YesNoOk
avatar

Sailor Uranus Sprites (arcade SNES style hybrid) (Read 31632 times)

Started by rgveda99, November 20, 2013, 03:52:50 am
Share this topic:
Sailor Uranus Sprites (arcade SNES style hybrid)
#1  November 20, 2013, 03:52:50 am
  • ****
    • Philippines
    • andypetines@gmail.com

  • Online
Need both critique and feedback. Been working on this in the last 2 months. Its not easy being a perfectionist. You just don't want to finish what you've started especially knowing you its not going to look right. The walking sprites I'm not too happy about them also. I'll most likely redo them again sometime but I'd rather just move on to the other sprites like attacks, victory and lose animations.



Biggest problem I have are the straps on the shoes. They kind of limit the optical illusion to make it more eye pleasing. The company that draw them was Angel and I just hate it when they draw. Almost all of them look flat especially when I'm converting them to arcade style. I need another color for that I guess. I might as well get rid of them. I don't really think its a big deal to keep those straps but what do you guys think?
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#2  November 24, 2013, 11:40:49 am
  • ****
    • Philippines
    • andypetines@gmail.com

  • Online


I'm done with all the fall, stun, crouch, jump, recover, victory and lose animations.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#3  November 26, 2013, 06:47:51 pm
  • ****
    • Philippines
    • andypetines@gmail.com

  • Online


Standing and crouching punch done.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#4  November 26, 2013, 06:54:29 pm
  • ****
  • YERRRRRRRRRR
  • HIGHBRIDGE!
    • USA
    • Skype - DJHANNIBALROYCEUSA
    • sites.google.com/site/djhrmugen/
cant wait til the uranus world shaking sprites r done. sailor uranus was my fav next to venus
Follow me on twitter! @djhannibalroyce
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#5  November 26, 2013, 08:29:13 pm
  • ****
    • Philippines
    • andypetines@gmail.com

  • Online
Glad you like them. Just wished someone would make something other than Sakuraka style.

Anyone have Teothos sprites? Not the 3d0 one but the snes style. I just need the walking sprites.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#6  November 28, 2013, 08:21:20 am
  • ****
    • Philippines
    • andypetines@gmail.com

  • Online


Standing kicks done.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#7  November 29, 2013, 04:51:44 am
  • ****
    • Philippines
    • andypetines@gmail.com

  • Online


Blocking and crouching kicks done.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#8  December 10, 2013, 02:48:02 pm
  • ****
    • Philippines
    • andypetines@gmail.com

  • Online




Turn and punch (air) done.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#9  December 10, 2013, 03:56:39 pm
  • ******
  • [E]
    • Mexico
nice turn sprites.
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#10  December 15, 2013, 12:56:35 am
  • ****
    • Philippines
    • andypetines@gmail.com

  • Online


Jumping weak kick done.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#11  February 02, 2014, 02:49:38 am
  • ****
    • Philippines
    • andypetines@gmail.com

  • Online


Did a little frankenspriting for more aerial kicks.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#12  February 23, 2014, 01:17:12 pm
  • lets go
    • a_task@outlook.com
nice progress so far  looking good  ^^
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#13  February 23, 2014, 06:11:16 pm
  • ****
  • Hey!
    • USA
    • http://mugencoder.com/authors/view/napoleonjonamite
These look amazing. I may make a patch that uses these sprites for those who prefer arcade-style sprites over the original SNES sprites.
"Hey, your beard's so dumb, it sits on the TV and watches the couch. Haha! That's a good one, Jack!" -Si Robertson
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#14  February 23, 2014, 09:43:44 pm
  • ****
    • Philippines
    • andypetines@gmail.com

  • Online
I'll try making an update this week. Too busy procrastinating.

If only I had those walking sprites Teothos made years ago.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#15  March 01, 2014, 01:20:24 am
  • ****
    • Philippines
    • andypetines@gmail.com

  • Online
Got bad news. My netbook finally crashed.






The good news is I was able to save the last update.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#16  March 02, 2014, 04:52:02 am
  • ****
    • Philippines
    • andypetines@gmail.com

  • Online
Need critique and feedback. Do you get that KOF vibe when seeing this?



Base Sprites were made by ShinaUsagi777


sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Last Edit: March 02, 2014, 04:55:05 am by rgveda99

DW

Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#17  March 02, 2014, 08:52:45 pm
  • *****
    • USA
    • www.trinitymugen.net
Looks nice. That's a good basis to use for her, for a running animation.
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#18  March 03, 2014, 09:50:31 am
  • ****
    • Philippines
    • andypetines@gmail.com

  • Online
Looks nice. That's a good basis to use for her, for a running animation.

Thanks. I had to trim her legs a little since the original SNES sprites really skinny legs despite Mai being skinny already. And also copy how Mai's legs were shaded while still going for the SM arcade style.


sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#19  March 12, 2014, 02:19:29 pm
  • ****
    • Philippines
    • andypetines@gmail.com

  • Online
This was tough even with Shinausagi's help. Mixing Vice and Mai's running leg animation is a bad thing as it makes the running animation look choppy so instead of having 6 frames of animation I had to add 2 more. I'm never gonna mix and match running frames again.

I could have gone with Yung Mie's  running animation with only 3 frames but I want to have my Uranus sprites to have that King of Fighters flair. I don't want any akward looking or average poses.

This is just a preview and not final yet.

As you can see I misaligned one sprite frame.

Will work on the skirt a little more as it needs to follow the flow of the leg that's flexed.

I'm kind of thinking making the upper body move just a little but Vice or Mai don't need one. What do you guys think?
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.

DW

Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#20  March 12, 2014, 06:04:52 pm
  • *****
    • USA
    • www.trinitymugen.net
Giving her upper body some movement would be nice, as it looks too static right now, compared to her lower body. Since the upper body is mainly based on Mature's run, I'd look to her's for reference. The lower body is good to go. I also want to note that you have some pixel flicker on the blue base of her gloves between some of the frames.
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#21  March 23, 2014, 12:34:06 am
  • ****
    • Philippines
    • andypetines@gmail.com

  • Online
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#22  April 19, 2014, 03:12:23 am
  • **
    • Mexico
    • neocargalpha.deviantart.com/
looking good :)
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#23  May 10, 2014, 11:31:48 am
  • ****
    • Philippines
    • andypetines@gmail.com

  • Online
Something is still not right.




Edit:
Made a new one.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Last Edit: May 10, 2014, 04:55:30 pm by rgveda99
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#24  June 08, 2014, 11:57:18 am
  • ****
    • Philippines
    • andypetines@gmail.com

  • Online
Decided to bump this again after seeing this.

https://www.youtube.com/watch?v=SlmtglWX5R4

Didn't know the game was somewhat popular next to TMNT. I hope the game makes it in EVO.

Working on a move from Guy. I wasn't satisfied with frankenspriting since I know I can do better.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.

DW

Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#25  June 10, 2014, 05:27:30 pm
  • *****
    • USA
    • www.trinitymugen.net
Her legs look a tad bit longer than they should be for that kick. Though other than that, it looks good. Nice work.
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#26  July 18, 2018, 12:16:44 pm
  • ****
    • Philippines
    • andypetines@gmail.com

  • Online
Finally got back into spriting again. Got to overcome my INFP artist's block thanks to the superbetter app.

Here's just a frame of Uranus having her very own anti-air which I based off of Gallon's Climb Razor.





Not perfect in my eyes but I learned not to be too hypercritical and just get things moving. I even feel like editing one of Ray's moves.


Decided to bump this again after seeing this.

https://www.youtube.com/watch?v=SlmtglWX5R4

Didn't know the game was somewhat popular next to TMNT. I hope the game makes it in EVO.

Dream come true. Sailormoon S makes it to Animevo.

Edit:

Did one more final edit to make her legs look more organic and her posture more natural.


sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Last Edit: July 19, 2018, 03:27:53 pm by rgveda99
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#27  July 24, 2018, 09:20:32 am
  • ****
    • Philippines
    • andypetines@gmail.com

  • Online
2 down three to go.

sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#28  July 25, 2018, 12:33:25 pm
  • ****
    • Philippines
    • andypetines@gmail.com

  • Online


3rd frame done. :)
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#29  July 26, 2018, 09:44:02 am
  • ****
    • Philippines
    • andypetines@gmail.com

  • Online
Second to the last one.  ;)

sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#30  July 30, 2018, 10:45:40 am
  • ****
    • Philippines
    • andypetines@gmail.com

  • Online

Strange that its been years since I've worked on this. Was always scared to try something new using other characters as base sprite and now I'll be working with more King of Fighters characters.  :hyo:



This will be the last one I'll be using a Fighter's History character as base sprite.


I also listen to Kpop when doing my sprite work.  :drummer:
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#31  August 01, 2018, 06:40:58 pm
  • ****
    • Philippines
    • andypetines@gmail.com

  • Online
Jumping strong punch done.  ;)

sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#32  August 02, 2018, 06:21:35 am
  • **
Not into Sailor Moon, like at all.
Where's your tattoo? Somebody give this man a contributor medal, now.
:muttrox: :muttrox:
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#33  August 02, 2018, 06:04:18 pm
  • ****
    • Philippines
    • andypetines@gmail.com

  • Online
Not into Sailor Moon, like at all.
Where's your tattoo? Somebody give this man a contributor medal, now.
:muttrox: :muttrox:

Thanks. I forgotten to ask for one.  :bjugoi:


Here's her new jumping weak punch.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#34  August 10, 2018, 06:24:24 am
  • ****
    • Philippines
    • andypetines@gmail.com

  • Online
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#35  August 10, 2018, 06:39:55 am
  • avatar
    • Malaysia
Nice Job ! Looking forward =)