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Project Catch 'Em All (Read 754794 times)

Started by Ryon, September 12, 2013, 02:52:20 am
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Re: Project Catch 'Em All
#41  September 14, 2013, 03:33:40 am
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Protip

It's 'Gauge', not 'Guage'.
Re: Project Catch 'Em All
#42  September 14, 2013, 03:52:14 am
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Re: Project Catch 'Em All
#43  September 14, 2013, 11:36:36 am
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have you considered adding the tag team system into this and having 2 vs 2 versus/3 vs 3 versus modes.  it would feel more like a pokemon game if you could swap out pokemon and have a battle of strategy.  when they switch though the timing of the sprites would have to be perfect pokemon going in pokeball -> trainer throws another ball with pokemon
Re: Project Catch 'Em All
#44  September 14, 2013, 11:42:13 am
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Re: Project Catch 'Em All
#45  September 14, 2013, 01:01:52 pm
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Such a good game, everything seems pretty stable and stuff
This one realy motivates me to do awesome stuff haha
Re: Project Catch 'Em All
#46  September 14, 2013, 03:28:36 pm
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have you considered adding the tag team system into this and having 2 vs 2 versus/3 vs 3 versus modes.  it would feel more like a pokemon game if you could swap out pokemon and have a battle of strategy.  when they switch though the timing of the sprites would have to be perfect pokemon going in pokeball -> trainer throws another ball with pokemon
TRUEMicah was talking about the same thing. It's not exactly possible to do that cleanly. All characters would end up being a single character, which would be A LOT harder to manage and then there'd be no way to actually choose them, besides the intro, which could be easily skipped. Yeah, it would be cool, but it's not really practical. Those characters who do have a tag system implemented are usually only with 1 other character. 2v2 and 3v3 isn't going to happen either. There's no enough screen real estate for that. PKMN B/W handle it by being 3D and all.... so yeah...

Sandslash (CPU controlled opponent) stood still there. I could attack him until he was defeated. Notice the full ATB bar.
I'm sorry I don't have other infos as I wasn't testing it properly.
As for the first screen, you used Dig when that happened?
I left in the quote the reply. I don't know if Sandslash was going to use Dig.
I'll try to replicate this bug, in the way you said.
Ryon says he fixed it last night. Fix will be in the update.

Such a good game, everything seems pretty stable and stuff
This one realy motivates me to do awesome stuff haha
Thanks! We're nowhere near the end either. XD


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Re: Project Catch 'Em All
#47  September 14, 2013, 07:07:29 pm
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Nice idea, I like the game so much, I'm not a big fan of Pokemon series, but it seems more realistic and more real time strategy, I'll try the game and I loved it. I'll see if I can collaborate to grow this idea up. Cheers!! :P
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Re: Project Catch 'Em All
#48  September 14, 2013, 07:10:42 pm
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Nice idea, I like the game so much, I'm not a big fan of Pokemon series, but it seems more realistic and more real time strategy, I'll try the game and I loved it. I'll see if I can collaborate to grow this idea up. Cheers!! :P

Awesome to hear/read. PM me if you've got any questions in terms of contributing. :)

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Re: Project Catch 'Em All
#49  September 14, 2013, 09:22:24 pm
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There is a warning when blastoise uses the Hydro Pump attack:

<- Foros Mugen en español. And also English forums.
Re: Project Catch 'Em All
#50  September 14, 2013, 09:25:14 pm
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Re: Project Catch 'Em All
#51  September 14, 2013, 09:30:46 pm
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Yes, thnx i'm finding resources to try some things, the stages bring a lot of life to the games. And the pokemon battle backgrounds are so simple, I'll try with some things to see the best results.
<- Foros Mugen en español. And also English forums.
Re: Project Catch 'Em All
#52  September 15, 2013, 12:20:07 am
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TRUEMicah was talking about the same thing. It's not exactly possible to do that cleanly. All characters would end up being a single character, which would be A LOT harder to manage and then there'd be no way to actually choose them, besides the intro, which could be easily skipped. Yeah, it would be cool, but it's not really practical.
Well, all pokemons could be coded in a single character, and switch between pokemons with a variable (exactly like Juano16 did for his Mortal Kombat 2game, with all chars coded into one, for Shang Tsung especially).
On the select screen, each different character would link to the same character, but in fact a different DEF file setting up the "pokemon choice variable" differently.
However, I agree this way of doing things, as a collaboration with other people, is much harder to manage.

Pretty interesting concept nevertheless. Never been into Pokemon, so I can't comment much, but I like the system, that's for sure. :)
Re: Project Catch 'Em All
#53  September 15, 2013, 12:26:21 am
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My first try doing a stage for this :P



Is very hard to find useful material for the BG's :P
<- Foros Mugen en español. And also English forums.
Re: Project Catch 'Em All
#54  September 15, 2013, 12:29:38 am
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Oh yeah, well from a coding perspective, it's clear as day, :). From a functional standpoint, it's a bit foggy, XD. There's something about managing that, that makes me cringe.
Question: Based on what you said, the select screen would be the same. So you'd choose one character. Then in game, how would you know who to switch to? I guess I could bring up a screen that pauses the game so you can choose a new character. Eh, I don't know. That's gonna be a crapload more of work.

Glad to hear it. :)

My first try doing a stage for this :P



Is very hard to find useful material for the BG's :P
I can't put my finger on it, but I remember that rock shard structure from something. Regardless, it's pretty nice looking.


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Re: Project Catch 'Em All
#55  September 15, 2013, 02:05:53 am
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Is sharpeedo buff, a place from pokemon mistery dungeon
<- Foros Mugen en español. And also English forums.
Re: Project Catch 'Em All
#56  September 15, 2013, 02:06:52 am
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"You must defeat my flaming
dragon punch to stand a chance."
Re: Project Catch 'Em All
#57  September 15, 2013, 02:08:16 am
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Yep, he's a boss and hidden from the select screen. :) He's tough to beat if you don't time your interrupts correctly, otherwise he's pretty simple.

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Re: Project Catch 'Em All
#58  September 15, 2013, 02:50:10 am
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Spoiler: wut (click to see content)

"You must defeat my flaming
dragon punch to stand a chance."
Re: Project Catch 'Em All
#59  September 15, 2013, 02:57:52 am
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Spoiler: wut (click to see content)

Seriously?! I was planning on making him into Lugia eventually. Technically, he's our template character.

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Re: Project Catch 'Em All
#60  September 15, 2013, 03:06:36 am
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For the record.

I broke Poke Man.. thats not the proper version, Sorry i didnt tell you alexei. My bad.

but .. its a VERY interesting concept for none pokemon character.

Im liking the stages so far.

the field stage looks good but the background grass perspective is off.
the beach stage looks good, but I think on the left side instead of just going off into a beach/sudden end.
just throw in a ocean or something?