okey Xgargoyle:
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;------------------------------------------------------------------------------------------------------------------
;â–½‰œ‹`
;------------------------------------------------------------------------------------------------------------------
;â–½‰œ‹`E”“®
[Statedef 27000]
type = S
movetype= A
physics = S
juggle = 0
poweradd= 0
ctrl = 0
velset = 0,0
anim = 27000
sprpriority = 2
[State -2,];OFF
type = Varset
trigger1 = time = 0
v = 48
value = 1
[State 1200, Muteki];–³“G
type = NotHitBy
trigger1 = Time = 0
value = SCA
time=65
[State 191, 0]
type = AssertSpecial
trigger1 = 1
flag = globalnoshadow
;---------------------------------------
[State -2, 4];ƒ{ƒCƒX
type = PlaySnd
trigger1 = Time = 10
value = s1000,1
channel = 5
[State -2, 4];SE
type = PlaySnd
trigger1 = Time = 10
value = s4000,3
;---------------------------------------
;--------------------------------------
[State 3000, Super A];SuperPause
type = Pause
trigger1 = time = 10;AnimElem = 1,1
pos = 9999, 9999
anim =9999
movetime=30
time=30
p2defmul = 1
[State 330, 1]
type = BGPalFX
trigger1 = 1
time = 1
;add = -255,-255,-255
add = -80,-80,-80
ignorehitpause = 1
invertall = var(50)
;--------------------------------------
[State -2, ƒGƒtƒFƒNƒg]
type = Explod
trigger1 = time = 10
Persistent = 0
IgnoreHitPause = 1
;removeongethit = 1
anim = 4610
id=4610
pos = 50,-35
postype = p1
sprpriority = 3
bindtime = -1
removetime =35
ownpal = 1
vel = 0,0
Pausemovetime=-1
supermove = 1
;supermovetime =
;--------------------------------------
[State 210, 5]
type = ChangeState
trigger1 = Time = 60
value = 27001
;--------------------------------------------------------------------
;â–½‰œ‹`E“Ëi
[Statedef 27001]
type = S
movetype= A
physics = S
juggle = 0
poweradd= 0
ctrl = 0
velset = 0,0
anim = 4551
sprpriority = 2
[State 191, 0]
type = AssertSpecial
trigger1 = 1
flag = globalnoshadow
[State 330, 1]
type = BGPalFX
trigger1 = 1
time = 1
;add = -255,-255,-255
add = -80,-80,-80
ignorehitpause = 1
invertall = var(50)
;----------------------------------- UŒ‚”»’蔶
[State 3201, 3]
type = HitDef
trigger1 = Time = 0
attr = S, HT
damage = 0,0
hitflag = MA
guardflag = M
animtype = Hard
priority = 7
pausetime = 0,0
guard.pausetime =6,22
sparkno = s9999;4010
guard.sparkno = s9999;4040
sparkxy = -10,-55
hitsound = s9999
guardsound =s9999;s10,var(3)
ground.type = High
ground.velocity = -3.0
air.velocity = -2.5,-5.0
numhits = 0
kill=0
p1stateno = 27100
p2stateno = 27997
guard.dist = 260
id=4500
;----------------------------------- UŒ‚”»’蔶
[State 2100, ƒK[ƒh]
type = Helper
trigger1 = MoveGuarded && NumTarget
trigger1 = target,GetHitVar(chainid) = 4500
trigger1 = Time = 9999999999999
Persistent = 0
IgnoreHitPause = 1
helpertype = normal
name = "Guarded"
stateno = 4300
ID = 4300
pos =0,-55
postype = p2
Pausemovetime=var(4)
supermovetime = 9999
bindtime = 1
keyctrl = 0
ownpal = 1
;-----------------------------------
;ƒK[ƒh•ªŠò
[State 830, 4]
type = ChangeState
trigger1 = MoveGuarded && NumTarget
trigger1 = target,GetHitVar(chainid) = 4500
value = 105;4553
;---------------------------------
[State 100 , 1]
type = VelSet
trigger1 = Time >= 1
x = 8
[State 210, 5]
type = ChangeState
trigger1 = Time = 20
value = 27002
;---------------------------------------------------------------------------
;Ž¸”s
[Statedef 27002]
type = S
physics = N
ctrl = 0
anim = 101+var(6)
;---------------------------------------- “§–¾“x’²®
;[State 8100, option]
;type = Varset
;trigger1 = Time = 0
;ignorehitpause = 1
;var(31) = 0
;[State 8100, option]
;type = Varadd
;trigger1 = Time >= 1
;ignorehitpause = 1
;var(31) = 15
;[State 8100, option]
;type = BGPalFX
;trigger1 = Time >= 1
;add = Var(31)+-255,Var(31)+-255,Var(31)+-255
;time = 1
;----------------------------------------
[State -2, kesu]
type = removeExplod
trigger1 = Time = 0
id = 4650
[State 210, 1]
type = PlaySnd
trigger1 = Time = 0
value = 6,1
[State 2221, 2]
type = VelAdd
trigger1 = Time > 0
y = 0
[State 2103, 2]
type = PosSet
trigger1 = Time >= 0
y = 0
[State 101, 1]
type = VelSet
trigger1 = time = 1
x = 1.5
[State 101,10]
type = ChangeState
trigger1 = animtime = 0
value = 0
ctrl = 1
;---------------------------------------------------------------------------
;-------------------------------------------------------
;‚â‚ç‚ꑤ@ˆÚ“®
[Statedef 27997]
type = A
movetype= H
physics = N
sprpriority = 1
;-------------------------------- ˆÚ“®•â²
[State 640, 3]
type = Screenbound
trigger1 = Time =[1,18]
value = 0
movecamera = 0,0
[State 110, 0]
type = PlayerPush
trigger1 = 1
value = 0
;-------------------------
[State 5201, 1] ;Turn if not facing opponent
type = Turn
trigger1 = Time = 0
trigger1 = p2dist X < -1
;----------------------------------
[State 335, 1]
type = VelSet
trigger1 = Time = 0
trigger2 = Vel Y > 0 && Pos Y >= 0
trigger3 = p2Stateno != 27100
x = 0
y = 0
‚’¼ˆÚ“®
[State 2500, 2]
type = VelAdd
triggerall = time >= 18
trigger1 = p2Stateno = 27100
trigger1 = Pos Y <= 0
y = .3
[State 1103, 2]
type = PosSet
trigger1 = Vel Y > 0 && Pos Y >= 0
trigger2 = p2Stateno != 27100
y = 0
;-------------------------------- ’èˆÊ’u‚ÖˆÚ“®
[State 335, 1]
type = VelSet
trigger1 = time >= 18
trigger1 = BackEdgeDist = [116,124]
x = 0
[State 335, 1]
type = VelSet
trigger1 = time >= 18
trigger1 = BackEdgeDist != [116,124]
trigger1 = BackEdgeDist > 120
x = -5
[State 335, 1]
type = VelSet
trigger1 = time >= 18
trigger1 = BackEdgeDist != [116,124]
trigger1 = BackEdgeDist < 120
x = 5
;-------------------------------- ’èˆÊ’u‚ÖˆÚ“®
;---------------------------------- áz¹
[State 827, ]
type = ChangeAnim2
trigger1 = Time = 0
Persistent = 0
value = 27990
[State 827, ]
type = ChangeAnim2
trigger1 = Time = 0
trigger1 = p1name = "Sankuro Yorozu"&& AuthorName = "taruse"
Persistent = 0
value = 27991
;----------------------------------
[State 827, ]
type = ChangeAnim2
trigger1 = Time = 18
Persistent = 0
value = 27997
[State 827, ]
type = ChangeAnim2
trigger1 = Time = 18
trigger1 = p1name = "Sankuro Yorozu"&& AuthorName = "taruse"
Persistent = 0
value = 28000
[State 827, ]
type = ChangeAnim2
trigger1 = p2Stateno = 27150
trigger1 = p1name != "Sankuro Yorozu"&& AuthorName = "taruse"
Persistent = 0
value = 27998
[State 827, ]
type = ChangeAnim2
trigger1 = p2Stateno = 27150
trigger1 = p1name = "Sankuro Yorozu"&& AuthorName = "taruse"
Persistent = 0
value = 28001
;----------------------------------
[State 240, 4]
type = selfState
trigger1 = p2Stateno != [27000,27999]
value = 5100
;-------------------------------------------------------
;---------------------------------------------------------------------------
;’†‰›—U“±
[Statedef 27100]
type = A
;movetype= A
physics = S
ctrl = 0
velset = 0,0
anim = 105
sprpriority = 5
;----------------------------------
[State 1200, Muteki];–³“G
type = NotHitBy
trigger1 = 1
value = SCA
time=1
[State 110, 0]
type = PlayerPush
trigger1 = 1
value = 0
;----------------------------------------
[State 827, ];ƒAƒjƒ‚Ì1–‡–Úo‚µ
type = ChangeAnim
trigger1 = time < 18
value = 105
;-------------------------------- ˆÚ“®•â²
[State 640, 3]
type = Screenbound
trigger1 = time >= 1
value = 0
movecamera = 0,0
[State 801, ]
type = TargetBind
trigger1 = time = [0,18]
Persistent = 0
pos = 2,10
;-------------------------
;d’¼
[State 335, 1]
type = VelSet
trigger1 = time =[0,18]
x = 0
y = 0
[State 2103, 2]
type = Posadd
trigger1 = time = 0
Persistent = 0
y = -20
;‚’¼ˆÚ“®
[State 335, 1]
type = VelSet
trigger1 = time = 18
y = -5.0
;-------------------------------- ’èˆÊ’u‚ÖˆÚ“®
[State 335, 1]
type = VelSet
trigger1 = time >= 18
trigger1 = BackEdgeDist = [46,54]
x = 0
[State 335, 1]
type = VelSet
trigger1 = time >= 18
trigger1 = BackEdgeDist != [46,54]
trigger1 = BackEdgeDist >= 50
x = -8.5
[State 335, 1]
type = VelSet
trigger1 = time >= 18
trigger1 = BackEdgeDist != [46,54]
trigger1 = BackEdgeDist < 50
x = 8.5
;-------------------------------- ’èˆÊ’u‚ÖˆÚ“®
;----------------------------------- ‰‰o
[State 330, 1]
type = BGPalFX
trigger1 = 1
time = 1
add = -255,-255,-255
ignorehitpause = 1
invertall = var(50)
[State -3, BGM]
type = PlaySnd
trigger1 = Time = 0
value = 4000, 0
[State 191, 0]
type = AssertSpecial
trigger1 = 1
flag = nomusic
;-----------------------------------
;----------------------------------@ƒ`ƒFƒ“ƒW•â²
[State 335, 1]
type = statetypeset
trigger1 = time = 1
physics = A
[State 105, 5]
type = StateTypeSet
trigger1 = Time > 33
trigger1 = Pos Y >= -10
physics = N
[State 2103, 2]
type = PosSet
triggerall = Time > 28
trigger1 = Pos Y >= 0
y = 0
[State 240, 4]
type = ChangeState
triggerall = Time > 28
trigger1 = Pos Y >= 0
value = 27101
;----------------------------------
;’…’n
[Statedef 27101]
type = C
movetype= A
physics = S
juggle = 0
poweradd= 0
ctrl = 0
velset = 0,0
anim = 27101
sprpriority = 5
;----------------------------------
[State 1200, Muteki];–³“G
type = NotHitBy
trigger1 = 1
value = SCA
time=1
[State 110, 0]
type = PlayerPush
trigger1 = 1
value = 0
;----------------------------------------
[State 2103, 2]
type = PosSet
trigger1 = Time = 0
y = 0
[State 191, 0]
type = AssertSpecial
trigger1 = 1
flag = nomusic
[State -3, Landing Sound]
type = PlaySnd
trigger1 = Time = 1
value = 40, 0
;-------------------------------------------------
[State 2100, 2]; ‰‰o
type = Helper
triggerall = numhelper(28000)= 0
trigger1 = Time = 0
Persistent = 0
IgnoreHitPause = 1
helpertype = normal
name = "FINAL"
pos =0,0
postype = p1
stateno = 28000
ID = 28000
pausemovetime = 9999
supermovetime = 9999
bindtime = 1
keyctrl = 0
ownpal = 1
[State 2100, 2]; ‰‰o
type = Helper
triggerall = numhelper(29002)= 0
trigger1 = Time = 0
Persistent = 0
IgnoreHitPause = 1
helpertype = normal
name = "FINAL_BG2"
pos =0,0
postype = p1
stateno = 29002
ID = 29002
pausemovetime = 9999
supermovetime = 9999
bindtime = 1
keyctrl = 0
ownpal = 1
[State 2100, 2]; ‰‰o
type = Helper
triggerall = numhelper(29000)= 0
trigger1 = Time = 0
Persistent = 0
IgnoreHitPause = 1
helpertype = normal
name = "FINAL_BG"
pos =0,0
postype = p1
stateno = 29000
ID = 29000
pausemovetime = 9999
supermovetime = 9999
bindtime = 1
keyctrl = 0
ownpal = 1
;-------------------------------------------------
;--------------------------------------
[State -2, ‚o‚P‰e]
type = Explod
triggerall = NumExplod(28105)= 0
trigger1 = Time = 0
Persistent = 0
IgnoreHitPause = 1
;removeongethit = 1
anim = 28105
id=28105
pos = 0,0
postype = p1
sprpriority = 1
bindtime = -1
removetime =-1
ownpal = 1
vel = 0,0
Pausemovetime=var(4)
supermove = 1
;supermovetime =
[State -2, ‚o‚Q‰e]
type = Explod
triggerall = NumExplod(28106)= 0
trigger1 = Time = 1
Persistent = 0
IgnoreHitPause = 1
;removeongethit = 1
anim = 28105
id=28106
pos = 0,0
postype = p2
sprpriority = 1
bindtime = -1
removetime =-1
ownpal = 1
vel = 0,0
Pausemovetime=var(4)
supermove = 1
;supermovetime =
;--------------------------------------
[State 240, 4];‰Æ’ë—pâ–½”“®E— ƒRƒ}ƒ“ƒh
type = ChangeState
trigger1 = command = "zetumei2"
trigger1 = time = 10
value = 27150
[State 240, 4]
type = ChangeState
trigger1 = time = 12
value = 27200-var(44)
;------------------------------------------------------------------------------------------------------------------
;â–½‰‰o iŽc‹s“x‚Pj
;------------------------------------------------------------------------------------------------------------------
;ˆê‘ME“Ëi
[Statedef 27150]
type = S
movetype= A
physics = S
juggle = 0
poweradd= 0
ctrl = 0
velset = 0,0
anim = 13000
sprpriority = 3
;----------------------- ‰e‚ð’²®
[State 8100, option]
type = ModifyExplod
trigger1 = Time = 0
anim = 28105
ID = 28105
sprpriority = -4
vel=0,0
[State 8100, option]
type = ModifyExplod
trigger1 = Time = 1
anim = 28105
ID = 28106
sprpriority = -4
vel=0,0
;-----------------------
[State -2,];
type = Varset
trigger1 = Time = 0
v = 13
value = 1
[State 1200, Muteki];–³“G
type = NotHitBy
trigger1 = 1
value = SCA
time=1
[State 110, 0]
type = PlayerPush
trigger1 = 1
value = 0
;----------------------------------- UŒ‚”»’蔶
[State 3201, 3]
type = HitDef
trigger1 = Time >= 1
attr = S, HT
damage = 0,0
;guardflag = MA
animtype = Hard
priority = 8
pausetime = 0,0
sparkno = s9999
guard.sparkno = s9999
sparkxy = -10,-55
hitsound = s9999
guardsound =s 1,var(2)
ground.type = High
ground.velocity = -3.0
air.velocity = -2.5,-5.0
guard.dist = 260
numhits = 0
kill=0
p1stateno = 27160
p2stateno = 27998
;----------------------------------- UŒ‚”»’蔶
;-------------------------------------------------- ‰‰oƒwƒ‹ƒp[
[State 2100, ƒK[ƒh]
type = Helper
trigger1 = Time = 0
Persistent = 0
IgnoreHitPause = 1
helpertype = normal
name = "zanzo_ZETUMEI"
stateno = 13002
ID = 13002
pos =0,0
postype = p1
Pausemovetime=9999;var(4)
supermovetime = 9999
bindtime = 1
keyctrl = 0
ownpal = 1
;-------------------------------------------------- ‰‰oƒwƒ‹ƒp[
[State 100 , 1]
type = VelSet
trigger1 = Time >= 1
x = 9
[State 210, 5];”O‚Ì‚½‚ß
type = ChangeState
trigger1 = Time = 30
value = 0
ctrl = 1
;-----------------------------------------------------------------------------------------------------------------------------------------
;ˆê‘ME¬Œ÷
;-----------------------------------------------------------------------------------------------------------------------------------------
[Statedef 27160]
type = S
movetype= A
physics = S
juggle = 0
poweradd= 0
ctrl = 0
velset = 0,0
anim = 13000
sprpriority = 2
[State 1200, Muteki];–³“G
type = NotHitBy
trigger1 = 1
value = SCA
time=1
;---------------------------------------
[State -2, 4];ƒ{ƒCƒX
type = PlaySnd
trigger1 = Time = 0
value = s3000,1
channel = 5
;---------------------------------------
[State 3000, Super A]
type = Pause
trigger1 = Time = 0
time=1
;--------------------------------------
[State 210, 5]
type = ChangeState
trigger1 = Time = 1
value = 27170
;----------------------------------
[Statedef 27170]
type = S
movetype= A
physics = S
juggle = 0
poweradd= 0
ctrl = 0
velset = 0,0
anim = 27170
sprpriority = 2
[State -2,];
type = Varset
trigger1 = Time = 14
v = 13
value = 0
;----------------------------------
[State 100 , 1]
type = VelSet
trigger1 = Time >= 1
trigger1 = Time < 25
x = 5
[State 100 , 1]
type = VelSet
trigger1 = Time = 25
x = 0
;----------------------------------
[State 1200, Muteki];–³“G
type = NotHitBy
trigger1 = 1
value = SCA
time=1
;----------------------------------------
[State 230, SE]
type = PlaySnd
trigger1 = p2stateno = 5110
Persistent = 0
value = 100,0
[State 191, 4]
type = EnvShake
trigger1 = p2stateno = 5110
Persistent = 0
time = 20
ampl = 5
freq = 30
phase = 45
[State 2100, 2]; ƒGƒtƒFƒNƒg
type = Explod
trigger1 = P2stateno = 5110
Persistent = 0
helpertype = normal
name = "d_efe"
ID = 4055
anim = 4055
pos = 0,0
sprpriority = 3
postype = p2
Pausemovetime=0;var(4)
supermovetime = 9999
removetime =30
bindtime = 1
keyctrl = 0
ownpal = 1
;-------------------------------------- ΥΛ
[State -2, ƒGƒtƒFƒNƒg]
type = Explod
trigger1 = AnimElem = 2
Persistent = 0
IgnoreHitPause = 1
;removeongethit = 1
anim = 13051
id=13051
pos = 0,0
postype = p1
sprpriority = 3
bindtime = -1
;removetime =
ownpal = 1
vel = 0,0
Pausemovetime=0;var(4)
supermove = 1
;supermovetime =
;-------------------------------------- ƒGƒtƒFƒNƒg
[State -2, ƒGƒtƒFƒNƒg]
type = Explod
trigger1 = Time = 0
Persistent = 0
IgnoreHitPause = 1
;removeongethit = 1
anim = 13021
id=13021
pos = 0,-70
postype = p2
sprpriority = 5
bindtime = 1
;removetime =
ownpal = 1
vel = 0,0
Pausemovetime=0;var(4)
supermove = 1
;supermovetime =
;--------------------------------------
[State -2, ƒGƒtƒFƒNƒg]
type = Explod
trigger1 = Time = 15
Persistent = 0
IgnoreHitPause = 1
;removeongethit = 1
anim = 13020
id=13020
pos = 0,-70
postype = p2
sprpriority = 5
bindtime = 1
;removetime =
ownpal = 1
vel = 0,0
Pausemovetime=0;var(4)
supermove = 1
;supermovetime =
;---------------------------------------
[State -2, 4]; SE
type = PlaySnd
trigger1 = AnimElem = 1
value = s8,1
;---------------------------------------
[State -2, 4]; SE
type = PlaySnd
trigger1 = AnimElem = 11
value = s0,4
;---------------------------------------
[State 110, 0]
type = PlayerPush
trigger1 = 1
value = 0
;-------------------------------------------------- ‰‰oƒwƒ‹ƒp[
;---------------------------------------
[State -2, 4];
type = PlaySnd
trigger1 = Time = 70
value = s100,14
channel = 7
;---------------------------------------
[State 2100, ƒqƒbƒg]
type = Helper
trigger1 = time = 70
Persistent = 0
IgnoreHitPause = 1
helpertype = normal
name = "hit_chi zetumei"
stateno = 13056
ID = 13056
pos =0,-55
postype = p2
Pausemovetime=var(4)
supermovetime = 9999
bindtime = 1
keyctrl = 0
ownpal = 1
;-------------------------------------------------- ‰‰oƒwƒ‹ƒp[
;--------------------------------------- Ž€–S
[State 801, Damage];LifeAdd
type = TargetLifeAdd
trigger1 = time = 80
Persistent = 0
value =-999999999
;---------------------------------------
[State 191, 2] ;
type = AssertSpecial
trigger1 = 1
flag = nokoslow
[State 6000 , Super A]
type = Pause
triggerall = Time < 70
trigger1 = (GameTime%3) =1
time = 2
;---------------------------------------
[State 210, 5]
type = ChangeState
trigger1 = p2stateno = 5110
value = 0
ctrl = 1
;-------------------------------------------------------------------
;â–½
[Statedef 28000]
type = S
physics = S
velset = 0,0
anim = 9999
ctrl = 0
sprpriority = -1
[State 640, 3]
type = Screenbound
trigger1 = 1
value = 0
[State 191, 0]
type = AssertSpecial
trigger1 = 1
flag = nomusic
flag2 = timerfreeze
[State 230, ƒ{ƒCƒX]
type = PlaySnd
trigger1 = parent,Stateno != 28101
trigger1 = time = 0
value = 4000,1
channel = 7
loop=1
;[State 230, ƒ{ƒCƒX]
;type = PlaySnd
;trigger1 = parent,Stateno != 28101
;trigger1 = time = 0
;value = 4000,1
;channel = 8
;loop=1
[State 230, ƒ{ƒCƒX]
type = stopSnd
trigger1 = parent,Stateno != [27101,27999]
trigger1 = p2life != 0
trigger2 = parent,Stateno = 28101
channel = 7
[State 230, ƒ{ƒCƒX]
type = stopSnd
trigger1 = parent,Stateno != [27101,27999]
trigger1 = p2life != 0
trigger2 = parent,Stateno = 28101
channel = 8
[State -2, kesu]
type = DestroySelf
trigger1 = parent,Stateno != [27101,27999]
trigger1 = p2life != 0
;-------------------------------------------------------------------
;-------------------------------------------------------------------
;â–½”wŒii’n–Êj
[Statedef 29002]
type = S
physics = S
velset = 0,0
anim = 9999
ctrl = 0
sprpriority = -1
;--------------------------------------
[State -2, BG]
type = Explod
triggerall = NumExplod(29002)= 0
trigger1 = Time = 2
Persistent = 0
IgnoreHitPause = 1
;removeongethit = 1
anim = 29002
id=29002
pos = 0,0
postype = left
sprpriority = -1
bindtime = -1
removetime =-1
ownpal = 0
vel = 0,0
Pausemovetime=var(4)
supermove = 1
;supermovetime =
[State 8100, option]
type = ModifyExplod
trigger1 = parent,Stateno = [27150,27170]
anim = 29002
ID = 29002
sprpriority = -4
vel=0,0
;--------------------------------------
;---------------------------------------- ’²®
[State 8100, option]
type = PalFX
trigger1 = Time = 0
;mul = -255,-255,-255
add = -255,-255,-255
time = 1
[State 8100, option]
type = PalFX
trigger1 = Time = 1
mul = 20,60,40
;sinadd = 80,60,45,70
add = 1,1,1
time = 9999
Color=0
;----------------------------------------
[State -2, kesu]
type = removeExplod
trigger1 = parent,Stateno != [27101,27999]
trigger1 = p2life != 0
;trigger2 = parent,Stateno = 28101
trigger2 = parent,Stateno = 27150
id = 29002
[State -2, kesu]
type = DestroySelf
trigger1 = parent,Stateno != [27101,27999]
trigger1 = p2life != 0
;trigger2 = parent,Stateno = 28101
;-----------------------------------------
[State 210, 5]
type = ChangeState
trigger1 = parent,Stateno = 27150
value = 29003
;-----------------------------------------
;-------------------------------------------------------------------
;â–½”wŒi iâ–½ƒŒƒxƒ‹‚Pj
[Statedef 29003]
type = S
physics = S
velset = 0,0
anim = 9999
ctrl = 0
sprpriority = -1
;--------------------------------------
[State -2, BG]
type = Explod
triggerall = NumExplod(29500)= 0
trigger1 = Time = 2
Persistent = 0
IgnoreHitPause = 1
;removeongethit = 1
anim = 29500
id=29500
pos = 0,0
postype = left
sprpriority = -5
bindtime = -1
removetime =-1
ownpal = 0
vel = 0,0
Pausemovetime=var(4)
supermove = 1
;supermovetime =
;--------------------------------------
;---------------------------------------- ’²®
[State 8100, option]
type = PalFX
trigger1 = Time = 0
;mul = -255,-255,-255
add = -255,-255,-255
time = 1
[State 8100, option]
type = PalFX
trigger1 = Time = 1
mul =90,40,150
;sinadd = 80,60,45,70
add = 1,1,1
time = 9999
Color=0
;----------------------------------------
[State -2, kesu]
type = removeExplod
trigger1 = parent,Stateno != [27101,27999]
trigger1 = p2life != 0
;trigger2 = parent,Stateno = 28101
id = 29500
[State -2, kesu]
type = DestroySelf
trigger1 = parent,Stateno != [27101,27999]
trigger1 = p2life != 0
;trigger2 = parent,Stateno = 28101
;-------------------------------------------------------------------
;-------------------------------------------------------------------
;â–½”wŒi
[Statedef 29000]
type = S
physics = S
velset = 0,0
anim = 9999
ctrl = 0
sprpriority = -1
;--------------------------------------
[State -2, BG]
type = Explod
triggerall = NumExplod(29000)= 0
trigger1 = Time = 2
Persistent = 0
IgnoreHitPause = 1
;removeongethit = 1
anim = 29000
id=29000
pos = 0,0
postype = left
sprpriority = -1
bindtime = -1
removetime =-1
ownpal = 0
vel = 0,0
Pausemovetime=var(4)
supermove = 1
;supermovetime =
[State 8100, option]
type = ModifyExplod
trigger1 = parent,Stateno = [27150,27170]
anim = 29000
ID = 29000
sprpriority = -5
vel=0,0
;--------------------------------------
;---------------------------------------- ’²®
[State 8100, option]
type = PalFX
trigger1 = Time = 0
;mul = -255,-255,-255
add = -255,-255,-255
time = 1
[State 8100, option]
type = PalFX
trigger1 = Time = 1
;mul = 40,20,100;Ž‡
;mul = 100,20,40;Ô
mul = 20,20,100
sinadd = 80,60,45,70
add = 1,1,1
time = 9999
Color=0
;----------------------------------------
[State 191, 0]
type = AssertSpecial
trigger1 = 1
flag = noBG
flag2 = noFG
flag3 = nobardisplay
[State 191, 0]
type = AssertSpecial
trigger1 = 1
flag = globalnoshadow
;--------------------------------------
[State -2, BG]
type = Explod
triggerall = NumExplod(29001)= 0
trigger1 = p2Stateno = 27999
Persistent = 0
IgnoreHitPause = 1
;removeongethit = 1
anim = 29001
id=29001
pos = 0,0
postype = left
sprpriority = 3
bindtime = -1
removetime =-1
ownpal = 0
vel = 0,0
Pausemovetime=var(4)
supermove = 1
;supermovetime =
;--------------------------------------
[State -2, kesu]
type = removeExplod
trigger1 = parent,Stateno != [27101,27999]
trigger1 = p2life != 0
;trigger2 = parent,Stateno = 28101
trigger2 = parent,Stateno = 27150
id = 29000
[State -2, kesu]
type = removeExplod
trigger1 = parent,Stateno != [27101,27999]
trigger1 = p2life != 0
trigger2 = parent,Stateno = [27150,27170]
;trigger3 = parent,Stateno = 28101
trigger3 = parent,Stateno = 27150
id = 29001
[State -2, kesu]
type = DestroySelf
trigger1 = parent,Stateno != [27101,27999]
trigger1 = p2life != 0
;trigger2 = parent,Stateno = 28101
;-------------------------------------------------------------------
;-------------------------------------------------------
;‚â‚ç‚ꑤ@â–½€”õ
[Statedef 27998]
type = S
movetype= H
physics = N
sprpriority = 1
[State 100 , 1]
type = velSet
trigger1 = 1
x = 0
y = 0
[State 100 , 1]
type = posSet
trigger1 = Time = 0
y = 0
[State 210, 5]
type = ChangeState
trigger1 = Time = 80
value = 13060;27997
;-------------------------------------------------------
;-------------------------------------------------------
;‚â‚ç‚ꑤ@â–½Ž€–S
[Statedef 27999]
type = L
movetype= H
physics = N
sprpriority = 1
[State 100 , 1]
type = lifeset
trigger1 = 1
value = 0
;[State 230, SE]
;type = PlaySnd
;trigger1 = Time = 0
;value = 11,0
;[State 230, SE]
;type = PlaySnd
;triggerall = Time = 0
;trigger1 = p1name = "Yumeji Kurokouchi"&& AuthorName = "taruse"
;trigger2 = p1name = "Sankuro Yorozu"&& AuthorName = "taruse"
;value = 11,2
[State 4001, 3]
type = EnvColor
trigger1 = time = 0
value = 255,0,0
time = 2
[State 4001, 3]
type = EnvColor
trigger1 = time = 2
value = 0,0,0
time = 2
[State 4001, 3]
type = EnvColor
trigger1 = time = 4
value = 255,0,0
time = 2
[State 100 , 1]
type = velSet
trigger1 = 1
x = 0
y = 0
[State 100 , 1]
type = posSet
trigger1 = Time = 0
y = 0
;[State 827, ]
;type = ChangeAnim2
;trigger1 = Time = 0
;Persistent = 0
;value = 27999
;--------------------------------------
[State 191, 0]
type = AssertSpecial
trigger1 = 1
flag = invisible
[State xscale]
type = Varset
trigger1 = 1
fvar(1) = Const(size.xscale)
[State yscale]
type = Varset
trigger1 = 1
fvar(2) = Const(size.yscale)
[State -2, BG]; —í‰Ø—p
type = Explod
triggerall = name = "Reika Murasame" && authorname = "taruse"
triggerall = NumExplod(5005)= 0
trigger1 = Time = 0
Persistent = 0
IgnoreHitPause = 1
;removeongethit = 1
anim = 250
id=5005
pos = 0,0
postype = p1
sprpriority = 2
bindtime = 1
removetime = 538
ownpal = 0
vel = 0,0
Pausemovetime=-1
supermove = 1
;supermovetime =
scale = fvar(1),fvar(2)
[State -2, BG]; ƒ~ƒi—p
type = Explod
triggerall = name = "Mina" && authorname = "PriPri Man"
triggerall = NumExplod(5005)= 0
trigger1 = Time = 0
Persistent = 0
IgnoreHitPause = 1
;removeongethit = 1
anim = 5130
id=5005
pos = 0,0
postype = p1
sprpriority = 2
bindtime = 1
removetime = 538
ownpal = 0
vel = 0,0
Pausemovetime=-1
supermove = 1
;supermovetime =
scale = fvar(1),fvar(2)
[State -2, BG]; ƒpƒs[—p
type = Explod
triggerall = name = "Poppy" && authorname = "Kane_taku"
triggerall = NumExplod(5005)= 0
trigger1 = Time = 0
Persistent = 0
IgnoreHitPause = 1
;removeongethit = 1
anim = 5030
id=5005
pos = 0,0
postype = p1
sprpriority = 2
bindtime = 1
removetime = 538
ownpal = 0
vel = 0,0
Pausemovetime=-1
supermove = 1
;supermovetime =
scale = fvar(1),fvar(2)
[State -2, BG]; –²˜H•ŽO‹ã˜Z•ƒpƒs[i‚½‚邹”Åj—p
type = Explod
triggerall = NumExplod(5005)= 0
triggerall = Time = 0
trigger1 = p1name = "Yumeji Kurokouchi"&& AuthorName = "taruse"
trigger2 = p1name = "Sankuro Yorozu"&& AuthorName = "taruse"
trigger3 = p1name = "Poppy_ZERO"&& AuthorName = "taruse"
Persistent = 0
IgnoreHitPause = 1
;removeongethit = 1
anim = 9990
id=5005
pos = 0,0
postype = p1
sprpriority = 4
bindtime = 1
removetime = 538
ownpal = 0
vel = 0,0
Pausemovetime=-1
supermove = 1
;supermovetime =
scale = fvar(1),fvar(2)
[State -2, BG]; –²˜H•ŽO‹ã˜Z•ƒpƒs[i‚½‚邹”Åj—p
type = Explod
triggerall = Time = 0
trigger1 = p1name = "Yumeji Kurokouchi"&& AuthorName = "taruse"
trigger2 = p1name = "Sankuro Yorozu"&& AuthorName = "taruse"
trigger3 = p1name = "Poppy_ZERO"&& AuthorName = "taruse"
Persistent = 0
IgnoreHitPause = 1
;removeongethit = 1
anim = 9991
id=9991
pos = 0,0
postype = p1
sprpriority = 5
bindtime = 1
removetime = 538
ownpal = 0
vel = 0,0
Pausemovetime=-1
supermove = 1
;supermovetime =
scale = fvar(1),fvar(2)
[State -2, BG]
type = Explod
triggerall = NumExplod(5005)= 0
trigger1 = Time = 0
Persistent = 0
IgnoreHitPause = 1
;removeongethit = 1
anim = 5005
id=5005
pos = 0,0
postype = p1
sprpriority = 2
bindtime = 1
removetime = 538
ownpal = 0
vel = 0,0
Pausemovetime=-1
supermove = 1
;supermovetime =
scale = fvar(1),fvar(2)
;--------------------------------------
;---------------------- Ž€‚ñ‚Å‚È‚¢AƒgƒŒ[ƒjƒ“ƒO“™‚Ìꇂ̈’u
[State -2, kesu]
type = removeExplod
trigger1 = Alive != 0
trigger1 = Time >= 5
id = 5005
[State 210, 5]
type = selfState
trigger1 = Alive = 1
trigger1 = Time = 20
value = 5150
;----------------------
[State 210, 5]
type = selfState
trigger1 = Alive = 0
trigger1 = Time = 10
value = 5150
;---------------------------------------------------------------------------
; –²˜HAâ–½Ÿ—˜A
; uŽ„‚̌ۓ®‚ÍŽ~‚ß‚ç‚ê‚È‚¢v
[Statedef 28100]
type = S
ctrl = 0
anim = 28100
velset = 0,0
sprpriority = 3
[State -2]; ˆ—
Type = Varadd
trigger1 = var(9) != 2
trigger1 = time= 0
V = 9
Value = 1
[State 230, 1]
type = PlaySnd
trigger1 = AnimElem = 8
value = 1000,6
[State 230, 1]
type = PlaySnd
trigger1 = AnimElem = 11
value = 1000,7
[State 5151, 0]
type = AssertSpecial
trigger1 = Time = [0,500]
flag = RoundNotOver
[State 181, 1]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1
[State -2, BG]
type = Explod
triggerall = NumExplod(29013)= 1
triggerall = NumExplod(28110)= 0
trigger1 = Time = 120
Persistent = 0
IgnoreHitPause = 1
;removeongethit = 1
anim = 28110
id=28110
pos = 0,0
postype = p1
sprpriority = 4
bindtime = 1
removetime = -1
ownpal = 0
vel = 0,0
Pausemovetime=-1
supermove = 1
;supermovetime =
[State 210, 5];Ÿ‚¿ƒfƒ‚‚ÖˆÚs
type = ChangeState
triggerall = NumExplod(29011)= 0
trigger1 = Time = 320
value = 189
;-------------------------------------------------------------------
; â–½ ‚É‚æ‚é•ŒŒƒGƒtƒFƒNƒg i•Ô‚茌—pj
[Statedef 28150]
type = S
physics = S
velset = 0,0
anim = 9999
ctrl = 0
sprpriority = -1
[State 100 , 1]
type = Velset
trigger1 = AnimElem = 1
y = -4.0
[State 100 , 1]
type = Veladd
trigger1 = Time >= 1
x = 1.2
[State 100 , 1]
type = Veladd
trigger1 = Time >= 10
y = 0.58
[State -2, 4]; SE
type = PlaySnd
trigger1 = time = 0
value = s100,14
channel = 9
[State -2, ƒqƒbƒgŠgŽUƒGƒtƒFƒNƒgi’†‚`j]
type = Explod
trigger1 = time = 0
IgnoreHitPause = 1
;removeongethit = 1
anim = 4210
id=4210
pos = 0,0
postype = p1
sprpriority = 5
bindtime = -1
ontop = 1
ownpal = 1
vel = 0,-1.2
Pausemovetime=Parent,var(4)
;supermove = 1
;supermovetime =8
[State -2, ƒqƒbƒgŠgŽUƒGƒtƒFƒNƒgi“Á‚`j]
type = Explod
trigger1 = (GameTime%5) =1
IgnoreHitPause = 1
;removeongethit = 1
anim = 4250
id=4250
pos = 0,0
random = 30,30
postype = p1
sprpriority = 5
bindtime = -1
ontop = 1
ownpal = 1
vel = 0,0
Pausemovetime=Parent,var(4)
;supermove = 1
;supermovetime =8
[State -2, ƒqƒbƒgŠgŽUƒGƒtƒFƒNƒgi“Á‚aj]
type = Explod
trigger1 = (GameTime%10) =1
IgnoreHitPause = 1
;removeongethit = 1
anim = 4260
id=4260
pos = 0,0
postype = p1
sprpriority = 5
bindtime = -1
ontop = 1
ownpal = 1
vel = 0,0
Pausemovetime=Parent,var(4)
;supermove = 1
;supermovetime =8
;----------------------------------------
[State -2, kesu]
type = removeExplod
trigger1 = numhelper(28000)= 0
trigger2 = Parent,stateno = 189
trigger3 = NumExplod(15000)= 1
trigger4 = time = 50
;----------------------------------------
[State 10000, 6]
type = DestroySelf
trigger1 = numhelper(28000)= 0
trigger2 = Parent,stateno = 189
trigger3 = NumExplod(15000)= 1
trigger4 = time = 50
;-------------------------------------------------------------------
;---------------------------------------------------------------------------
; –²˜HAâ–½Ÿ—˜B ‹à•Ô‚¹•³ˆð‰®ƒ€[ƒr[‚ðŽQl‚É‚µ‚Ä‚Ü‚·B
[Statedef 28101]
type = S
ctrl = 0
anim = 5
velset = 0,0
sprpriority = 3
[State -2]; ˆ—
Type = Varadd
trigger1 = var(9) != 2
trigger1 = time= 0
V = 9
Value = 1
;---------------------------------------- “§–¾“x’²®
[State 8100, option]
type = Varset
trigger1 = Time = 0
ignorehitpause = 1
var(31) = 0
[State 8100, option]
type = Varadd
trigger1 = Time >= 0
ignorehitpause = 1
var(31) = 10
[State 8100, option]
type = BGPalFX
trigger1 = Time >= 0
trigger1 = Time < 25
add = Var(31)+-255,Var(31)+-255,Var(31)+-255
time = 1
;----------------------------------------
[State 1200, Muteki]
type = turn
trigger1 = Time = 0
;trigger2 = Time = 20
[State 827, ]
type = ChangeAnim2
trigger1 = Time = 20
Persistent = 0
value = 0
[State 5151, 0]
type = AssertSpecial
trigger1 = Time = [0,500]
flag = RoundNotOver
[State 181, 1]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1
[State -2, ƒGƒtƒFƒNƒg2]
type = Explod
trigger1 = Time = 100
;trigger1 = TeamSide = 2
trigger1 = facing = 1
Persistent = 0
;IgnoreHitPause = 1
;removeongethit = 1
anim = 189
id=189
pos = 230,50
postype = left
sprpriority = 1
ontop=1
bindtime = -1
removetime =180
ownpal = 1
vel = 0,0
;Pausemovetime=0
;supermove = 1
;supermovetime =8
[State -2, ƒGƒtƒFƒNƒg2]
type = Explod
trigger1 = Time = 100
;trigger1 = TeamSide = 1
trigger1 = facing = -1
Persistent = 0
;IgnoreHitPause = 1
;removeongethit = 1
anim = 189
id=189
pos = 50,50
postype = left
sprpriority = 1
ontop=1
bindtime = -1
removetime =180
ownpal = 1
vel = 0,0
;Pausemovetime=0
;supermove = 1
;supermovetime =8
;--------------------------------------Ÿ‚¿u‘S‚Ä‚ÍEEE‰ä‰ —l‚Ì‚½‚ß‚ÉEEEvi‹Ý®‚¦j
[State 180, 1]
type = Changeanim
triggerall = Time = 150
trigger1 = life > 500
value = 182
[State 230, 1]
type = PlaySnd
triggerall = Anim = 182
triggerall = AnimElem = 4
trigger1 = life > 500
value = 2000,13;1000,3
;[State 230, 1]
;type = PlaySnd
;triggerall = Anim = 182
;triggerall = AnimElem = 4
;trigger1 = life > 500
;value = 1000,3
;--------------------------------------Ÿ‚¿u‚Í‚ÁIIv
[State 180, 1]
type = Changeanim
triggerall = Time = 150
trigger1 = life <= 500
value = 187
[State 230, SE]
type = PlaySnd
triggerall = Anim = 187
triggerall = AnimElem = 10
trigger1 = life <= 500
value = 100,5
[State 230, SE]
type = PlaySnd
triggerall = Anim = 187
triggerall = AnimElem = 21
trigger1 = life <= 500
value = 0,4
[State 230, 1]
type = PlaySnd
triggerall = Anim = 187
triggerall = AnimElem = 1
trigger1 = life <= 500
value = 200,0
;--------------------------------------
[State 210, 5];Ÿ‚¿ƒfƒ‚‚ÖˆÚs
type = ChangeState
trigger1 = Time = 320
value = 189
;-------------------------------------------------------------------
; â–½ ‚É‚æ‚é•ŒŒƒGƒtƒFƒNƒg
[Statedef 13057]
type = S
physics = S
velset = 0,0
anim = 9999
ctrl = 0
sprpriority = -1
[State -2,]; â–½‰œ‹`
type = Varset
trigger1 = Parent,Var(59)= 1
v = 59
value = 1
[State -2, 4]; SE
type = PlaySnd
trigger1 = time = 10
value = s4000,2
channel = 9
;----------------------------- “ÁŽê
[State -2, 4]; SE
type = PlaySnd
triggerall = var(59) = 1
trigger1 = time = 400
trigger2 = time = 440
value = s100,0
[State 191, 4]
type = EnvShake
triggerall = var(59) = 1
trigger1 = time = 400
trigger2 = time = 440
time = 30
ampl = 5
freq = 60
phase = 45
;----------------------------- “ÁŽê
[State -2, ƒqƒbƒgŠgŽUƒGƒtƒFƒNƒgi’†‚`j]
type = Explod
trigger1 = var(59) = 0
trigger1 = (GameTime%30) =1
trigger2 = var(59) = 1
trigger2 = (GameTime%30) =1
trigger2 = time <= 60
trigger3 = var(59) = 1
trigger3 = time = 310
IgnoreHitPause = 1
;removeongethit = 1
anim = 4210
id=4210
pos = 0,0
postype = p1
sprpriority = 5
bindtime = 1
ontop = 1
ownpal = 1
vel = 0,-1.2
Pausemovetime=Parent,var(4)
;supermove = 1
;supermovetime =8
[State -2, ƒqƒbƒgŠgŽUƒGƒtƒFƒNƒgi‘å‚`j]
type = Explod
trigger1 = var(59) = 0
trigger1 = (GameTime%40) =1
trigger2 = var(59) = 1
trigger2 = (GameTime%40) =1
trigger2 = time <= 60
trigger3 = var(59) = 1
trigger3 = time = 310
IgnoreHitPause = 1
;removeongethit = 1
anim = 4230
id=4230
pos = 0,0
postype = p1
sprpriority = 5
bindtime = 1
ontop = 1
ownpal = 1
vel = 0.5,-0.8
Pausemovetime=Parent,var(4)
;supermove = 1
;supermovetime =8
[State -2, ƒqƒbƒgŠgŽUƒGƒtƒFƒNƒgi“Á‚`j]
type = Explod
trigger1 = var(59) = 0
trigger1 = (GameTime%5) =1
trigger2 = var(59) = 1
trigger2 = (GameTime%5) =1
trigger2 = time <= 60
trigger3 = var(59) = 1
trigger3 = time = 310
IgnoreHitPause = 1
;removeongethit = 1
anim = 4250
id=4250
pos = 0,0
random = 30,30
postype = p1
sprpriority = 5
bindtime = 1
ontop = 1
ownpal = 1
vel = 0,0
Pausemovetime=Parent,var(4)
;supermove = 1
;supermovetime =8
[State -2, ƒqƒbƒgŠgŽUƒGƒtƒFƒNƒgi“Á‚aj]
type = Explod
trigger1 = var(59) = 0
trigger1 = (GameTime%25) =1
trigger2 = var(59) = 1
trigger2 = (GameTime%25) =1
trigger2 = time <= 60
trigger3 = var(59) = 1
trigger3 = time = 310
IgnoreHitPause = 1
;removeongethit = 1
anim = 4260
id=4260
pos = 0,0
postype = p1
sprpriority = 5
bindtime = 1
ontop = 1
ownpal = 1
vel = 0,0
Pausemovetime=Parent,var(4)
;supermove = 1
;supermovetime =8
;-------------------------------------------------- ‰‰oƒwƒ‹ƒp[
[State 230, 1]
type = PlaySnd
trigger1 = Time = 310
value = 9,1
[State 2100, ƒqƒbƒg]
type = Helper
trigger1 = Time = 310
Persistent = 0
IgnoreHitPause = 1
helpertype = normal
name = "kaerichi"
stateno = 28150
ID = 28150
pos =0,0
postype = p2
Pausemovetime=var(4)
supermovetime = 9999
bindtime = 1
keyctrl = 0
ownpal = 1
;-------------------------------------------------- ‰‰oƒwƒ‹ƒp[
;----------------------------------------
[State -2, kesu]
type = removeExplod
trigger1 = numhelper(28000)= 0
trigger2 = Parent,stateno = 189
trigger3 = NumExplod(15000)= 1
trigger4 = time = 538
;----------------------------------------
[State 10000, 6]
type = DestroySelf
trigger1 = numhelper(28000)= 0
trigger2 = Parent,stateno = 189
trigger3 = NumExplod(15000)= 1
trigger4 = time = 538
;trigger5 = Parent,var(59) = 1
;trigger5 = time = 310
;-------------------------------------------------------------------
;------------------------------------------------------------------------------------------------------------------
;â–½‰‰o@–²‘z˜A‰ÌiŽc‹s“x‚Rj
;------------------------------------------------------------------------------------------------------------------
;”e‰¤ŠÛ@ƒgƒ‰ƒ“ƒXƒtƒH[ƒ€ (ŠJŽn)
[Statedef 27200]
type = S
movetype= A
physics = S
juggle = 0
poweradd= 0
ctrl = 0
velset = 0,0
anim = 8020
sprpriority = 3
[State 1200, Muteki];–³“G
type = NotHitBy
trigger1 = 1
value = SCA
time=1
;------------------------
[State 230, SE]
type = PlaySnd
trigger1 = Time = 0
value = 800,0
[State -2, ƒGƒtƒFƒNƒg1]
type = Explod
trigger1 = AnimElem = 1
Persistent = 0
IgnoreHitPause = 1
removeongethit = 1
anim = 9710
id=9710
pos = 0,0
postype = p1
sprpriority = 3
bindtime = -1
removetime =20
ownpal = 1
vel = 0,0
Pausemovetime=var(4)
;supermove = 1
;supermovetime =8
;------------------------
[State 110, 0]
type = PlayerPush
trigger1 = 1
value = 0
[State 210, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 27201
ctrl = 0
;----------------------------------------
;”e‰¤ŠÛ@’f‹ó—ôŽa
[Statedef 27201]
type = S
movetype= A
physics = S
juggle = 0
poweradd= 0
ctrl = 0
velset = 0,0
anim = 27201
sprpriority = 3
[State 1200, Muteki];–³“G
type = NotHitBy
trigger1 = 1
value = SCA
time=1
[State 110, 0]
type = PlayerPush
trigger1 = 1
value = 0
[State 100 , 1]
type = velSet
trigger1 = AnimElem = 4
x = 3.5
y = 0
;------------------------------------------------- ΥΛ
[State -2, ƒGƒtƒFƒNƒg1]
type = Explod
trigger1 = AnimElem = 10
Persistent = 0
;IgnoreHitPause = 1
;removeongethit = 1
anim = 3250
id=3250
pos = 20,0
postype = p1
sprpriority = 5
bindtime = 1
removetime =28
ownpal = 1
vel = 1,0
Pausemovetime=var(4)
;supermove = 1
;supermovetime =8
;------------------------------------------------- ΥΛ
;------------------------ º‚Æ‚r‚d
[State 230, SE]
type = PlaySnd
trigger1 = Time = 0
value = 100,3
[State 230, voice]
type = PlaySnd
trigger1 = Time = 0
value = 200,0
;----------------------
;--------------------------------------- HIT Œø‰Ê
[State -2, 4];‚r‚d
type = PlaySnd
trigger1 = AnimElem = 10
value = s10,var(2)
channel = 5
[State -2, ƒqƒbƒgŠgŽUƒGƒtƒFƒNƒg]
type = Explod
trigger1 = AnimElem = 10
Persistent = 0
IgnoreHitPause = 1
;removeongethit = 1
anim = 4250
id=4250
pos = 0,-50
postype = p2
sprpriority = 5
bindtime = 1
ontop = 1
ownpal = 0
vel = 0,0
Pausemovetime=var(4)
;supermove = 1
;supermovetime =8
[State -2, ƒqƒbƒgƒGƒtƒFƒNƒg]
type = Explod
trigger1 = AnimElem = 10
Persistent = 0
IgnoreHitPause = 1
;removeongethit = 1
anim = 4067
id=4067
pos = 0,-50
postype = p2
sprpriority = 8
bindtime = 1
ontop = 1
ownpal = 0
vel = 0,0
Pausemovetime=var(4)
;supermove = 1
;supermovetime =8
;---------------------------------------
[State 210, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 27202
ctrl = 0
;------------------------------------------------
;”e‰¤ŠÛ@ƒgƒ‰ƒ“ƒXƒtƒH[ƒ€ (I—¹)
[Statedef 27202]
type = S
movetype= A
physics = S
juggle = 0
poweradd= 0
ctrl = 0
velset = 0,0
anim = 8025
sprpriority = 3
[State 1200, Muteki];–³“G
type = NotHitBy
trigger1 = 1
value = SCA
time=1
;------------------------
[State 230, SE]
type = PlaySnd
trigger1 = Time = 0
value = 800,0
[State -2, ƒGƒtƒFƒNƒg1]
type = Explod
trigger1 = AnimElem = 1
Persistent = 0
IgnoreHitPause = 1
removeongethit = 1
anim = 9610
id=9610
pos = 0,0
postype = p1
sprpriority = 5
bindtime = -1
removetime =20
ownpal = 1
vel = 0,0
Pausemovetime=var(4)
;supermove = 1
;supermovetime =8
;------------------------
[State 110, 0]
type = PlayerPush
trigger1 = 1
value = 0
[State 210, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 27210
ctrl = 0
;------------------------------------------------------------------------------------
;------------------------------------------------------------------------------------
;“¿ìŒc“Ð@ƒgƒ‰ƒ“ƒXƒtƒH[ƒ€ (ŠJŽn)
[Statedef 27210]
type = S
movetype= A
physics = S
juggle = 0
poweradd= 0
ctrl = 0
velset = 0,0
anim = 8060
sprpriority = 3
[State 1200, Muteki];–³“G
type = NotHitBy
trigger1 = 1
value = SCA
time=1
;------------------------
[State 230, SE]
type = PlaySnd
trigger1 = Time = 0
value = 800,0
[State -2, ƒGƒtƒFƒNƒg1]
type = Explod
trigger1 = AnimElem = 1
Persistent = 0
IgnoreHitPause = 1
removeongethit = 1
anim = 9710
id=9710
pos = 0,0
postype = p1
sprpriority = 3
bindtime = -1
removetime =20
ownpal = 1
vel = 0,0
Pausemovetime=var(4)
;supermove = 1
;supermovetime =8
;------------------------
[State 110, 0]
type = PlayerPush
trigger1 = 1
value = 0
[State 210, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 27211
ctrl = 0
;----------------------------------------
;“¿ìŒc“Ð@•ö‚µŽa‚è
[Statedef 27211]
type = S
movetype= A
physics = S
juggle = 0
poweradd= 0
ctrl = 0
velset = 0,0
anim = 27211
sprpriority = 3
[State 1200, Muteki];–³“G
type = NotHitBy
trigger1 = 1
value = SCA
time=1
[State 110, 0]
type = PlayerPush
trigger1 = 1
value = 0
;------------------------------------------------- ΥΛ
[State -2, ƒGƒtƒFƒNƒg1]
type = Explod
trigger1 = AnimElem = 8
Persistent = 0
;IgnoreHitPause = 1
;removeongethit = 1
anim = 27212
id=27212
pos = 0,0
postype = p1
sprpriority = 5
bindtime = -1
removetime =16
ownpal = 1
vel = 0,0
Pausemovetime=var(4)
;supermove = 1
;supermovetime =8
;------------------------------------------------- ΥΛ
;------------------------ º‚Æ‚r‚d
[State 230, SE]
type = PlaySnd
trigger1 = Time = 0
value = 0,2
[State 230, voice]
type = PlaySnd
trigger1 = Time = 0
value = 200,3
[State 210, 1];“Žû”[
type = PlaySnd
trigger1 = AnimElem = 2
trigger2 = AnimElem = 16
value = 0,4
;----------------------
;--------------------------------------- HIT Œø‰Ê
[State -2, 4];‚r‚d
type = PlaySnd
trigger1 = AnimElem = 9
value = s8,var(2)
channel = 5
[State -2, ƒqƒbƒgŠgŽUƒGƒtƒFƒNƒg]
type = Explod
trigger1 = AnimElem = 9
Persistent = 0
IgnoreHitPause = 1
;removeongethit = 1
anim = 4230
id=4230
pos = 0,-55
postype = p2
sprpriority = 5
bindtime = 1
ontop = 1
ownpal = 0
vel = 0,0
Pausemovetime= var(4)
;supermove = 1
;supermovetime =8
[State -2, ƒqƒbƒgƒGƒtƒFƒNƒg]
type = Explod
trigger1 = AnimElem = 9
Persistent = 0
IgnoreHitPause = 1
;removeongethit = 1
anim = 4068
id=4068
pos = 0,-50
postype = p2
sprpriority = 8
bindtime = 1
ontop = 1
ownpal = 0
vel = 0,0
Pausemovetime=var(4)
;supermove = 1
;supermovetime =8
;---------------------------------------
[State 210, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 27212
ctrl = 0
;------------------------------------------------
;“¿ìŒc“Ð@ƒgƒ‰ƒ“ƒXƒtƒH[ƒ€ (I—¹)
[Statedef 27212]
type = S
movetype= A
physics = S
juggle = 0
poweradd= 0
ctrl = 0
velset = 0,0
anim = 8065
sprpriority = 3
[State 1200, Muteki];–³“G
type = NotHitBy
trigger1 = 1
value = SCA
time=1
;------------------------
[State 230, SE]
type = PlaySnd
trigger1 = Time = 0
value = 800,0
[State -2, ƒGƒtƒFƒNƒg1]
type = Explod
trigger1 = AnimElem = 1
Persistent = 0
IgnoreHitPause = 1
removeongethit = 1
anim = 9610
id=9610
pos = 0,0
postype = p1
sprpriority = 3
bindtime = -1
removetime =20
ownpal = 1
vel = 0,0
Pausemovetime=var(4)
;supermove = 1
;supermovetime =8
;------------------------
[State 110, 0]
type = PlayerPush
trigger1 = 1
value = 0
[State 210, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 27260
ctrl = 0
;------------------------------------------------------------------------------------ ’ljÁ
;------------------------------------------------------------------------------------
;ƒVƒƒƒ‹ƒƒbƒg@ƒgƒ‰ƒ“ƒXƒtƒH[ƒ€ (ŠJŽn)
[Statedef 27260]
type = S
movetype= A
physics = S
juggle = 0
poweradd= 0
ctrl = 0
velset = 0,0
anim = 8000
sprpriority = 3
[State 1200, Muteki];–³“G
type = NotHitBy
trigger1 = 1
value = SCA
time=1
;------------------------
[State 230, SE]
type = PlaySnd
trigger1 = Time = 0
value = 800,0
[State -2, ƒGƒtƒFƒNƒg1]
type = Explod
trigger1 = AnimElem = 1
Persistent = 0
IgnoreHitPause = 1
removeongethit = 1
anim = 9710
id=9710
pos = 0,0
postype = p1
sprpriority = 3
bindtime = -1
removetime =20
ownpal = 1
vel = 0,0
Pausemovetime=var(4)
;supermove = 1
;supermovetime =8
;------------------------
[State 110, 0]
type = PlayerPush
trigger1 = 1
value = 0
[State 210, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 27261
ctrl = 0
;----------------------------------------
;ƒVƒƒƒ‹ƒƒbƒg@‘åŽa‚è
[Statedef 27261]
type = S
movetype= A
physics = S
juggle = 0
poweradd= 0
ctrl = 0
velset = 0,0
anim = 27261
sprpriority = 3
[State 1200, Muteki];–³“G
type = NotHitBy
trigger1 = 1
value = SCA
time=1
[State 110, 0]
type = PlayerPush
trigger1 = 1
value = 0
;------------------------------------------------- ΥΛ
[State -2, ƒGƒtƒFƒNƒg1]
type = Explod
trigger1 = AnimElem = 2
Persistent = 0
;IgnoreHitPause = 1
;removeongethit = 1
anim = 27262
id=27262
pos = 0,0
postype = p1
sprpriority = 5
bindtime = 1
removetime =24
ownpal = 1
vel = 0,0
Pausemovetime=var(4)
;supermove = 1
;supermovetime =8
;------------------------------------------------- ΥΛ
;------------------------ º‚Æ‚r‚d
[State 230, SE]
type = PlaySnd
trigger1 = Time = 0
value = 100,8
[State 230, voice]
type = PlaySnd
trigger1 = Time = 0
value = 200,2
;----------------------
;--------------------------------------- HIT Œø‰Ê
[State -2, 4];‚r‚d
type = PlaySnd
trigger1 = AnimElem = 5
value = s8,var(2)
channel = 5
[State -2, ƒqƒbƒgŠgŽUƒGƒtƒFƒNƒg]
type = Explod
trigger1 = AnimElem = 5
Persistent = 0
IgnoreHitPause = 1
;removeongethit = 1
anim = 4230
id=4230
pos = 0,-55
postype = p2
sprpriority = 5
bindtime = 1
ontop = 1
ownpal = 0
vel = 0,0
Pausemovetime= var(4)
;supermove = 1
;supermovetime =8
[State -2, ƒqƒbƒgƒGƒtƒFƒNƒg]
type = Explod
trigger1 = AnimElem = 5
Persistent = 0
IgnoreHitPause = 1
;removeongethit = 1
anim = 4065
id=4065
pos = 0,-55
postype = p2
sprpriority = 8
bindtime = 1
ontop = 1
ownpal = 0
vel = 0,0
Pausemovetime=var(4)
;supermove = 1
;supermovetime =8
;---------------------------------------
[State 210, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 27262
ctrl = 0
;------------------------------------------------
;ƒVƒƒƒ‹ƒƒbƒg@ƒgƒ‰ƒ“ƒXƒtƒH[ƒ€ (I—¹)
[Statedef 27262]
type = S
movetype= A
physics = S
juggle = 0
poweradd= 0
ctrl = 0
velset = 0,0
anim = 8005
sprpriority = 3
[State 1200, Muteki];–³“G
type = NotHitBy
trigger1 = 1
value = SCA
time=1
;------------------------
[State 230, SE]
type = PlaySnd
trigger1 = Time = 0
value = 800,0
[State -2, ƒGƒtƒFƒNƒg1]
type = Explod
trigger1 = AnimElem = 1
Persistent = 0
IgnoreHitPause = 1
removeongethit = 1
anim = 9610
id=9610
pos = 0,0
postype = p1
sprpriority = 3
bindtime = -1
removetime =20
ownpal = 1
vel = 0,0
Pausemovetime=var(4)
;supermove = 1
;supermovetime =8
;------------------------
[State 110, 0]
type = PlayerPush
trigger1 = 1
value = 0
[State 210, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 27220
ctrl = 0
;------------------------------------------------------------------------------------
;------------------------------------------------------------------------------------
;ƒiƒRƒ‹ƒ‹@ƒgƒ‰ƒ“ƒXƒtƒH[ƒ€ (ŠJŽn)
[Statedef 27220]
type = S
movetype= A
physics = S
juggle = 0
poweradd= 0
ctrl = 0
velset = 0,0
anim = 8080
sprpriority = 3
[State 1200, Muteki];–³“G
type = NotHitBy
trigger1 = 1
value = SCA
time=1
;------------------------
[State 230, SE]
type = PlaySnd
trigger1 = Time = 0
value = 800,0
[State -2, ƒGƒtƒFƒNƒg1]
type = Explod
trigger1 = AnimElem = 1
Persistent = 0
IgnoreHitPause = 1
removeongethit = 1
anim = 9710
id=9710
pos = 0,0
postype = p1
sprpriority = 3
bindtime = -1
removetime =20
ownpal = 1
vel = 0,0
Pausemovetime=var(4)
;supermove = 1
;supermovetime =8
[State 2100, ƒK[ƒh]
type = Helper
trigger1 = AnimElem = 4
Persistent = 0
IgnoreHitPause = 1
helpertype = normal
name = "annu"
stateno = 27226
ID = 27226
pos =0,-20
postype = p1
Pausemovetime=var(4)
supermovetime = 9999
bindtime = -1
keyctrl = 0
ownpal = 1
;------------------------
[State 110, 0]
type = PlayerPush
trigger1 = 1
value = 0
[State 210, 5]
type = ChangeState
trigger1 = AnimTime = 0