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Spritesheet Expansion Thread (Read 1576600 times)

Started by Graphicus, September 18, 2011, 07:17:56 am
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Re: Spritesheet Expansion Thread
#641  March 11, 2017, 10:04:22 am
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Good Stuff Paz! I'll have to throw some of those Ryu sprites in mine.
vVv Ryuko718 Updated 10/31/22 vVv
Re: Spritesheet Expansion Thread
#642  March 13, 2017, 07:46:14 am
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SF3 Ken Intro, also edited from an anim by Sheng Long:



Oh god..... THAT animation still exists? Forgot about that one. I thought I replaced it with much better frames... Well, at least in the SFA3 version.
That one you have there should actually be Ken's I think... Ryu should actually be more relaxed about handing out his fist.
http://gcnmario.free.fr/mugen/aryu0.gif
Like this ^
Though I can check if I have a red headband version of that frame, which I probably should.

EDIT: I do, and here it is, if you want it.


AND for any one interested, here's the Ken variant in Alpha style.

"You must defeat my flaming
dragon punch to stand a chance."
Last Edit: March 13, 2017, 08:13:38 am by Sheng Long
Re: Spritesheet Expansion Thread
#643  March 14, 2017, 12:38:59 am
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pixelgerm started these sketch animations and sabockee completed them, ryu's short/light standing punch SFV, these are the important
sprites. the rest to complete the animation are already in ryu.



not real time flow, so you can see the other required sprites

Re: Spritesheet Expansion Thread
#644  March 14, 2017, 01:39:44 am
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You really might want to widen the arms on both of them by a bit, its skinny for Alpha.

Other than that, I'll add it in at a later point. Thanks.

EDIT: Nevermind, disregard the first line of this.
This is a generic forum signature.
Last Edit: March 14, 2017, 02:20:46 am by Paz Hatter
Re: Spritesheet Expansion Thread
#645  March 14, 2017, 02:17:41 am
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WTF are you talking about, they are direct Alpha edits. Their stretched out arms are taken from their light punch frames. It can't be any more SF Alpha than that.

"You must defeat my flaming
dragon punch to stand a chance."
Re: Spritesheet Expansion Thread
#646  March 16, 2017, 05:54:13 am
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Sabockee completed Pixelgerms sketch of Ryu's SFV standing hard punch. I didn't color separate this image but here it is.
If you want the color separated sprites just swipe them from my Ryu when I upload the update.



Edit* I only color separated 4 sprites cause it takes me forever, I found some in ryu
To fill the place of the sprites I didnt that's why I didnt include them
Last Edit: March 16, 2017, 06:09:54 am by Memo
Re: Spritesheet Expansion Thread
#647  March 24, 2017, 01:04:38 am
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This is a generic forum signature.
Re: Spritesheet Expansion Thread
#648  April 04, 2017, 05:50:29 am
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Re: Spritesheet Expansion Thread
#649  April 04, 2017, 06:20:44 am
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Re: Spritesheet Expansion Thread
#650  April 04, 2017, 06:57:45 am
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My bad. Thanks, Memo.
Re: Spritesheet Expansion Thread
#651  May 09, 2017, 04:15:40 pm
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Dunno if this was posted, but I do belive Tatsu made this one.
Re: Spritesheet Expansion Thread
#652  May 09, 2017, 04:18:58 pm
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Oh hey, while I'm here, I'll post what I could manage to find about Shiyo Kakuge / TATsu's sprites (since he deleted all the images from his OneDrive):


If someone has some of his stuff that I haven't already got, please tell me and I'll upload it/them here.
(And yes, I know I already posted that Nash run cycle)

Sorry, Pexxer, but this one was posted even twise.
Re: Spritesheet Expansion Thread
#653  May 09, 2017, 04:20:07 pm
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Yeah, a friend of mine found it for me, and I decided if its not posted that I should so that people can make use of it.
Re: Spritesheet Expansion Thread
#654  May 09, 2017, 06:38:21 pm
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I think you misunderstood him, he said that run animation was posted twice already.
Re: Spritesheet Expansion Thread
#655  May 09, 2017, 06:43:54 pm
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I understood him, I did not know it was posted before, thats why I posted it.
Re: Spritesheet Expansion Thread
#656  May 23, 2017, 05:00:26 pm
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hello everyone, here you are a preliminary test of a tweaked version of SFEX2 cannon.. imagine it with some kind of projectile.. :D :D

i've posted it here to see if someone more skilled than me could help in improving it.. ;) ;)



what do you think?? ;)

thanks in advance for the help. ;) ;)
Re: Spritesheet Expansion Thread
#657  May 23, 2017, 05:03:30 pm
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Oooh thats kinda neat actually. New Super? I'd call it 'Tiger Toss'
Re: Spritesheet Expansion Thread
#658  May 23, 2017, 05:08:40 pm
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thanks!! :) :)

no no, it's only a more accurate SFEX2 tiger storm super. ;) ;)
Re: Spritesheet Expansion Thread
#659  May 23, 2017, 05:09:30 pm
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I dig, looks kinda cool. How come you're not finishing it yourself? It looks solid so far
Re: Spritesheet Expansion Thread
#660  May 23, 2017, 05:12:20 pm
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thanks man. ;)

but i'm not so skilled like most of people here, i'd like to see what it could become if some expert takes some time on it.. :D :D