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Agent Nash by MGMURROW 6/3/19 (Read 83263 times)

Started by MGMURROW, December 19, 2017, 12:28:42 am
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Agent Nash by MGMURROW 6/3/19
New #1  December 19, 2017, 12:28:42 am
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First Release - HAPPY 13TH BIRTHDAY SON!!
12/17/2017




PLEASE TEST AND REPORT ANY BUGS, INFINITES, ERRORS, ETC TO ME PLEASE.
THERE ARE SOME SPRITES THAT NEED FIXING AND/OR SEPARATION, IM WAITING ON THE SPRITES FROM PEOPLE
.


===============================================================================================
                                                                                        MOVE LIST
===============================================================================================
SPECIALS
Bullet Clear                         MP+MK          ground       
Sonic Move – Avoid:          During Guard,  towards+PPP
Sonic Scythe                      D,DB,B, KICK   ground
Moonsault Slash                D,DF,F, KICK   ground/air
Sonic Boom                       D,DB,B, PUNCH  ground/air
Tragedy Assault                 F,D,DF, PUNCH  ground
Sonic Hurricane Kicks        D,U,    KICK   ground
Sonic Hurricane Kicks        D,DB,B, KICK   air
Sonic Move                       (HP+HK plus a direction)
   Pressing Both heavy's buttons will teleport him behind his opponent
   Pressing Both heavy's + forward will teleport him in the air-behind on the opponent
   Pressing Both Heavy's + Back will teleport him in the air-front of the opponent.


HYPERS
No Mercy                          D,DF,F, 2PUNCHES  ground/air
Shadow Misogi                 F,D,B,  2KICKS          ground
Cross Fire Blitz                  D,DF,F, 2KICKS         ground
Final Sonic Scythe             D,DB,B, 2KICKS        ground
Take No Prisoners             D,DB,B, 2PUNCHES  ground
Sonic Hurricane                D,DB,B, 2KICKS         air
Sonic Justice                     D,DF,F, 2KICKS         air
   
THROWS
GROUND THROW            HOLDFORWARD/BACK Y OR Z
AIR THROW                      HOLDFORWARD/BACK Y OR Z

ALPHA COUNTER
COUNTER PUNCH           HOLDBACK+A(EASY)
                                        B,DB,D,+B
                                        B,DB,D,+c

LIE DOWN RECOVERY ROLL
FORWARD                      F,KICK
BACK                              B,KICK

RECOVERY ROLL
FORWARD                      B,DB,D,KICK
                                       F,KICK(EASY)
BACK                              B,KICK(EASY)

ADVANCED GUARD PUSH
2/3 PUNCHES WHILE BLOCKING

DIZZY
WHEN DIZZY MUST PRESS BUTTON 10 TIMES TO UNDIZZY

DAMAGE DAMPENER
1 FOR NORMAL ATTACKS
1 FOR SPECIAL ATTACKS
1 FOR HYPER ATTACKS

2 LEVELS OF AI
EASY AI (default)
HARD AI

===============================================================================================
                                                                            NOTE!!
===============================================================================================
MY CREATIONS ARE NOT OPEN SOURCE!! I PUT A LOT OF TIME AND EFFORT INTO CREATING AND EDITING A LOT
OF THE SPRITE WORK, ALSO SOME SPRITE WORKS ARE COMMISSIONS FROM OTHERS. I AM ALWAYS WILLING TO
HELP OTHERS IN ANY WAY I CAN, SO PLEASE JUST ASK.

===============================================================================================
                                                                           CREDITS
===============================================================================================

  First God for putting me on this earth and giving me the abilities and understanding for this.

  My son Michael, he is the reason i got started in mugen. One day i will be able to show him
      what he made possible.   FOREVER LOVE MY SON!!!!

  All the support i got from my family for the time i took away from them to work on this.

  K-LOVE the christian radio station for the great music that i listened to while working on
      this character.

  O Ilusionista at Brazilmugenteam, what can I say about O. His Spec Ops creations are what
     first got me into creating for Mugen, I was completely blown away by them. O has helped me
     with any help i have ever asked of him, from coding, to spriting, to move ideas, to FX help.
     I cannot say enough about you Brother. THANK YOU FOR EVERYTHING.  RESPECT TO THE FULLEST!!!
 
  POTS at mugen guild for all the coding help. there is soo much he has helped me out with that
     it is next to impossible for me to remember it all. he has helped me on my other releases and
     with my WIPs that in turn transferred over from them to NASH. thanks for the open
     source characters.
  I CANNOT PUT IN WORDS ALL THE RESPECT HE DESERVES.  RESPECT TO THE FULLEST!!!

  HyperVoiceActing at Infinitymugenteam for the voice of NASH.  RESPECT!!!!

  Vyn at Infinity for the open source Damage Dampening code.  RESPECT!!!!

  Winane at mugen guild for the AI Triggers.  RESPECT!!!!

  Alchemist at mugen-infantry for all the code help on other WIPs which carried over. RESPECT!!!!

  Beximus at mugen-infantry for all the code help on other WIPs which carried over. RESPECT!!!!

  Cyanide at mugen guild for the info on the targetbind for the helpers. RESPECT!!!!
 
  REU for some sounds i used from evil ken, his
     creativity inspired a lot of ideas for my releases/wips. FOREVER LOOKING UPON US, RESPECT!!!! 

  Mr. Fong at Random Select for his help on the damage dampener system and for his permission
     for me to share the code - IF YOU USE YOU BETTER GIVE HIM CREDIT. RESPECT!!!!

  Ryou Win for explained how to start coding the AI with the triggers and variables that had
     to be coded.

  GM for the SF3 dizzy/stun gauge sprites for which i used as a template for the alpha storm
     dizzy/stun gauge.

  All the tutorials at the guild, infantry and infinity for all the code help.

  Davismaximus for the color separation

  Ethan Lives for some of the FX and sprites i used as bases to edit some of NASH'S moves.

  Chuchoryu at mugen guild for some sprites i used as a base to edit some of NASH'S moves.

  CallMeMrA at DeviantArt for the standing light punch sprites
 
  Chamat at DeviantArt for the taunt sprites and some sprites i used as a base to edit some of NASH'S moves.

  Armentis at mugen guild for the nash stance.

  Rolento at mugen guild for the nash stance.

  Kong for the sprites.
 
  To many people at the guild for the PAL's of NASH

  To anyone else i forgot thanks to them too.


https://sites.google.com/site/mgmurrow/

Last Edit: June 04, 2019, 03:23:03 am by MGMURROW
Re: Agent Nash by MGMURROW
#2  December 19, 2017, 12:58:29 am
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Can someone please make these pics bigger? admin? for whatever reason this is the only size i could upload

please all you PAL makers, do Agent-Nash some justice!! between Shadow-Agent and Nash, I am coming up short in the PAL department.

Enjoy and have fun

MGMURROW
Re: Agent Nash by MGMURROW
#3  December 19, 2017, 01:25:45 am
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about the images, use IMGUR.COM
it won't shrink your images, it's free and easy to use.

The ones you posted can't be fixed, you need to reupload the originals in your computer
Re: Agent Nash by MGMURROW
#4  December 19, 2017, 05:11:03 am
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Wow. Nice Charlie... But his walking anim feels kinda jumpy.
And since you said we need to ask you for sprites... Here I am. Can I, please, as a fellow Nash-Maker, use some sprites of yours?
And, since I'm fellow Nash-maker, using the same CS for him, here are the palettes of mine Nash, I hope you'll like them, even though there is not much of them. And sorry for them being PNG, don't have time right now.
;=================================
-SF Alpha 3 palettes: A-Ism 1 & 2, V-Ism 1 & 2, X-Ism 1 & 2.

-SF 5 palettes:

-Shadow: Original and Udon.

-GameBoy, GameBoy Color P1, GameBoy Color P2. Were made just for fun.

-Customs: Alt.Default, Carlos Blanka, Unnamed 1-4.

;===================================
They're free to go, just copy, paste and save them as ACT.
P.S.: dude, really. Go with Imgur.
Re: Agent Nash by MGMURROW
#5  December 19, 2017, 05:29:40 am
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That's an interesting take on Nash, that intro got me rolling haha.
Re: Agent Nash by MGMURROW
#6  December 19, 2017, 05:38:04 am
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If you time forward and light punch it can infinite.
Re: Agent Nash by MGMURROW
#7  December 19, 2017, 01:44:03 pm
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I remember you, good to see you're still around!
Re: Agent Nash by MGMURROW
#8  December 19, 2017, 03:52:06 pm
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  • Are you ready?
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Re: Agent Nash by MGMURROW
#9  December 19, 2017, 05:19:45 pm
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PeXXeR, im glad u like it! MUGEN is supposed to be fun, i try to add funny things in my characters like the hulk backbreaker sounds!! 

Trololo, sure man, i will PM you with some info because some sprites were commissioned.

Memes, I will get that fixed for the update, thanks man!

walt, thanks IMGUR got the problem fixed!

Snakebyte, thanks Buddy,  :bjugoi:

drewski90, i worked on the Capcom Fighting All Stars with Nestor for years, we posted here on our progress but when i had a HDD crash and lost about 14 complete characters for the project i was heartbroken to say the least. here is what was lost:

CABLE - FULL RECOVERY(I HAD HIM IN MY MAME CABINET)
STRIDER - PRETTY MUCH COMPLETE RECOVERY
ALEX - COMPLETE RECOVERY
C VIPER - GONE
HULK - GONE
SHADOWLADY - GONE
RYU - GONE
CHUN LI - GONE
CAPTAIN COMMANDO - GONE
THOR - GONE
DEADPOOL - GONE
BATSU - GONE
SETH - GONE
IBUKI - GONE

I never left just mostly communicated with everyone through PM's for any help/questions i had/needed

REQUEST: can anyone help me out with a Big Portrait please??

update and fixes coming soon

MGMURROW   





Re: Agent Nash by MGMURROW
#10  December 19, 2017, 05:41:13 pm
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Thanks a lot, man.
And what help exactly do you need with big portraits? If you need ports of Nash SFV-like, then I'm sharing a couple I have.

That's Imgur, so the portraits are free to go. Just download them- and put them in the char, the index is safe.
Re: Agent Nash by MGMURROW
#11  December 19, 2017, 06:29:09 pm
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MY CREATIONS ARE NOT OPEN SOURCE!! I PUT A LOT OF TIME AND EFFORT INTO CREATING AND EDITING A LOT
OF THE SPRITE WORK, ALSO SOME SPRITE WORKS ARE COMMISSIONS FROM OTHERS. I AM ALWAYS WILLING TO
HELP OTHERS IN ANY WAY I CAN, SO PLEASE JUST ASK.

Right... It's almost 2018, nobody gives a damn about Open/Close source anymore.
Re: Agent Nash by MGMURROW
#12  December 19, 2017, 06:48:30 pm
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Some of us do...
Re: Agent Nash by MGMURROW
#13  December 19, 2017, 06:53:47 pm
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  • Oh look, I changed this thing.
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Re: Agent Nash by MGMURROW
#14  December 19, 2017, 08:08:40 pm
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  • ¡Ni p*ta ni santa! ¡Digo!
I swear there was something cool here!!
Re: Agent Nash by MGMURROW
#15  December 19, 2017, 10:09:31 pm
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Great job and yeah, it's another way of showing respect for.someone else works. I say let's keep the respect going as long as we can.
Re: Agent Nash by MGMURROW
#16  December 19, 2017, 10:42:56 pm
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Also it's kind of odd that he can do command normals with both back and forward HP, LK, and HK. MK is fine since the directions influence the attack itself depending on which direction is pressed.
Edit: Also why can he do Sonic Boom on the ground with both QCF and B+F?
Adding on to that why is B+F not a charge motion? Not a complaint just curious.
Double Edit: Why does his Launcher OTG?
Also why can he cancel specials into supers in the air yet can't do it on the ground?
Also I don't think you mention lvl 2 supers in the readme.
And his moonsault kick has another version where he does the multiple kicks that can be done if you repeat the command after doing a normal moonsault kick at the right time.
He has a  super not mentioned in the readme. His Shinkuu Tatsumaki like super.
Last Edit: December 19, 2017, 11:34:15 pm by Memes never die/Manby
Re: Agent Nash by MGMURROW
#17  December 19, 2017, 11:32:06 pm
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FeLo_Llop, hey brother, hope you and your family are doing well, can't wait to work with you again. i will be starting on C Viper again..sigh
                 still going to make your sprite work into a great character!!

Memes, about the double commands my son has always had problems with the B,F commands so i put the fireball command in as an "easy" way for him, it is also in my chun li characters released some time ago. there are also "easy" commands for the recovery rolls and the alpha counters.  But it should still be a charge move but i will check and make sure. then when SFV came out didnt they also make it a fireball motion? hell i cant remember.

the issues given in the feedback have been fixed but i will wait for more testing/feedback before i release the update

thanks to everyone and have fun!!

MGMURROW

Re: Agent Nash by MGMURROW
#18  December 19, 2017, 11:44:42 pm
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Yeah it became a fireball motion in SFV.
Re: Agent Nash by MGMURROW
#19  December 20, 2017, 01:24:20 am
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  • This big boy spitting out 250 rounds a minute!!!
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Nice to see a legend come back with an awesome release man. Just got done playing with him and he's awesome! I'll let you know if I find anything tho

lui

Re: Agent Nash by MGMURROW
#20  December 20, 2017, 02:44:45 am
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your clsn boxes are pretty bad. theyre really simple for the hurtboxes and the hitboxes have way too much priority.

also, I really feel like you slapped a bunch of stuff on here that "looks cool" but kinda bloats his moveset, he has no real playstyle so he ends up feeling like a weird edit of nash instead of feeling like a proper nash/agent.





why does he have a tatsu at all?

also why is his chain system zig-zag style?

additionally, his stance anim is pretty bad. instead of using armentis' anim, why not use callmemra/rolento's? I believe trolololo's nash has it

this nash just doesn't feel right at all.
Re: Agent Nash by MGMURROW
#21  December 20, 2017, 03:48:34 am
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Walruslui, thanks man, i gotta check out the CLNS to see whats going on, do you have any other specific moves for me to check the CLNS on? if not i will check the whole character. as for the play style, he is designed to fit with all of my other characters (i think they are all over the top with the movesets), excluding the arcade versions. hopefully someone will make a normal Nash. as for the stance, i like the "subtle" movement (i might add a small bounce though)

thanks Walruslui your feedback is much appreciated

MGMURROW
Re: Agent Nash by MGMURROW
#22  December 20, 2017, 08:01:01 am
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It's an interesting Nash right there but there's just some things I have an issue with this one since it feels like his moveset is all jumbled up to a mess. I don't know why you even gave him a Tatsumaki aside from slightly off putting animations and strange hitboxes that has priority. It.. it feels off. I'd say if you're going with the "Agent" routine then you might want to consider revamping his moveset and have a clear way of what his moveset could be rather than to slap as much cool flashy things as possible. I understand you want to make a cool and stylish Charlie, but personally it would be better if this Nash had a prominent core focusing on his playstyle and his capabilities on what he knows on combat that fits his role and lore. Hope this helps in some way.
Re: Agent Nash by MGMURROW
#23  December 20, 2017, 11:03:35 am
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Hey MGMURROW, good to see you back!

Excellent job! I am also a big fan of the the Special Ops Style!! THe best char edits in the market..

Sorry for the off topic: do you plan on updating your old Hulk? I also think he is the best Hulk for Mugen (he needed a bit of a feel of IMPACT)

Thanks
Re: Agent Nash by MGMURROW
#24  December 20, 2017, 01:24:21 pm
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PeXXeR, im glad u like it! MUGEN is supposed to be fun, i try to add funny things in my characters like the hulk backbreaker sounds!! 

Trololo, sure man, i will PM you with some info because some sprites were commissioned.

Memes, I will get that fixed for the update, thanks man!

walt, thanks IMGUR got the problem fixed!

Snakebyte, thanks Buddy,  :bjugoi:

drewski90, i worked on the Capcom Fighting All Stars with Nestor for years, we posted here on our progress but when i had a HDD crash and lost about 14 complete characters for the project i was heartbroken to say the least. here is what was lost:

CABLE - FULL RECOVERY(I HAD HIM IN MY MAME CABINET)
STRIDER - PRETTY MUCH COMPLETE RECOVERY
ALEX - COMPLETE RECOVERY
C VIPER - GONE
HULK - GONE
SHADOWLADY - GONE
RYU - GONE
CHUN LI - GONE
CAPTAIN COMMANDO - GONE
THOR - GONE
DEADPOOL - GONE
BATSU - GONE
SETH - GONE
IBUKI - GONE

I never left just mostly communicated with everyone through PM's for any help/questions i had/needed

REQUEST: can anyone help me out with a Big Portrait please??

update and fixes coming soon

MGMURROW   

This probably isn't going to help much, but I've got your Captain Commando and Ryu. Might be old versions. I can send them to you if you like.

edit: I can probably retrieve Chun-Li, too.
Re: Agent Nash by MGMURROW
#25  December 20, 2017, 06:21:38 pm
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XenoCard, hey thanks for the testing and feedback, hopefully someone will make a nice accurate Nash but my characters are meant to be exactly like they are created. my MUGEN setup is only played in coop mode with nothing but Spec Ops and very crazy characters(isabeau, master geese, neo dark chun li, etc). i hope this sheds some insight to my creations and why they are the way they are. i also released some "arcade" versions of characters and maybe Agent-Nash will get this treatment but that remains to be decided. you are the second person to comment on the CLNS, i gotta check them out ASAP!! thanks again man all of your feedback is much appreciated.

ROLEINMUGEN, thanks man, as for hulk i made a great version for the CFAS project based off of UMVC3, he was one of my favorite creations but was lost in an HDD crash. i spent around a year working on hulk and can't put into words how i felt when everything was lost. with all the new sprites i had created for him makes it hard to say if i will work on him again.

Snakebyte, thanks pal, are you talking about my releases or the characters specifically made for the CFAS project? i know Nestor had testers who may have a few characters from the project but im pretty sure 95% of the characters are gone. but if they are from the project please send them my way!!

thanks you guys for everything

MGMURROW



Re: Agent Nash by MGMURROW
#26  December 21, 2017, 12:13:51 am
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Characters made specifically for CFAS. I wasn't a tester, I just ripped them from the public MvC demo that was released in 2014 (it was moleboxed but I can crack molebox). I know that's way old but it might be better than nothing?

I'll send a PM with a link to Captain Commando and Ryu. Getting Chun Li would be a bit more work but it's doable, take a look at these two and let me know if it's worth doing.

(Also gotta agree, your Hulk was best Hulk and I'd love a new version)
Re: Agent Nash by MGMURROW
#27  December 21, 2017, 12:32:32 am
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Snakebyte, hey man, you gave me a thought of a new place to look for the CFAS characters and i found a few but not exactly who i was looking for, i found:
cable
stryder
alex
ryu
chun li
captain commando
batsu              <------------an early version
chris redfield  <------------an early version
leo                  <------------an early version
leon                <------------an early version

gotta get a hold of Nestor

thanks pal

MGMURROW
Re: Agent Nash by MGMURROW
#28  December 21, 2017, 01:20:51 am
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Good to hear, man. Happy to help.
Re: Agent Nash by MGMURROW
#29  December 30, 2017, 07:29:37 pm
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Wow, didn't see you posted here on MFG too. ;P
Thanks for another great job MGMURROW, welcome back!
Re: Agent Nash by MGMURROW
#30  January 01, 2018, 04:13:27 am
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  • A living Mugen dinossaur :)
  • 23 years of Mugen O_o
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Btw congrats for your AI. The Hard version made a tough match against MB-01


And happy new year, buddy.
Re: Agent Nash by MGMURROW
#31  January 05, 2018, 04:22:14 am
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This character is beauty personificated, i could not be more thankful... Keep on going.
Re: Agent Nash by MGMURROW
#32  January 09, 2018, 08:54:42 am
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Converted some palettes from Froz's CS patch for P.O.T.S' Charlie over to this character, and added a few of my own:
Spoiler, click to toggle visibilty
Copy, paste and save them as ACT for use in your MUGEN.
Re: Agent Nash by MGMURROW
#33  January 09, 2018, 05:07:09 pm
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This Nash is really fun to play around with.
Re: Agent Nash by MGMURROW
#34  January 09, 2018, 10:29:24 pm
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Re: Agent Nash by MGMURROW
#35  January 09, 2018, 11:10:07 pm
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TotalDramaXtremist, Love the Pals man. quick question exactly how do i copy and paste as an ACT file? copy the whole picture? right click on just the one i want and save? please explain the process a bit further

thanks again

MGMURROW
Re: Agent Nash by MGMURROW
#36  January 10, 2018, 12:15:11 am
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Oh also if you turn on debug mode CTRL+D then at the top left of the screen Nash has debug flood going on.
Re: Agent Nash by MGMURROW
#37  January 10, 2018, 12:19:51 am
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Memes never die/Manby, Mine is clean no debug flood at all, what version are you using? what does the debug say?

MGMURROW
Re: Agent Nash by MGMURROW
#38  January 10, 2018, 12:26:03 am
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Hmmmm I think it's probably one of those Mugen 1.1 things for me then. Some characters have that happen to them.
Re: Agent Nash by MGMURROW
#39  January 10, 2018, 12:29:56 am
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probably an outdated trigger or something, i will look into it and see if i can correct it.

thanks Memes

MGMURROW
Re: Agent Nash by MGMURROW
#40  January 10, 2018, 04:51:18 am
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TotalDramaXtremist, Love the Pals man. quick question exactly how do i copy and paste as an ACT file? copy the whole picture? right click on just the one i want and save? please explain the process a bit further

thanks again

MGMURROW
Right click, "Save as", and change the file extension to .act. If that doesn't work, save the PNGs, and open the palettes using Fighter Factory, and save the .act files from there.
Re: Agent Nash by MGMURROW
#41  January 11, 2018, 03:16:31 am
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this is one tight character!!
Re: Agent Nash by MGMURROW
#42  June 04, 2019, 03:07:26 am
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UPDATE - Happy 3rd BIRTHDAY ROXY BABY     
6/ 3/ 2019
-Fixed Light Punch Infinite
-Fixed p2 dizzy gauge
-Added projectile hit sounds to bullet clear
-Added flames to Crossfire Blitz
-Revamped the CLNS
-Fixed some Pals colors
-Added some news Pals
-Removed a NoHitBy from the Tragedy Assault Landing
-Added shocked FX to Tragedy Assault/Shoulder Cannon/Misogi
-Fixed smoke and flames destroyself in Crossfire Blitz
-Added PalFX to Crossfire Blitz
-Fixed Debug flood in Take No Prisoners
-Scaled the DANGER text & repositioned p2 side
-Added Danger Sound
-Added Advancing Guard Sound and Text
-Fixed Bug where Couldn't be dizzied by anyone but Strider
-Added NotHitBy and Removed PlayerPush from P2 Alpha Counter Hit State
-Added PalFX to Super Moves

Please test and report any errors

thanks and have fun

MGMURROW