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Capcom Fighting Jam 2 (Read 137930 times)

Started by Lost_Avenger, February 28, 2012, 04:37:54 pm
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Poll

Pick a couple darkstalkers characters?

Lilith
16 (13%)
Bulleta(B.B.Hood)
11 (8.9%)
Bishamon
30 (24.4%)
(Lei-Lei)Hsien-ko
14 (11.4%)
Zabel
10 (8.1%)
Gallon(Talbain)
33 (26.8%)
none of the above
9 (7.3%)

Total Members Voted: 67

Voting closed: April 28, 2013, 09:56:45 pm

Re: Capcom Fighting Jam 2
#361  May 24, 2014, 06:08:49 pm
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I'm probably going to expand the SF roster again. I'm adding Ken(SF1), Cammy(SFA), Elena(SF3), and Akuma(SF2) as a mid boss. I'm considering Boxer as well. Elena might get a separate release for normal mugen as well that might not have the CFJ2 system(Id prefer X, but its probably going to be closer to a Pots style)

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#362  June 04, 2014, 08:16:03 pm
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I'm prepping Kyosuke for a non CFJ2 release. Its mainly to test my config file for Elena on something with mostly done progress. I added a bunch of new features to the config

-running/dash/nothing
-charge
-pots hit sounds
-multi level supers
-small jump
-jd
-dodge, roll
-etc

I don't know who leads the poll tbh. The results of this should make it easier for Elena later

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#363  June 09, 2014, 08:23:17 am
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C.Commando and Kyosuke won the poll and I already started Kyosuke. I'm not sure what Commando has patch wise yet.

I'm planning on uploading a patch tomorrow. It'll have bug fixes as well as Ken and possibly Cammy

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#364  June 09, 2014, 08:35:31 am
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Captain commandoooo
Re: Capcom Fighting Jam 2
#365  June 09, 2014, 02:03:12 pm
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Ill have to buff Commando's AI. I'm told its really easy to beat. I can probably up his aggressiveness

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#366  June 09, 2014, 09:04:17 pm
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Make him like Cody that motherfucker is no walk in the park
Re: Capcom Fighting Jam 2
#367  June 11, 2014, 04:00:31 am
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Sorry, I ran out of data so I had to upload today.

Stuff:
-Several Alpha counter updates. Guy has only one now. All of them should have the ex flash and stun damage now
-Ken's tatsu clsn were tweaked a bit on the latter hits
-Morrigan's dash was recoded. FX added. AI is a lot more aggressive
-Run type dashes have been buffed to make them as useful as the regular dashes
-Guy's AI was tweaked. He can now juggle off of his Throw ender in the FF chain. AI has scaling now
-Several Alpha counters are now hard knock downs
-Morrigan's vector drains are no longer techable
-Morrigan's ex soul fist now drains a half bar of the enemy's meter instead of healing her
-Darkness Illusion no longer heals Morrigan :p
-Cammy's c.hp is now a +9 instead of a +6. You can now do cl.hp - c.hp - c.hk
-Ken loses his command kicks
-Ken's c.mk is now a +3 on hit. Recovery reduced

Some AIs were tweaked, but I don't remember who. I think I adjusted Ken's shoryuken hitvels to make certain juggles easier. His air tatsu also recovers 3 ticks faster now. Enjoy

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#368  June 11, 2014, 05:50:55 am
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U updated ur fullgame thread?
Re: Capcom Fighting Jam 2
#369  June 12, 2014, 08:40:08 am
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I assume its the same link as before. If not, I posted it in the 1.0 release board

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#370  June 16, 2014, 03:09:39 pm
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Unfortunately, I have to shake up the planned roster. This might be temporary(I really hope it is), but I have to drop Wesker. I knew what I was hoping for moveset wise and balance wise(before he was even sprited lol). So I need to pick someone to fill Wesker's hole.

They have to have existing sprites and an sff(preferably). It can't be SF or DS(they already have bosses). Mr.X is possible(though it would be odd with just Jill). Any ideas?

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#371  June 16, 2014, 03:15:21 pm
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Wasn't there a zero with svc sprites edited to cvs? If so you could use him and change him into Omega.
Re: Capcom Fighting Jam 2
#372  June 16, 2014, 04:11:22 pm
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There is a set being made with his mvc3 look. I don't know what All-Stars plans are tbh

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#373  June 16, 2014, 05:09:35 pm
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How about Ruby?

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#374  June 16, 2014, 06:07:59 pm
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Ruby heart? That's kind of an odd boss choice. Scion from Red Earth?
Re: Capcom Fighting Jam 2
#375  June 16, 2014, 06:21:14 pm
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Id like to avoid Warzard if possible. Only Leo, Tessa, or Mai-Ling are possible(though I might end up tired and make Hauzer lol)

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#376  June 19, 2014, 08:41:09 am
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I'm planning to rebuild Jill. I want to add two new specials:
-The slash combo from Sean's Jill. I plan to make it linkable on some strengths. As well as add additional ender options(push and kick?). Command will probably be qcb+p(zombie command changes to k)
-And a special for drawing/firing/canceling her weapons. Hcf+p. Lp for handgun(comes out faster, but does less damage), Mp for shotgun(takes longer to pull out, does more damage esp close), and hp for magnum(high damage and hard knock down. EX is a wall bounce magnum). Cancels won't be as quick as C.Viper

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#377  June 19, 2014, 01:39:07 pm
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Good. I liked Sean's Jill more than the original anyway!
Re: Capcom Fighting Jam 2
#378  June 19, 2014, 04:24:12 pm
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Shotgun will have the longest draw time, but the highest max damage. Magnum has mid speed. I might make the clsn on the shotgun spread as it travels, but the damage falls off. I might be able to get the handgun fast enough to combo.

I'm also going to tweak her normals and cancels. Damages too. Her biggest issues are lack of a non super invincible move and hard cc combos(I gave her a command hk for this reason). Her normals are pretty good imo. Ill probably rebalance them as I tweak her. Any feedback?

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#379  June 27, 2014, 04:04:56 pm
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This project is on hold indefinitely. There isnt much interest and In going through a lot right now. I'm in more pain than I'm used to and this is a distraction

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#380  June 27, 2014, 04:09:54 pm
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This project is on hold indefinitely. There isnt much interest and In going through a lot right now. I'm in more pain than I'm used to and this is a distraction

Sorry to hear that man. I have been there myself. I hope things get better for you, a;though sometimes when you keep yourself busy doing something it helps a person cope with whatever it is because your mind is not totally focused on the issue that is at hand. But whatever you need to do to keep you at ease then do it.

Good luck man