So, I'm currently making a Dr. Mario. The sprites he uses are from the Smash Bros. Fangame, Super Smash Brothers Crusade. He going to use four buttons. (Basically KFM's layout) Right now, he has 5 Specials and 1 Hyper completed so far.Feedback on how it looks so far is welcome.
That low kick at 1:35 looks like it could infinite into itself. Or at the very least lead into dumb damage. Definitely should look into that immediately to give it more push back. Also, I feel that air dodging should only be allowed to be used once in the air. I know in SSBB and onward, you can air dodge multiple times in the air, but that's a completely different environment than the vastly more enclosed type MUGEN normally sets itself in.
Nep Heart said, September 24, 2018, 09:43:50 pm That low kick at 1:35 looks like it could infinite into itself. Or at the very least lead into dumb damage. Definitely should look into that immediately to give it more push back. I forgot to mention that this was pre-recorded footage. I've already looked into it, and it's now fixed.Nep Heart said, September 24, 2018, 09:43:50 pm Also, I feel that air dodging should only be allowed to be used once in the air. I know in SSBB and onward, you can air dodge multiple times in the air, but that's a completely different environment than the vastly more enclosed type MUGEN normally sets itself in. I'll be able to change that. Thanks for the feedback.
I'd prefer it if the 'The winner is' victory pose cancelled out the background music. I feel like it'd have more impact that way.
CoffeeFlavoredMilk said, September 29, 2018, 08:26:31 pmI'd prefer it if the 'The winner is' victory pose cancelled out the background music. I feel like it'd have more impact that way.Don't worry. That's fixed now.