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Capcom Fighting Jam 2 (Read 137896 times)

Started by Lost_Avenger, February 28, 2012, 04:37:54 pm
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Poll

Pick a couple darkstalkers characters?

Lilith
16 (13%)
Bulleta(B.B.Hood)
11 (8.9%)
Bishamon
30 (24.4%)
(Lei-Lei)Hsien-ko
14 (11.4%)
Zabel
10 (8.1%)
Gallon(Talbain)
33 (26.8%)
none of the above
9 (7.3%)

Total Members Voted: 67

Voting closed: April 28, 2013, 09:56:45 pm

Re: Capcom Fighting Jam 2
#381  June 27, 2014, 04:44:23 pm
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Sorry to hear that, I hope things get better for you, as well. Take care and peace my man.
Re: Capcom Fighting Jam 2
#382  June 28, 2014, 09:10:45 am
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I'm getting my situation fixed. Its not perfect, but it's good enough to still code an hour or two a week for now

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#383  June 28, 2014, 09:30:11 am
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Glade to that for you, continue to keep your head up. While going through your adversity.
Re: Capcom Fighting Jam 2
#384  June 29, 2014, 06:38:42 am
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That's great to hear! Many people would have missed you!
Re: Capcom Fighting Jam 2
#385  June 29, 2014, 07:49:11 am
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Like 6 lol. I'm going to try to get Elena to specials after work, but that's a bit of work. I'm trying to set her up to be easily portable to CFJ 2

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#386  July 05, 2014, 10:51:01 am
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So question. If I started commission pool for Wesker to get sprited(Sean), would you guys be interested in helping out? I believe Sean said somearound $450. If I cant get him commissioned Ill use Ruby instead

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#387  July 05, 2014, 11:40:23 am
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Do you know exactly how he'll play yet? Random ideas? You may want to make a thread dedicated to discussing how he'll play and be presented. And maybe Sean should put together 1 quick sprite to show off the design. Even with Joe we barely made the commission goal. You should take a look at what was done to promote interest in Joe and see where it could have been improved.

I can help feature the thread created when you begin discussing and again when you decide it's time to actually start collecting.

You gotta hype this crap up man! I only beat RE2 and that was when it was new!!! Are you basing him more along his MVC3 style but obviously adapting to CVS-ish standards?
Re: Capcom Fighting Jam 2
#388  July 05, 2014, 01:13:14 pm
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As of now, probably a cvs version of his mvc3 movelist.

A lot of his moves would only need to be toned down a bit really. Making certain heavies become ex moves. Dropping damages and vs chaining on normals. The only move that would need major tweaking would be his qcf super. He would also likely lose the battle damage effects for his glasses. Iirc, Sean did an idea sprite for Wesker some time ago.

He'd keep a lot of juggle options and would probably have damage levels between Dhalsim and Guile in terms of cvs2. With the potential juggles, he doesn't need Ryu level damage tbh. I might be stealing Joe later btw. I liked some of the ideas that weren't added.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#389  July 05, 2014, 01:47:16 pm
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I'm getting my situation fixed. Its not perfect, but it's good enough to still code an hour or two a week for now

I'm very happy to hear that you will still be with us Lost Avenger. Love your work and this is awesome news to hear!
Re: Capcom Fighting Jam 2
#390  July 05, 2014, 06:31:03 pm
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I honestly didn't play mvc3 much so I don't know a lot about him.

What moves from joe did you like that he didn't get? Most of the suggestions made it in.
Re: Capcom Fighting Jam 2
#391  July 05, 2014, 08:44:37 pm
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A wesker would be pretty awesome and i think sean altly is the perfect spriter for it
hope it work
Re: Capcom Fighting Jam 2
#392  July 06, 2014, 07:37:01 am
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He was one of the best characters in mvc3. Only a few chaRacters were as good imo(Phoenix, Dante, Wolverine, Zero, Dr.Doom, etc). He would still be a beast, but not as overkill. I dont have Skype or Id ask Sean a bit more, but he is going to be busy for a while

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#393  July 10, 2014, 10:21:25 pm
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So after thinking about it, I want to take this project in a different direction. This time being the last change outside of sp stuff. As some of you know, the actual size of this project has been kept secret due to the potential size of the roster. Ive dropped public hints, but Zi may as well reveal the original plan. The actual size of the roster is 40 characters. The plan was to reveal the other third in a Super Capcom Fighting Jam 2 release. This has been changed.

Im scrapping my current roster for one that closely resembles the Super Roster. Discarding a large chunk of the already completed roster in the process. Here is the new roster:

Ryu
Chun-Li
Alex
Charlie
C.Commando
Morrigan
Felicia
Talbain
Haggar
Guy
Cody
Kyosuke
Batsu*
Jill
Leon*
Hayato
Jin
Ruby
Ingrid
S.Akuma
Megaman
Leo
C.Viper *
Wesker*
Hiryu

*Is either being sprited or might be potentially sprited. I have back ups if need be. This roster is more diverse and feels more like an All-Star game. It slashes the SF side down to a single rep for each game. S.Akuma, Ingrid,  Ruby, and Wesker are the bosses. Ryu might have an ex mode also. Im off to bed for now


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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#394  July 11, 2014, 03:55:02 pm
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Ill probably leave Karin, Cammy, Sagat, and Guile in a playable state outside of the beta. Theywont see more updates unless major bugs are found.

I also have an idea for lifebars, but Ill need help designing them. Id like to borrow 2nd Impact's bars as a general concept. Possibly using the same dimensions as warzone to save time on portrait making. I want a stun/guard bar as well. Either above the life or beside the portrait. Super bar at the bottom with 3 sections. Max power adds a "max" icon in the bar. If anyone can help, please let me know. Id like to switch soon

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!

DW

Re: Capcom Fighting Jam 2
#395  July 11, 2014, 05:23:12 pm
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Man... Why Ken always gotta be the one on the chopping block...? Ken > Ryu. Anyway, I'd chip in with Wesker's commission. About 10-20 dollars.
Re: Capcom Fighting Jam 2
#396  July 11, 2014, 11:45:36 pm
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Ken was never finished lol. He was a last minute addition that still had the better Pots dust.

It may be better to hold off till he's close to done with Joe. I havea wedding and an apartto pay for in the next 3 months now. We had to move it up

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#397  July 11, 2014, 11:51:04 pm
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If any of the motifs being submitted to the MFG SF game are to your liking you can totally use them if you'd like.
Re: Capcom Fighting Jam 2
#398  July 29, 2014, 03:56:04 am
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Im not 100% sure what to do with Jin. Specials and supers are no problem. Normals on the other hand... Im keeping the concept from Sean's. The hk version will be a leaping overhead drill. It wont combo. I can give him higher damage for more recovery I guess

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#399  August 09, 2014, 07:33:15 am
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Using Phantom's sff for Ryu was a massive waste of time. Im going back and using mine. He has a lot of missing frames. Ill have to undo everything I did. Ill just use the Ryu sff from the MFG Ryu when they color separate/finish it

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#400  August 09, 2014, 11:16:34 am
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I warned you :P