Annie Murakami (Public Beta v2) (Read 7795 times)

Started by Zzyzzyxx, October 12, 2016, 09:13:13 am
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Re: Annie Murakami (Public Beta v2)
#21  June 02, 2018, 06:55:28 am
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New beta.

1 - I added an important change. If she has the "Chain Combo" option toggled on in her config file, she can't perform chain combos during hops anymore.

To prevent full jump-in combos from instant overheads like her Jumping LK and infinite blockstrings from hops.

2 - Made many improvements in her AI, making her less dumb. She's more prone to use her supers outside of MAX Mode now. On the other hand, I tried to make her Lv4 AI easier, performing less anti-airs and whatnot.

3 - I also decided to follow DivineWolf's example and add compatibility with Vans' Chizuru and her skill lock movie.

Next, I intend to give her a dizzy and a guard crush system, like KOF'98, togglable in her config file.

Last Edit: June 02, 2018, 07:25:51 am by Zzyzzyxx
Re: Annie Murakami (Public Beta v2)
#22  June 13, 2018, 06:26:21 pm
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I haven't messed with her config file since these updates, haven't fought against her yet either. Though she still feels great overall. As I said before, I really like what you have going on here, and look forward to more chars with this system from you. I can help with CS'ing anyone you may have in mind, if they aren't already CS'd of course.
Re: Annie Murakami (Public Beta v2)
#23  June 14, 2018, 02:51:42 pm
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She is great  ! Also  that config file jesus, great job !
Whats left to be completed though ? I assume some hypers and whatnot ?
Last Edit: June 14, 2018, 02:59:45 pm by PeXXeR