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ShugenDo Developer Blog (Read 90745 times)

Started by SakirSoft, May 13, 2009, 06:01:00 pm
Re: ShugenDo Developer Blog
#61  June 13, 2009, 07:01:54 pm
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It would do a community split to abandon compatibility.  Arguably, ShugenDo might lose all support if goes in that direction since it isn't open source yet.  By being able to emulate Mugen, you know have a baseline of features supported as well.  Having standardized (original Mugen) things always works out the best.

I would also agree, but it's too late into the project to abandon Mugen support.


Many people risk their lives everyday by having Mugen.
Re: ShugenDo Developer Blog
#62  June 13, 2009, 07:36:35 pm
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actually that would be pretty bad for shugendo, as it already has relatively poor creator suppor, so demanding characters to be made specifically for it would just make matters worse.
Re: ShugenDo Developer Blog
#63  June 13, 2009, 10:23:23 pm
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to be honest saki, what's the point in trying to get this old mugen characters to work with shugendo. Just my opinion but since shugendo is going to support sprites like png and hi res stages/chars, and have features like zoom in and out,and wide screen. Why not just request everyone to make new characters and new stages. For god sake,shugendo is a new engine,what's the point in people trying to get their recycled characters/stages to work?  That way you don't have to waste a year trying to get old outdated characters to work,especially when noone truly going to care about the old chars  after seeing the the uptodate characters made specifically for shugendo.

To sum it up, I think people should make characters/stages specifically for shugendo. Hell, the majority of the mugen characters & stages are low res and glitchy & broken anyways. Either way it goes people trying to slide by with a simple conversion isn't going to cut it. That's just plain laziness.


Good job saki with the psp port. But I have to agree with some of the fellas when they said psp/ netplay should come last after most of the suggestions are done. Ports, and especially netplay should come last after engine is complete enough , that it will be worth buying a psp to play shugendo.

Good job saki, you're the best.  :sugoi:


I see your point. Do not worry i will not support faulty coded chars but i will help the authors to fix them. Fixing them will mean they
will have clean cns code. Which can be read by mugen as well. Also i will not support mugen bugs. But char testing helps me also to find bugs.
Some time some triggers are not working 100% as they should and i noticed that because a char is not doing what it should do.

Good news is that fixing chars is easy in the most cases. But i need the support of authors.
I am still supporting mugen creations. But i will not support dos mugen creation. Even winmugen has problems with it.

I hope that more authors will get interested and will help me with ShugenDo.
Here you can find ShugenDo
www.sakirsoft.com

Ashurex

Re: ShugenDo Developer Blog
#64  June 14, 2009, 12:01:55 am
I have a question for character creation. i mean, im working on my own personal Ryu character. Does the sprites of Ryu have to be pcx., bmp., or png. to go into ShugenDo? Should i use fighter factory to create a character for ShugenDo or do you have tools so that I may create it? Honesty, I would like to help you on this.
Re: ShugenDo Developer Blog
#65  June 16, 2009, 07:37:11 am
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I rather would like to see new features, or increased compatibility with Mugen stuff. Ports will be useless if engine will have bugs. That remind's me the fact, Bug Section on MFG wasn't used for long time. I'm wonder why...

I have to agree fully with this post. I must rather see things from the suggestion list, I highly dout half the community with be rocking shugendo on  PSP like everyone thinks, then again maybe saki is trying to test it on PSP to open up opportunities to other ports. But honestly, it will suck to have a year go by with PSP port standing in the way of things. I'm seriously surprise PSP,and online play are even in the works already when it should be the finishing touch ups on the engine after everything else.

Just my 2 cents
Last Edit: June 16, 2009, 07:40:42 am by JaseSRK
Re: ShugenDo Developer Blog
#66  June 16, 2009, 03:26:03 pm
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I rather would like to see new features, or increased compatibility with Mugen stuff. Ports will be useless if engine will have bugs. That remind's me the fact, Bug Section on MFG wasn't used for long time. I'm wonder why...

I have to agree fully with this post. I must rather see things from the suggestion list, I highly dout half the community with be rocking shugendo on  PSP like everyone thinks, then again maybe saki is trying to test it on PSP to open up opportunities to other ports. But honestly, it will suck to have a year go by with PSP port standing in the way of things. I'm seriously surprise PSP,and online play are even in the works already when it should be the finishing touch ups on the engine after everything else.

Just my 2 cents

Do not worry the PSP port is not standing in the development way of SugenDo. I am still working  on the main engine. Also the PSP port is only about the GFX code.
Everything else is the same. So when the render is complete i have just to compile the code base and voila you have a psp version.
Every fix and change will effect each port.
The PSP port will be just a proof of concept.

Some of you are underestimating the status of ShugenDo. The main engine is pretty stable and works with a good performance.
Also most of the triggers and controllers are working. Only just a few things are bugged and with your testings you can help me to find them
and fix them.

Try out the next beta release and you will see what i mean.


I have a question for character creation. i mean, im working on my own personal Ryu character. Does the sprites of Ryu have to be pcx., bmp., or png. to go into ShugenDo? Should i use fighter factory to create a character for ShugenDo or do you have tools so that I may create it? Honesty, I would like to help you on this.

Currently its just the same as in mugen. You can use FF. I appricate every help.
In the feature there will be some tools.


Here you can find ShugenDo
www.sakirsoft.com
Re: ShugenDo Developer Blog
#67  June 16, 2009, 04:32:31 pm
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I get what ya saying bro, thanks for getting back at me. Shugendo is a very worthy engine and I used to make mugen chars and throw them out the window because mugen was so shi**ty it was a waste of time. Reason why I'm honored to test engine. So don't worry I'm not throwing any shoes at ya, and being impatient, just trying to know whats up. So I'll know what to look for and to bring up in the future.

Btw, will it me some sort of program to activate and deactivate the features that's already in shugendo and the new features coming too shugendo? Or will it be edited in .txt.



Re: ShugenDo Developer Blog
#68  June 26, 2009, 09:23:04 pm
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I get what ya saying bro, thanks for getting back at me. Shugendo is a very worthy engine and I used to make mugen chars and throw them out the window because mugen was so shi**ty it was a waste of time. Reason why I'm honored to test engine. So don't worry I'm not throwing any shoes at ya, and being impatient, just trying to know whats up. So I'll know what to look for and to bring up in the future.

Btw, will it me some sort of program to activate and deactivate the features that's already in shugendo and the new features coming too shugendo? Or will it be edited in .txt.


The feature will be available in ShugenDo and its up to you to use them or not.
For example if you want to have zoom support in your stage use the zoom feature.
If you do not want it you simple do not use it.
Here you can find ShugenDo
www.sakirsoft.com
Re: ShugenDo Developer Blog
#69  July 21, 2009, 04:13:44 pm
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I see your point. Do not worry i will not support faulty coded chars but i will help the authors to fix them. Fixing them will mean they will have clean cns code. Which can be read by mugen as well. Also i will not support mugen bugs. But char testing helps me also to find bugs.
Some time some triggers are not working 100% as they should and i noticed that because a char is not doing what it should do.

Good news is that fixing chars is easy in the most cases. But i need the support of authors.
I am still supporting mugen creations. But i will not support dos mugen creation. Even winmugen has problems with it.

I hope that more authors will get interested and will help me with ShugenDo.

So you won't fix the assert special bugs such as music playback during the pause in "nomusic" flag and lifebar blink during the pause in "nobardisplay" flag?

Also, are those cheap authors/editors included in your support?
Re: ShugenDo Developer Blog
#70  July 23, 2009, 02:43:40 pm
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I wouldn't be so sure that the PSP version won't get any attention. On the contrary, from the very first post on this topic, this was a major story on a couple of major PSP news sites. That is how I came across the thread and I have, as I'm sure other have, been keeping up with the progress of this project. Once Sakir says that the project is halfway, or even nearly done, I'm sure it will be news all over again. The PSP homebrew scene is fairly large, once this is translated to the PSP it will be hosted and featured and many major sites and would have tens of thousands of downloads in just a couple of hours. Keep up the work Sakir! Can't wait to try this on both my PC and PSP!
Re: ShugenDo Developer Blog
#71  July 23, 2009, 07:05:38 pm
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I wouldn't be so sure that the PSP version won't get any attention. On the contrary, from the very first post on this topic, this was a major story on a couple of major PSP news sites. That is how I came across the thread and I have, as I'm sure other have, been keeping up with the progress of this project. Once Sakir says that the project is halfway, or even nearly done, I'm sure it will be news all over again. The PSP homebrew scene is fairly large, once this is translated to the PSP it will be hosted and featured and many major sites and would have tens of thousands of downloads in just a couple of hours. Keep up the work Sakir! Can't wait to try this on both my PC and PSP!

Psp will get attention but not like you think, . The tens and thousands of psp users you speak of will prefer shugendo on PC with tons of hard drive space,better surround sound, and able to plug in their arcade stick or joypad which most fighting game player prefer the most are more comfortable with. I think the idea of a psp port is just to open up more doors for shugendo. Pc users will always outnumber any console port. Also, people are not going to drop over 1 bill for a psp to play just a fighter when alot of players prefer fighters on anything other then hand held consoles.Psp is a nice concept but it won't be big as you think. Psp is more for casual gaming.

 Psp port is cool and all, but people are really waiting for ideas in the suggestion section.

Mvc2 player!
Last Edit: July 23, 2009, 07:38:55 pm by Jill Val
Re: ShugenDo Developer Blog
#72  July 23, 2009, 07:14:32 pm
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Jill Val you have some right but people expecting that things will be work all right without any help. I may wrong but I think that overall stability and performance is most important over implementing new features. Just look at InfinityCat case. I wish that more people would test chars and post bug reports in respective section.

Still it's progress because few guys posted some of it recently (previously it was just dead) which make Sakir very happy.

Sakir proably working on few suprises but from what I know he is focused on bug fixes so don't expect nothing new soon, at least nothing major. 
"If our lives are indeed the sum total of the choices we've made, then we cannot change who we are. But with every new choice we're given, we can change who we're going to be." The Outer Limits S04E04

"If knowledge is power and power corrupts... how will human kind ever survive?" The Outer Limits S04E16
Re: ShugenDo Developer Blog
#73  July 23, 2009, 08:09:20 pm
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Jill Val you have some right but people expecting that things will be work all right without any help. I may wrong but I think that overall stability and performance is most important over implementing new features. Just look at InfinityCat case. I wish that more people would test chars and post bug reports in respective section.

Still it's progress because few guys posted some of it recently (previously it was just dead) which make Sakir very happy.

Sakir proably working on few suprises but from what I know he is focused on bug fixes so don't expect nothing new soon, at least nothing major.  

True, but not trying to be mean to some of the creators but the reason why a large variety of characters are not tested is because their not worth testing because of bad art,bad coding, or it being another knock off, there like 500-1000 ryus most of the are the same but have different gimmicks. No need to for people to go through all 500-100 ryus,all 500 kens, all 500 magnetos. etc.....

The years I been playing mugen 90% of the time I see incomplete unfinished characters and most of the bugs are within the characters alone. Also, there is thousands of mugen characters, most people are going to take the time and download characters that's worth downloading. I understand you want mugen characters compatible, but I hate to say it but most the characters will come with bugs within the character alone that has poor coding, it's going to be up to the creator to update there character for shugendo.


 I tested alot of characters in the past and most the bugs came for the character not the engine. Note: most characters haven't had an update since dos.
Mvc2 player!
Last Edit: July 23, 2009, 08:12:46 pm by Jill Val
Re: ShugenDo Developer Blog
#74  July 23, 2009, 08:58:07 pm
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No offence but your post looks like lame excuse. There are buggy chars but mind that last Winmugen was buggy/beta/hacked version and it skipped some bugs. So people should test quality chars in ShugenDo, its simple as that, besides if you test char and came across on bug caused by engine, it should be fixed. So far I've seen thousand of sugesstions and only few bug reports, so excuse me if I sound bad. 
"If our lives are indeed the sum total of the choices we've made, then we cannot change who we are. But with every new choice we're given, we can change who we're going to be." The Outer Limits S04E04

"If knowledge is power and power corrupts... how will human kind ever survive?" The Outer Limits S04E16
Re: ShugenDo Developer Blog
#75  July 23, 2009, 09:35:50 pm
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No offence but your post looks like lame excuse. There are buggy chars but mind that last Winmugen was buggy/beta/hacked version and it skipped some bugs. So people should test quality chars in ShugenDo, its simple as that, besides if you test char and came across on bug caused by engine, it should be fixed. So far I've seen thousand of sugesstions and only few bug reports, so excuse me if I sound bad.  


Naw,


yo, I know where you coming from, it suppose to sound like a excuse but look past that. Yes, there should be bugs found, but I'm telling you theres no need find 500 clones of the same character. Testing quality chars are a smarter way to go. I dout people going to take the time to go through 100s of clones,and characters that look like they came from a nes or really bad art, which don't mean anything,but people going to take the time to look for something pleasing to the eye, or unfinished betas

btw, I'm testing characters mostly mvc style and sfa style.  :sugoi: :sugoi: :sugoi: Cause those characters I can relate too.
Mvc2 player!
Last Edit: July 23, 2009, 09:47:04 pm by Jill Val
Re: ShugenDo Developer Blog
#76  July 23, 2009, 09:57:35 pm
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Testing quality chars are a smarter way to go.

Look out what I wrote ealier:

So people should test quality chars in ShugenDo, its simple as that,

you sound like everyone will be test clones of same chars, but how you can be sure ? I'm always trying to choose chars with different gameplay, coding and features so much more stuff will be tested. It should be obvious for everyone that if chars is buggy in Mugen, it will be far more buggy in ShugenDo.

In simple words: You assuming worst possible scenario and that all people are stupid and do not know how to test things properly while you should be opposite and what its most important give example.

I don't like people who want stuff, suggest stuff, without contribution. Sakir said thousand times he is very open for reports, yet only few guys answered, that what piss me off the most. 

 
"If our lives are indeed the sum total of the choices we've made, then we cannot change who we are. But with every new choice we're given, we can change who we're going to be." The Outer Limits S04E04

"If knowledge is power and power corrupts... how will human kind ever survive?" The Outer Limits S04E16
Re: ShugenDo Developer Blog
#77  July 23, 2009, 10:53:04 pm
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Testing quality chars are a smarter way to go.

Look out what I wrote ealier:

So people should test quality chars in ShugenDo, its simple as that,

you sound like everyone will be test clones of same chars, but how you can be sure ? I'm always trying to choose chars with different gameplay, coding and features so much more stuff will be tested. It should be obvious for everyone that if chars is buggy in Mugen, it will be far more buggy in ShugenDo.

In simple words: You assuming worst possible scenario and that all people are stupid and do not know how to test things properly while you should be opposite and what its most important give example.

I don't like people who want stuff, suggest stuff, without contribution. Sakir said thousand times he is very open for reports, yet only few guys answered, that what piss me off the most.  

 
Yes I read what you said the first time, I was just pointing out that's what I was stating.

Dude, I never said no one is stupid, don't make me the bad guy. First of all, don't take my opinion in a bad light, and hell no I'm not calling anyone stupid, I was throwing the idea out there's plenty of characters that are being made by the new heads that's never made a character before and some characters some authors dropped from lack of interested and might not even be 30% complete.

That's all. I really have no idea while you are getting heated at me. I'm just trying to help geeeezz.


Also, before I leave I have an idea for the bug report section. How about making different sections for characters with different play styles. Like this, sfa style, mvc, cvs, kof, and Guilty gear. Reason why I say this is because different play styles comes with different gimmicks. That way if shugendo have problems reading super moves, supers jumps, or burst from guilty gear, it can easily be pointed out.

Now, I'm going to say it once again, I trying to help I'm testing and going to test more mvc and sfa characters. I will report when I can. I want to try to test stages also, and experiment with the animations, I heard it hi-resolution  so give me time on that because I'm still trying to learn fighter factory U, the program changed alot plus I busy with school. Give me time, and stop jumping to conclusions trying to kick people in the nuts, you are not getting any support like that.

Mvc2 player!
Last Edit: July 23, 2009, 11:13:29 pm by Jill Val
Re: ShugenDo Developer Blog
#78  July 23, 2009, 10:58:27 pm
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Psp will get attention but not like you think, . The tens and thousands of psp users you speak of will prefer shugendo on PC with tons of hard drive space,better surround sound, and able to plug in their arcade stick or joypad which most fighting game player prefer the most are more comfortable with. I think the idea of a psp port is just to open up more doors for shugendo. Pc users will always outnumber any console port. Also, people are not going to drop over 1 bill for a psp to play just a fighter when alot of players prefer fighters on anything other then hand held consoles.Psp is a nice concept but it won't be big as you think. Psp is more for casual gaming.

 Psp port is cool and all, but people are really waiting for ideas in the suggestion section.



Yea man, I totally agree. I only have 8 gigs on my PSP and on my laptop my Winmugen folder dominates my HDD. Still, people would like the ability to carry a couple of their favorite chars around with them. I didn't mean be giving off some illusion, I just wanted state that it will be big news for the PSP scene because there isn't anything happening right now and the last attempt at something like this we all know didn't work so well.

Anyways,  I'm going to get out of the discussions here because I am in WAY over my head, Sakir and you guys are the ones with all the knowledge... I just click download and then edit my def! Like I said, can't wait to try both out cause I'm still rockin Winmugen EVE!
Re: ShugenDo Developer Blog
#79  July 24, 2009, 02:12:50 am
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Also, before I leave I have an idea for the bug report section. How about making different sections for characters with different play styles. Like this, sfa style, mvc, cvs, kof, and Guilty gear. Reason why I say this is because different play styles comes with different gimmicks. That way if shugendo have problems reading super moves, supers jumps, or burst from guilty gear, it can easily be pointed out.

That's up to Sakir I guess.

Now, I'm going to say it once again, I trying to help I'm testing and going to test more mvc and sfa characters. I will report when I can. I want to try to test stages also, and experiment with the animations, I heard it hi-resolution  so give me time on that because I'm still trying to learn fighter factory U, the program changed alot plus I busy with school. Give me time, and stop jumping to conclusions trying to kick people in the nuts, you are not getting any support like that.

Nice you want to help. Not all my post was directed to you. I was more saying things as general... and if you feel offended in any way, I'm sorry.

One last thing I want to add. People just seems to be think, that you need specialist knowledge to test chars. If course if you can code, that's nice, but it's not necessary. I'm a random player, I have no clue about programming but I still can test it but compare char how it react in ShugenDo and Mugen.

So if you think you are too nooby for testcharacters or stages, think again, if you want help, post suggestion, bug report or donate money to Sakir. Every help will be apperciated. Thanks in advance.
"If our lives are indeed the sum total of the choices we've made, then we cannot change who we are. But with every new choice we're given, we can change who we're going to be." The Outer Limits S04E04

"If knowledge is power and power corrupts... how will human kind ever survive?" The Outer Limits S04E16
Re: ShugenDo Developer Blog
#80  July 24, 2009, 02:59:18 am
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When i read the last 4, i remember something that want to say

I can report bugs of characters when i have time (damn work  :-\); I posted in the bugtesting yesterday.

The only thing i need to know if is right post a report of a char that are not mine. I dont want have problems with creators because the links or something like that.

I really want to help to make this thing better. Because?, i really want a fresh engine that supports winmugen stuff and brings some new features. I think full backward compatibility (for winmugen)  is essential to make this.


My english is not too good, sorry.