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SHADEs of Manhattan 3: City of Chaos (Demo/Beta) (Read 17289 times)

Started by Sean Altly, March 16, 2019, 04:42:09 am
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SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#1  March 16, 2019, 04:42:09 am
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SHADEs of Manhattan 3: City of Chao (Demo/Beta)

This early beta features:

11 Playable Characters (including characters new to SHADEs: Castle, Dark Nation, and The Monolith)
Spoiler, click to toggle visibilty
11 stages (a mix of stages from SHADEs 1 and 2 and a couple of new ones, one edited from a NeoGouki stage and the other full-credit to The Unlimited since I didn't change much)
A new 4-button fighting system with new and altered mechanics
Challenging adaptive AI for all characters coded by Kamekaze
An in-game movelist system coded by Kamekaze (press D+Start to activate)
Standard text intros for arcade mode for each character and a default ending that teases the full-game
Arcade, Versus, Survival, Training and Watch mode
Music by CVSNB, Vo Williams, Run The Jewels, and more

SCREENSHOTS (MORE IN SPOILER)





Spoiler, click to toggle visibilty

NOTES

-Sorry the new stages are just a Mall Mayhem edit and The Unlimited's Crime Alley stage, I think I may have tapped all the resources for city/NYC based stages that fit the CPS2 style. If anyone has any other ideas or suggestions hit me up. I just wish I could draw my own stages honestly.

-The screenpack so far isn't necessarily final, I'm not the best graphic design person so some of it's pretty rough around the edges. It's basically just me and Kamekaze building off of SHADEs 2 code and resources which is why it's slow-going and some of the stuff seems recycled.

-The AI is brutal, I recommend playing at 1-3 until you're used to the new gameplay style.

-Please give feedback, Kamekaze and I will be looking forward to it

DOWNLOAD: https://www.sendspace.com/file/tpo3t8
PATCH: https://drive.google.com/open?id=1zP5JBrBQBM1fHqGrNM6GUWaMltgJjgfM

Full Credits coming soon, but big credit to:

Literally everyone credited in SHADEs 2
Kamekaze for not just coding the AI and movelist system, but for implementing a lot of great gameplay ideas for each individual character
NeoGouki and The Unlimited for the new stages
IronFistClown (@IronFistClown on Twitter, he's open for commissions) for the new Ready/Fight/KO graphics

Download Last Bout now!
Last Edit: March 23, 2019, 05:20:21 am by Sean Altly
Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#2  March 16, 2019, 05:44:53 am
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Awesome release!!! I have always been a big fan of the series.    :yaoming:
Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#3  March 16, 2019, 07:46:23 am
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Once I download this, i'm going to host it on either my Mediafire or my MEGA, hopefully that's alright with you Sean?
Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#4  March 16, 2019, 07:48:48 am
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Once I download this, i'm going to host it on either my Mediafire or my MEGA, hopefully that's alright with you Sean?

Yeah man, just keep updating it when new releases and patches come out

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Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#5  March 16, 2019, 08:45:32 am
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Last Edit: March 16, 2019, 09:01:33 am by R565
Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#6  March 16, 2019, 12:04:06 pm
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Given how I'm about to patch the game I'm not sure if mirrors are that great of an idea lol

Also there's a lot of new things here so here's a FAQ

Q: Why do I glow in the air when I get hit
A: If you glow blue that means you can't get hit until after you land, pressing any button will make you glow orange showing that you're attacking. It's very crucial to learn when you should and shouldn't give up that invulnerability. Hit stun can run out in a number of ways and this tells both players that your hitstun has run out.

Q: I did lvl 2 at the beginning of the round and I got power back, is that a bug?
A: What you see is called first attack meter bonus, as long as you get the first hit you are rewarded with enough meter for one ex attack

Q: Why does it seem like I can get up faster after being knocked down at times
A: There are 3 kinds of knock downs in this game. The first is the soft knock down which if you press any button you will immediately be able to get up, this is commonly seen on attacks where you bounce at least once on the ground or if a non special but sometime even special attack knocks you down. The second is the mid-knock down, this i seen when you're sliding on the ground or if you get hit into the wall and slowly fall down it. You are forced to wait a certain amount of time before getting up automatically. The last one is the heavy knock down seen when you hit with certain air heavy attacks. This absolute state has the most waiting time because you or the opponent can use an on the ground attack if you have one to deal more damage or even relaunch for an extended combo.

Q:Why does one air heavy attack seemingly knockdown faster than the other?

A: Each character has at least one attack that will hard knock down in the air. It is commonly seen as an air combo ender and it leads to the hard knock down discussed above. The other leads to a soft knock down but using it in the right spot will allows you to continue your combo if you land first so timing is absolutely crucial.

Q: In training mode sometimes I get this training UI and other times I don't, why is that?
A: Do not skip the intro to ensure it shows up.
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Last Edit: March 16, 2019, 01:12:53 pm by Kamekaze
Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#7  March 16, 2019, 01:29:44 pm
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Last Edit: March 18, 2019, 09:27:55 pm by Kamekaze
Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#8  March 16, 2019, 02:36:31 pm
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Nice to see you're back into the swing of things, Sean.
Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#9  March 16, 2019, 05:17:51 pm
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Damn, I kinda figured if things break Kaze would fix things lickily split. NVM about me updating but the base game should have different sites to download from since for me and some people sendspace takes FOREVER to download. That was the reason why I wanted to have it up at a different spot, since not everybody can download it at a decent speed at the same site.
Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#10  March 16, 2019, 06:38:06 pm
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Well the patcher exists to help with that but it's fine either way
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Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#11  March 16, 2019, 08:10:10 pm
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Well the patcher exists to help with that but it's fine either way

Yeah Kaze, I know about downloading the patcher but i'm just saying about the base game. If it's still going to be on sendspace, I can at least give another place to download it from. We just need to let people know to download the patcher as well so they can download updates as you work alongside Sean.

Anyway, I absolutely love the new style of play this game offers! It helps to make it more balanced as it even gives some lower tiered fighters some much needed help. But seriously Kaze, with your knowledge you can give some of these guys trying to make fighting games some balancing guidance on a few of these games.

Edit: After playing with my main for a little bit, (Exile, cause FClass knows) the new universal changes feel real damn solid. Everything feels like a hybrid of SNK with some Capcom elements, along with a few other mechanics sprinkled in there.
Last Edit: March 16, 2019, 08:41:11 pm by R565
Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#12  March 16, 2019, 08:43:13 pm
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Exile is very strong now lol. Comboing into stance stuff is really good
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Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#13  March 16, 2019, 09:27:08 pm
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Exile is very strong now lol. Comboing into stance stuff is really good

Yeah, he was a sleeper in two, but now he's beastly. Has a bunch more mixup options now and of course learning to combo into stance is a great tool to trick others. I think FClass will like some of the things Laurel got as well, cause he's fun to play with but was a nightmare to try to get things started.
Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#14  March 16, 2019, 11:57:10 pm
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I think Castle's EX assault shell is resetting damage scaling. I tried to see how many times I could combo into itself and I noticed each loop was doing the exact same damage instead of scaling. Also in training mode the damage counter would reset but the combo counter was still going and the character was still in hit stun. I looped it 5 times and since it wasn't scaling it was over 1000 damage since each loop did roughly 200 then reset. The loop was LP LP HP EX AS.

EDIT: Also Zenith has an air infinite with his dive kick and monolith gets jump looped pretty easily.

EDIT2: Also I don't want my post to come off as negative. I am having a lot of fun just messing with the characters. I stayed up til like 5 AM last night just goofing around with Sabotage and Castle.
Last Edit: March 17, 2019, 12:36:07 am by tomohawkjoe
Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#15  March 17, 2019, 01:27:42 am
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No negativity taken here man, we def appreciate the feedback no matter what. I'm glad you're enjoying it!

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Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#16  March 17, 2019, 01:57:43 am
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I think Castle's EX assault shell is resetting damage scaling. I tried to see how many times I could combo into itself and I noticed each loop was doing the exact same damage instead of scaling. Also in training mode the damage counter would reset but the combo counter was still going and the character was still in hit stun. I looped it 5 times and since it wasn't scaling it was over 1000 damage since each loop did roughly 200 then reset. The loop was LP LP HP EX AS.

EDIT: Also Zenith has an air infinite with his dive kick and monolith gets jump looped pretty easily.

EDIT2: Also I don't want my post to come off as negative. I am having a lot of fun just messing with the characters. I stayed up til like 5 AM last night just goofing around with Sabotage and Castle.

I'll take a look, what's the notation for the dive kick infinite? aka whats the combo you did? The monolith thing was expected tbh but i'll more than likely make adjustments for that. The combo scaling makes it pretty worthless to keep doing so it's not THAT much of a problem but its still a problem nonetheless.
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Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#17  March 17, 2019, 03:46:47 am
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Zenith Infi is putting opponent in launch state in corner then doing Jump LK x LK Dive kick


Also It seems I was wrong on castle. It might not be the EX but maybe his HP. You can see the damage counter reset after he hits with HP.
Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#18  March 17, 2019, 04:00:42 am
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Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#19  March 17, 2019, 04:57:05 am
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Zenith Infi is putting opponent in launch state in corner then doing Jump LK x LK Dive kick
[youtube]https://youtu.be/LlJ4h-_dXqU[/youtube]

Also It seems I was wrong on castle. It might not be the EX but maybe his HP. You can see the damage counter reset after he hits with HP.
[youtube]https://youtu.be/_5JK5W37K0Q[/youtube]
alright fixed, thanks for the find.

edit: see the patcher link above for the fixes. Apply the patch and all bugs should be fixed. Although the combo on monolith thing is not fixed atm.
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Last Edit: March 17, 2019, 05:03:02 am by Kamekaze
Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#20  March 20, 2019, 05:26:58 am
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Not sure if this is the right place for it, but I streamed it so you can catch some more bugs and things need to be fixed.
Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#21  March 20, 2019, 10:17:54 am
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I dont know where can ask that, but what hapened with the omega Kane Project to be posponed? the char was not released and no new super or DM, right.
Also, the game is amacing
Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#22  March 20, 2019, 01:00:49 pm
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I dont know where can ask that, but what hapened with the omega Kane Project to be posponed? the char was not released and no new super or DM, right.
Also, the game is amacing

Hes gonna be the boss here. I'm not sure about standalone things though so @sean altly: should be able to answer that

[youtube]oP0MijoMSZQ[/youtube]

Not sure if this is the right place for it, but I streamed it so you can catch some more bugs and things need to be fixed.

The good news is I've fixed all of this, the patcher has the updated files.
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Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#23  March 20, 2019, 03:43:59 pm
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Who is gonna be the boss, omega Kane? i thougt the new boss was oxidian
Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#24  March 20, 2019, 04:29:32 pm
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Oh wait you mean that guy. Yeah I don't know what the plans are for him. Yeah obsidian is the planned final boss of s3
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Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#25  March 20, 2019, 06:09:52 pm
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Omega Kane was going to be the final boss of SHADEs 2.5 but I never finished it. There seems to be some interest in him though so I may release him as a standalone character. Within the story of this game Kane is actually weaker than before, which is why he teams up with Obsydian.

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Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#26  March 20, 2019, 06:52:11 pm
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I plan on doing this for every char in the demo. Just explaining what can and cant be done and what to do when etc etc. The first is Sabotage.
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Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#27  March 20, 2019, 07:48:18 pm
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Yup, I can't wait to see what Exile and Laurel can do in this demo. Really glad you are doing this Kaze.
Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#28  March 20, 2019, 09:01:05 pm
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Oh man, Sean... you've made me a Happy man, totally going to do some Gameplays about it. Thanks.
Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#29  March 21, 2019, 03:41:41 am
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Wow, i like that arcade run, i wait for the others to come. Congratulations for the game, is any place where i can still download the shades 1 or 2 games?.
Wow, really? Omega Kane was someone i really liked to see, the idea of Kane having this power is great, tankyou so much Sean.
Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#30  March 21, 2019, 04:09:18 am
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They're both still available on my MFG Network site, but I should warn you that SOM1 is Moleboxed, so it's kind of a pain to use and may set off your antivirus (it's clean but some won't even allow it to be opened).

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Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#31  March 21, 2019, 03:22:29 pm
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Continuing with the series of me explaining each char while using them is Snow, the balanced charge char who trades in long combos for overall type coverage against the cast!
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Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#32  March 21, 2019, 06:12:47 pm
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It's the 1st time I play one of the Shades. The previous two versions went unnoticed for me.
First of all I want to tell you that it makes me very happy that they manage to "finalize" a version. In the small world mugen, there are very few projects that come to fruition, and more you have so much original production.
Congratulations from me.

The characters that have seemed most successful are Monolith, Dark Nation, Det. Laurel, and Castle.
Det. Laurel, has a very good design, according to his idea, and very maneuverable. I loved using it, without doubt one of the best characters, if not the best (in terms of design / gameplay / originality).
Castle, is very well animated, although I think he has a moveset too complete ... he would leave the more tank movements and holds, and remove the more agile.
Snow has good intentions but it shows too much the amount he owes to Robert Garcia. Personally I think there were better FX to use in the optic blast. I also thought it was one of the funniest characters to use.
Exile, you have a good idea, although I think that changing the stand pose would notice much less the relationship with Oni (Rage of the Dragons).

The stages I liked most and I think they have taken good advantage of the resources of different games. Only in the stage of Monolith I think it would have been better something more proper than using the stage of Kain (Mark of th Wolves) without more.

The gameplay in general is quickly assimilable and very nice for those who are familiar with the CVS style.

Congratulations once again, and I hope you have future versions.
Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#33  March 22, 2019, 01:56:25 pm
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Wow! SHADEs is out, omg! The beta is really cool from what I've tried out.
Laurel is my favourite character, no doubt. The update to Wyldestar, Zenith and Sabotage is very noticable, and I love everything you have done. The stages are very well created, and the soundtrack is crisp.

Can't wait to see more coming, and enjoying playing more of this beta.
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Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#34  March 22, 2019, 02:30:11 pm
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Did some test matches with a friend.

- Sabotage's super ground pound will freeze the game up if it kills, for about 10 seconds or so.

- Kane Kelly's super where he calls out his stand whiffs before the stand hits and he does the force field thing if you confirm into it

- Adamas super that ends with the throw does way too little damage.

- Zenith's caltrops are too hard to see on a majority of the stages

- Dark Nation's shun goku satsu super, at one point, played out the entire animation even though it had whiffed. So my friends just blocked the whole thing while the animation played out, but idk if this is intentional.

- Going into Exile's stance change allow you to perfrom his dp with forward and a button, I suspect cause it counts the stance change as you charging. Doing another attack disallows you from doing this.

Have to agree that Castle just seems too mobile with the Fortify stuff, I know you guys nerfed his oki or something? He still seems so insanely good, honestly I think the armor gimmick would work better on Monolith, who by the way is extremely fun, possibly the most fun next to Kane. Me and my friend have Castle, Adamas, Snow up top. Kane and Wyldestar seem hella good too.
Last Edit: March 22, 2019, 02:33:36 pm by Umezono
Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#35  March 22, 2019, 02:47:40 pm
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Did some test matches with a friend.

- Sabotage's super ground pound will freeze the game up if it kills, for about 10 seconds or so.
That was patched out, download the patch to fix it
- Kane Kelly's super where he calls out his stand whiffs before the stand hits and he does the force field thing if you confirm into it
- ill check it out
- Adamas super that ends with the throw does way too little damage.
that was patched and fixed as well
- Zenith's caltrops are too hard to see on a majority of the stages
I'll figure out something
- Dark Nation's shun goku satsu super, at one point, played out the entire animation even though it had whiffed. So my friends just blocked the whole thing while the animation played out, but idk if this is intentional.
that was also patched out.
- Going into Exile's stance change allow you to perfrom his dp with forward and a button, I suspect cause it counts the stance change as you charging. Doing another attack disallows you from doing this.
going into stance with it changes it to QCF instead of charge. what happened was you went into stance and probably got QCF
Have to agree that Castle just seems too mobile with the Fortify stuff, I know you guys nerfed his oki or something? He still seems so insanely good, honestly I think the armor gimmick would work better on Monolith, who by the way is extremely fun, possibly the most fun next to Kane. Me and my friend have Castle, Adamas, Snow up top. Kane and Wyldestar seem hella good too.

So what you want to do to stop him is mash lights, when he starts up to do most anything. While his armor does seem good you have to remember the double edged sword of multhihit moves being a major issue for people who have it. Also jumping stops a lot of his nonsense as now the opponent has to guess when to use his anti-air grab which if you call out you can blow all of his armor away and probably deal major damage. Trust me his armor is more a mind game than an actual issue the more you play against him.

Wyldestar falls under the same camp of her offense being more mental than physical, a lot of what she does can be beaten by jumping or rolling which is why she can punish both if she calls it out but if she fails to she can lose both neutral and the match absurdly quickly. The AI is completely aware of that so it tries to play up her strengths as much as possible so you don't think about it. But yeah download the patch, install it and a lot of what you saw as issues are immediately fixed.

Anyway, heres Adamas
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Last Edit: March 22, 2019, 02:53:22 pm by Kamekaze
Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#36  March 22, 2019, 10:21:06 pm
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When I get home from work I'll make sure to put the patch link in the first post so it doesn't happen again, my bad.

Also these videos are extremely helpful, they're even making ME better at the game, lol.

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Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#37  March 23, 2019, 11:09:15 am
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Barely check the forums these days but I'll definitely take the opportunity to try this out.

Glad to know you're still doing it and seem to be doing well Sean.
Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#38  March 23, 2019, 04:32:16 pm
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It's time for some law and order
Gun play and managing bullets is the name of the game but he's got plenty to hold you over in between reloads.

Edit: Had to fix an issue with Exile, please download the patch

Edit Edit: two for one day
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Last Edit: March 23, 2019, 10:57:21 pm by Kamekaze
Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#39  March 25, 2019, 03:57:30 pm
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bump but heres the tormented terror himself Exile

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Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#40  March 25, 2019, 06:51:52 pm
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Love how people are getting on the forum and helping with finding stuff. Then again Kaze really is on top of getting stuff fixed for balance.
Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#41  March 26, 2019, 05:20:33 pm
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It's party time, all the time for this gal Wyldstar's happy go lucky attitude is a huge problem for the entire roster.

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Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#42  March 26, 2019, 06:39:06 pm
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It's party time, all the time for this gal Wyldstar's happy go lucky attitude is a huge problem for the entire roster.


She is basically this Game's Sakura, a very annoying and fast small target that throws Fireballs, a very good character for distant combats.
Last Edit: March 26, 2019, 06:43:43 pm by AVPboy
Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#43  March 27, 2019, 02:14:48 pm
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Wow, shades 3! i was expecting this game, downloading.
Did eard well? Kane's true power Will be released? i can't wait to see him as a standalone character
Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#44  March 27, 2019, 05:39:08 pm
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Wow, shades 3! i was expecting this game, downloading.
Did eard well? Kane's true power Will be released? i can't wait to see him as a standalone character

Eh, plot wise no. Stand alone character wise, not sure if that will happen either. But what is happening is today's video on Zenith! From the shadows into the streets, Zenith arrives with very fast movement and a lot of options to keep the opponent on the edge of their seat! This veteran has remained largely unchanged, just a bit more refined this time around



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Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#45  March 28, 2019, 03:50:33 am
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a true mugen art, it must has taken a long time to be done like a beta.

i saw some other characters that aren't on game yet. problably you are working on details to include them for the next releasing.
Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#46  March 28, 2019, 04:36:17 pm
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a true mugen art, it must has taken a long time to be done like a beta.

i saw some other characters that aren't on game yet. problably you are working on details to include them for the next releasing.
If you mean the ending with Byrne yeah he's not here yet otherwise everyone who was shown is very much playable

That being said it's time to talk about the Castle in the room.
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Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#47  March 28, 2019, 10:11:28 pm
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a true mugen art, it must has taken a long time to be done like a beta.

i saw some other characters that aren't on game yet. problably you are working on details to include them for the next releasing.
If you mean the ending with Byrne yeah he's not here yet otherwise everyone who was shown is very much playable

That being said it's time to talk about the Castle in the room.


Holy Guacamole... my main got his proper Gameplay on your Hands.
Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#48  March 29, 2019, 06:51:54 pm
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Yeah he was one of my faster runs too tbh. But enough about that it's time for the nation of darkness to emerge from the shadows. This video had to be edited a bit due to length and other weird issues that one managed to still make it in.

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Re: SHADEs of Manhattan 3: City of Chaos (Demo/Beta)
#49  March 30, 2019, 03:27:50 pm
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We've come to the end of this mini-series for now so let's get into the subboss and last character Monolith.

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