Aikuchi: Need proper sprites, or a good idea for that which I already have.Suna Kake: Not entirely sure how to make a good EX-Special out of this one. Any ideas?Sadi Mazo: Which is better: 3 hit from a Drill, or the headbutt from KoF XIV?Other nitpicks of mine are how much damage should EX Hebi Tsukai do, since I'm going the route of KoF XIV, and I can get around 450 damage with 2 EX-Specials and 1 Guillotine combo (500 if I end in Yakiire). And which Level 3 is better, "...!!" or "Freak-Out Fist?"Better question for this is; should I send a beta of Yamazaki too for people to experiment on, and tell me what route should I go for?You can just download other Maki's to found what the grap really looks like. Or look up her movesets on YouTube.And for Yamazaki, plz don't use Kof sprites because the CvS sprites looks 10 times better with the animations and stuff like that. Mixing both sprites would be bad therefore, might have to find someone to edit some sprites for your Yamazaki.