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Poison Ivy (Read 16104 times)

Started by Harbinger, September 16, 2018, 03:11:00 am
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Re: Poison Ivy
#21  September 24, 2018, 06:13:04 pm
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- She can't really do anything during a back dash, not even jump out of it.

-You're not supposed to. The only game I can think of where you can do something during a back dash is KoF. I suppose in the more recent MvC games, you can jump out of it? I'll have to confirm, but back dashes are solely meant as evasive maneuvers. It's actually the one good mobility tool she has atm. I suppose it may last a bit too long for certain tastes. Though I feel it to be ok.

So, I apologize for not testing this and going off of memory. In most games FGs, you can't do anything during a backdash, though Toni was right. In the VS style, they can jump and attack during a backdash. I had to boot up the old PS3 with MvC2 to confirm. One more thing of note, she can't crouch during her forward dash. This allows dash cancels or 'wavedashing'(though that's more of a SSB/Tekken term). It's basically one of those VS mobility tools she really needs.
Re: Poison Ivy
#22  September 26, 2018, 01:13:18 am
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My wait is finally over! Thanks fellas for this awesome work on Poison Ivy. :D
Re: Poison Ivy
#23  September 26, 2018, 10:52:12 am
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Mr Giang, your edits are a disappointment. .

I checked your Dr Strange and in my opinion, you succeeded to ruin what remained of an already weak char...

And you are not helping motivate him with these kind of comments and by editing a very nice guy s char without permission....
Last Edit: September 26, 2018, 03:33:27 pm by ROLEINMUGEN
Re: Poison Ivy
#24  October 25, 2018, 04:19:57 pm
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Beautiful character ! ...I love it !

But... The link is broken ! >_<
It seems to be a problem with the website itself (zvitor.com). Maybe a simple mediafire link will solve the problem.

I hope you will fix it very soon. ...Or maybe we just have to wait for the "what's left". ;)
"Itami wo shiranu mono ni hontou no heiwa wa wakaran !"
Those who don't know pain don't understand true peace.
Last Edit: October 26, 2018, 12:27:48 pm by Sorwan
Re: Poison Ivy
#25  October 25, 2018, 05:02:30 pm
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Mr Giang, your edits are a disappointment. .

I checked your Dr Strange and in my opinion, you succeeded to ruin what remained of an already weak char...

And you are not helping motivate him with these kind of comments and by editing a very nice guy s char without permission....
I just saw this, seeing as the thread was bumped, but it's still a recent post relatively.

@ROLEINMUGEN: don't post like this.

lui

Re: Poison Ivy
#26  October 27, 2018, 08:59:06 am
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Mr Giang, your edits are a disappointment. .

I checked your Dr Strange and in my opinion, you succeeded to ruin what remained of an already weak char...

And you are not helping motivate him with these kind of comments and by editing a very nice guy s char without permission....

you're not helping by whining about an unrelated topic for someone who's giving honest feedback. not everything has to be nice, i've already spoken to the spriter himself and we all agree the coding is not up to par and doesn't feel fun to play with.

If you can't accept that for a character YOU DIDNT EVEN CREATE, don't bother. you'll come off as extremely sensitive and very insecure.
Re: Poison Ivy
#27  January 05, 2019, 11:06:22 pm
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Posted on the wrong topic #dumb

Happy New Year everyone

Poison Ivy Update 5.1.19


http://www.zvitor.com.br/projeto/ivy.html

zvitor said:
Thanks for feedbacks guys, and please bring more, im returning to mugen and forgot some basic stuffs, any feedback is welcome.

---Small change on how plant trap hyper works
fixed-- infinite was spore kiss to trap special, back to kiss, plant summon and so on
fixed-- make CLK faster than CMK
fixed-- fixing sounds channels
fixed-- Ivy doesn't get pushed back if she hits an opponent with her crouching punch normals
fixed-- Crouching LP is an infinite
fixed-- Crouching HP is an infinite and shouldnt be able to do it more than once. Needs to be recoverable in air
fixed-- When plant frenzy is blocked or opponent pushed away grass doesn't appear under the plants
fixed-- If someone blocks her QCB's LP or HP variations the plant kinda just stays there with a hitbox but it doesn't hit the opponent. So it just forces them to block when they try to press back while walking over it
fixed-- Blossoming Cage can be performed in the air
fixed-- Debug flood
fixed-- Super jumping shouldn't be restricted to just pressing Down > Up quickly. You should also be able to press Down > Up-Forward/Up-Back and super jump in the respective direction
fixed-- When the round ends while she is in her vine stance, it takes forever for her to finally go into her win animation.
fixed-- Crouching LP seems to be an infinite in the corner otg
fixed-- the hyper move on state 3200 simple add  triggerall = StateType != A to the command call on the cmd
fixed-- Her pain animations. Looking at her files, I realized that the problem is not exactly the images but the animation code. Instead of being in the frame that shows the strongest damage, it goes back to the starting frame, which gives a weird impression - it seems to receive no damage at all.
fixed-- Can't perform crouching attacks during forward dash.
fixed-- She has absolutely no cancels from what I can tell. So no normals >specials or supers.
fixed-- Why does crouch MK knock p2 into the air? There's no reason I can see, why this is a thing. TBH, it makes any combo involving cr.MK feel janky. It also makes cr.MK not good for spacing/pokes. Although cr.LK is a better option in general, even if cr.MK didn't oddly pop p2 up, still doesn't excuse cr.MK's oddness.
fixed-- her Vine Stance really shouldn't last indefinitely. It should just last for a few seconds if you don't do anything and she just goes back to her normal stance. In fact, if you want to add some 'mind game' like maneuvers to it, add the ability to quick cancel it yourself. Like make any punch cancel the move, instead of having the punches do the same thing as the kicks while in Vine Stance.
fixed-- the hitbox for her grab is really crappy. Since it doesn't go all the way down to the ground, it becomes impossible to grab some smaller/crouching characters.
fixed-- Vine stance - way too slow and way too much start up. Most attacks are too slow
fixed-- Needs the ability to switch sides with her current throw.
fixed-- small portrait not linked to palette
fixed to hypers only------- On stages where the ground moves up and down, many of her flowers stay static.
stand attacks cancel to launcher --- Can't chain from crouching to standing attacks and vice versa[/quote author=zvitor]
Re: Poison Ivy
#28  January 06, 2019, 12:20:45 am
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Congrats on the update~ Been quite a while since this has been released now.

Hmmm. Will you guys be adding more custom states to her (and your other characters) by any chance, I wonder?? o.o?
Re: Poison Ivy
#29  January 08, 2019, 06:29:38 pm
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Nice that you are still working on her.  :)