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SUPERMAN (Read 67545 times)

Started by prospectone, December 30, 2015, 03:46:04 am
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Re: SUPERMAN
#21  February 01, 2016, 08:07:55 am
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Irrelevant. Does not disprove my point.

Very true. This is a display of the updated link. All default stats
Bug fixed that made dark/bizarro mode fall to the ground after using freeze breath grab.
They also use their super quake (hyper driller) move when at level 3

(Val-Zod from earth 2 palette)
Re: SUPERMAN
#22  February 01, 2016, 03:18:24 pm
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Tried this edit of Superman yesterday---VERY good stuff.  it'd be funny if the Returns palettes allowed him to block projectiles with his face.....anyway, ever considered doing this sort of thing for the classic Superman Remix? 

Thats an interesting and funny idea. You just might be on to something lol
As for the Classic version I was thinking about adding a few old elements like taking his super scream and edit it into his new move the super flare. And maybe even an edit of his solar shield and call it sun-dip where he flies to the sun for a temporary invincible mode

Sun Dip......I could definitely see that working.  Hell, have him fly through a BLUE sun and give him a ten-second invicibility charge, where all his moves do double-damage!  8)
Re: SUPERMAN
#23  February 02, 2016, 08:52:31 am
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Tried this edit of Superman yesterday---VERY good stuff.  it'd be funny if the Returns palettes allowed him to block projectiles with his face.....anyway, ever considered doing this sort of thing for the classic Superman Remix? 

Thats an interesting and funny idea. You just might be on to something lol
As for the Classic version I was thinking about adding a few old elements like taking his super scream and edit it into his new move the super flare. And maybe even an edit of his solar shield and call it sun-dip where he flies to the sun for a temporary invincible mode

Sun Dip......I could definitely see that working.  Hell, have him fly through a BLUE sun and give him a ten-second invicibility charge, where all his moves do double-damage!  8)

Blue Sun!? :msurprised: Hmmm great idea. I didnt think of that one :thinking2:
SUPERMAN and SURPRISE!
#24  February 05, 2016, 12:43:17 pm
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Small Update:
- Sinestro Corps Superman now has lantern power aura around him just like Hal Jordan, Kyle Rayner, etc
- Added a green lantern Superman so there's more than one lantern Superman to choose from
- Lantern palettes power bar DO NOT regenerate  (thought I'd stick to the lantern charging logic like the other chars)
- Sinestro Corps feed on fear and since he has to charge his own power he taunts alot to build up his power. I think his taunt is pretty intimidating and should draw fear
- Hercules has been added to the magic weakness list
- Superman Prime One Million palette actually glows now which is pretty cool when hes beating down cheapies.

Also much thanks for the palettes from yunnin , yolomate

Whats left:
- light construct special   :thinking2: All help and ideas are welcomed!




And last but not least:
Red daughter of Krypton

Guy Gardner is training the young yet powerful rookie for the Red Lantern CorpsSTAY TUNED!!
Last Edit: February 05, 2016, 01:01:51 pm by prospectone
Re: SUPERMAN
#25  February 05, 2016, 03:22:39 pm
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So there's a Kara Zor-El for M.U.G.E.N? 

Red Daughter of Krypton is good, but I'd definitely like an unmodified KZE Supergirl on my roster....or at least, one with the prospectone touch, giving her the vulnerabilities and strengths of her cousin. 

Definitely liking this thread..... 
Re: SUPERMAN and SURPRISE!
#26  February 06, 2016, 02:46:35 am
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So there's a Kara Zor-El for M.U.G.E.N? 

Red Daughter of Krypton is good, but I'd definitely like an unmodified KZE Supergirl on my roster....or at least, one with the prospectone touch, giving her the vulnerabilities and strengths of her cousin. 

Definitely liking this thread..... 

 :sneaky: Dont worry you will..
Re: SUPERMAN and SURPRISE!
#27  February 06, 2016, 06:10:32 am
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So there's a Kara Zor-El for M.U.G.E.N? 

Red Daughter of Krypton is good, but I'd definitely like an unmodified KZE Supergirl on my roster....or at least, one with the prospectone touch, giving her the vulnerabilities and strengths of her cousin. 

Definitely liking this thread..... 

 :sneaky: Dont worry you will..

ur superman prime can still be killed by certain attacks and attack over 1 million.

but if u put in

[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = life > 1
triggerall = pal= 12
trigger1 = 1
value= 10000*fvar(8)
ignorehitpause = 1

[State -2, Combo]
type = VarSet
trigger1 = 1
fvar(8) = (GetHitVar(damage))
ignorehitpause = 1

u will gain life instant against most attacks

Re: SUPERMAN and SURPRISE!
#28  February 07, 2016, 05:36:28 am
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 :thumbsup:
So there's a Kara Zor-El for M.U.G.E.N? 

Red Daughter of Krypton is good, but I'd definitely like an unmodified KZE Supergirl on my roster....or at least, one with the prospectone touch, giving her the vulnerabilities and strengths of her cousin. 

Definitely liking this thread..... 

 :sneaky: Dont worry you will..

ur superman prime can still be killed by certain attacks and attack over 1 million.

but if u put in

[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = life > 1
triggerall = pal= 12
trigger1 = 1
value= 10000*fvar(8)
ignorehitpause = 1

[State -2, Combo]
type = VarSet
trigger1 = 1
fvar(8) = (GetHitVar(damage))
ignorehitpause = 1

u will gain life instant against most attacks



thanks

but you forgot to input "palno = 12" then it will work  :thumbsup:
Re: SUPERMAN
#29  February 09, 2016, 11:44:33 pm
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Last Edit: February 10, 2016, 12:21:04 am by prospectone
Re: SUPERMAN
#30  February 10, 2016, 12:10:57 am
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Lol that Vegeta is a prime example how not to code a char.
Im gonna wait till you finish this guy to test him out, good luck.
Re: SUPERMAN
#31  February 15, 2016, 11:19:50 am
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Seems great so far and gets better with each update. On the negative side though it has very basic hit sparks when attacking with basic punches etc which looks kinda lame.
Re: SUPERMAN
#32  March 08, 2016, 04:30:48 am
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Well... it's nice to see someone picking up an iconic char like Superman to edit. It was never a big deal and its AI sucked pretty much.
I find interesting that you're adding new features with every new update. Makes it a complete char overall. Even though it lacks a few things and some of them should be either taken out or modified.
I will post some of my impressions on it and what can be improved to make it a bit better of what it already is.

AI
You did a good job here. He does use every ability and specials you gave him. Good.
Now... some powers are even more powerful than what the opponent can withstand. We know Superman is one of the most powerful heroes in the comic universe, but he does have limits (even though as many comic authors said "he is as strong as he needs to be"). There's no need for his powers to deal so much damage. I put him face to face against Boyboyz's Broly (even in normal mode Broly is OP as hell) and Superman wiped the floor with him. We know he's powerful... but it's a bit too much.
Your supers and hyper are quite abusive (specially his hyper). Maybe you can adjust it for it to do like 3/4 damage instead of a whole energy bar. Btw: when using Bizzarro mode, his D, F + PP he falls to the floor (quite hilarious if you ask me, but I don't think that is the way it's supposed to work, isn't it?).
Overall, pretty good... but some adjustments in terms of damage wouldn't be bad.

Solar armor and 'constantly absorbing solar energy'
I think you should put weak and heavy armor as a special move and not a stance. Why? It makes Superman indestructible. He does have some serious stamina and endurance, but even if he has to face a tough opponent, he can feel the pressure sometimes (not every opponent is Doomsday, but there are some serious rivals out there too). These assumptions are based on a 'comic universe', but this is not the case unfortunately. The rest are supposed to cause damage on him too. Otherwise, you fall in the 'cheap' category. And as far as I can tell, that is not your purpose.
If you don't think that making it an ability is useful, you can put it as a 'special stance' when he drops under 50% energy on the second round. And even in that case, you can adjust it to be credible (you can take Shao Kahn's example, made by Mike Obrecht).
His 'solar absorption' is way OP If you keep a good AI as you're doing, there's no need for this. Again: Why? It makes him advantageous over every other character and he's using supers one after the other. Completely unnecessary. I think you're doing a good job with his AI and his specials, so making him recharge all the time is not needed. He gets to build it pretty fast as long as he keeps beating.

Suits and their differences
I really like the fact that you put a lot of variants under the same char. That's something used on a handful of characters before (I can only think of Green Lantern... if there's any other out there, I don't remember it). Still (and again), they're somehow a bit OP. I guess that if you regulate damage a bit on them, you can notice the changes you are willing to put and it adds some more strategy to suits usage and make them more useful.
These are some things I noticed that maybe you can use to improve it on future updates:

- Bizzarro stance should have its "S" on the chest backwards as he is Superman's counterpart and it's exactly the opposite.

- Same goes for Bizzarro powers. Heat vision becomes Ice vision and Ice breath becomes Heat breath.

- His "cheap" suit (start + strong punch) is a surplus. It shouldn't be there. What you might try to do is to put it as a separate def file in which to select it that way like a 'Boss mode' or something. It kinda ruins the rest of the suits and your good ideas with them.

Nothing else big to notice. Just check the hitboxes a bit since, sometimes Superman hits the opponent from places the enemy is not supposed to be. I saw him beating guys through the ground or in the back even though the enemy was blocking the attack.
That's pretty much it when it comes to the character itself.
As for the rest, I can see you're putting a lot of effort and dedication on it. Still, you need some improvement here. But I have no doubt you will make it even better.
Hope I helped with my 'analysis'. I'm not good when it comes to check technical features or edition. I wish I could, but I suck at it. Unfortunately, I'm not talented.
And please, don't think I'm telling you all this because I don't like your job. Totally the opposite: I really like it. I only provide details that might be useful to make Superman the character he needs to be.

Cheers and thanks for sharing it!
Last Edit: March 08, 2016, 04:37:57 am by Arkillo1985
Re: SUPERMAN
#33  March 08, 2016, 11:41:00 am
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Hey guys Im revamping the blocking system to use different guards depending on if the attack is light, heavy, multi-hit(combo) attacks.
Im also adding a new move im still working on called Man of Steel. He uses his invulnerability to deflect projectiles and randomly says "Quit while you can"
Preview:

Man of Steel = only the cpu can use it right now. im still working on the button commands but his ai uses it

Beta is updated to old link
Also check out anthonyp21 upcoming updates that will be added as soon as they're released.
http://mugenmultiverse.fanbb.net/t7605-superman-new52-update
Stay tuned!
Last Edit: March 09, 2016, 12:13:01 am by prospectone
Re: SUPERMAN
#34  June 19, 2016, 03:38:04 am
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Thanks to the amazing update release by MDS_GEIST/desertstorm1909 and permission, my edit has been merged with his update and now has ai. The ai is not biased to just his new moves. He uses the new with the old so hes able to fight different each round or fight. Warning: hes very powerful with these moves now
Link: http://www.mediafire.com/download/5szpp4gyay5cgp6/Kal-el.rar

For info on the original release. Go to http://mugenguild.com/forum/topics/superman-new52-release-174258.msg2249537.html#msg2249537

Re: SUPERMAN
#35  May 20, 2018, 08:24:25 am
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Hey guys just a simple little update to a dead thread. I found an edit of MDS_GEIST's version of Superman done by barbatos on a Chinese mugen site. He made the hand clap taunt into an actual move, and a devastating move that I'm sure alot of people wanted to see. He also made his own AI that makes him terribly overpowered but fun to watch. And one more thing its watch mode only.(auto ai)Sorry.

All I did was combine all my edits and one of his moves(dodge) from his other Superman edit and tweaked the animation. He basically dodges everything. I call it Torquasm Rao. http://dccomicsfannon.wikia.com/wiki/Category:Torquasm_Rao


SUPER FLARE



PS: MDS_GEIST it looks like everything was fixed in this update
Re: SUPERMAN
#36  May 20, 2018, 09:12:28 pm
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Good to see Superman's not dead yet.
Will be waiting for some more balanced version tho. Big fan of comic characters, but not really that much about "invincible final boss" ones.
Maybe you'll look at the notes I left above and use them to make it better ;) (I know you will for sure someday).

Thanks for making this being still alive.
Re: SUPERMAN
#37  June 06, 2018, 02:23:00 am
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Good to see Superman's not dead yet.
Will be waiting for some more balanced version tho. Big fan of comic characters, but not really that much about "invincible final boss" ones.
Maybe you'll look at the notes I left above and use them to make it better ;) (I know you will for sure someday).

Thanks for making this being still alive.

I agree

I like the added movesets but I guess I need to tweak the damages
Re: SUPERMAN
#38  August 17, 2018, 03:32:20 am
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Supes has been updated and nerfed.
Just like in the comics, he now holds back(a little lol). He only uses Torquasm Rao/Vo move when life drops to 30%.
If you like him the way he was originally then don't update. But remember you can always use his stronger palettes
Enjoy. :)


Final update merge coming soon. I will make weaker AI along with a Boss AI that many of you requested yea I'm listening Arkillo lol
Re: SUPERMAN
#39  August 17, 2018, 09:27:39 pm
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Monster AI.