Well... this is one little step for my next phase as an author, this is a Final Boss stage... one that i will use for a character i might get myself into very soon, Wizzy made the beautiful gesture to create a song for him and the stage, the story behind this Horror will be uploaded very soon on my channel, even so... i'd like the World to use it for their own imaginative purposes too, have fun with it.This gatherment consists on this treasures of the Multiverse: - The Lantern Corps (DC) - The Infinity Gems (Marvel) - The Demon's Crests (Capcom) - The Three Sacred Treasures (SNK) - The Seven Star Pieces (Nintendo) - The Chaos Emeralds (SEGA) And of course, in the middle: - Nihilsm, main villian of the MUGEN crossover, created by me (Yeah, the guy seated in the Throne)Exploit your imagination to calculate how dangerous my character will be.THANKS to: "God, always God... and every single Human beign on the Planet, because all of you are my brothers".SPECIAL THANKS to: "Swagga Kings, since he is the only person that saw it's progress and he suggested me many details too".Compatible to: MUGEN 1.1 and (Maybe) 1.0Animated: Absurdly full of it, you can be sure about it.Behold, meet our executioner:Stage showcase (early progress):Download link:http://www.mediafire.com/file/ct9a3npgeh357p7/Sanctum.rar/filePREPARE TO WITNESS THE MIGHT OF EXISTENCE ITSELF!
drewski90 said, May 11, 2018, 09:47:42 pmthat stage looks epic, keep it up doing the epicnessI will try.BahamianKing Gaming said, May 11, 2018, 10:52:16 pmcool stage!Thanks bro.
Well done. That subtle movement and layers on the floor are perfect.By the way, the BGM it's great too.
MatreroG said, May 12, 2018, 03:03:24 amWell done. That subtle movement and layers on the floor are perfect.By the way, the BGM it's great too.Wat he said
Excellent work! I recognize the rock walls but can't seem to remember the game, maybe one of the Gradius games.
I dig the stage a lot, great work as always. "If your in the mood for doing updates" feedback:- In my opinion though, the rainbow beam bottom edges need to be more transparent so you don't see the hard edges at the bottom. If it's a sprite you made and have it showing up as a static animation so you can use the alpha transparency, just open your sprite again in photoshop or whatever you use, and go over the bottom edge with a 90% threshold black fuzzy brush. It might sound weird, but paint the bottom 10-15% of the rainbow almost completely black. The sprite will look strange almost completely blacked out towards the bottom, but once you open it in mugen and see the light shining through it, it will look normal and correct. If you know how to use the selection and gradient tools well, that would make it even easier, but a black brush works almost as good. - The shadows in the canyon walls need to be darker. You could probably get away with just adjusting the contrast on the wall sprites, maybe the brightness as well but I'd be careful adjusting it too much. Tweaking the contrast should help add more darks to the dark areas of the picture, but should keep the light/highlights in the image the same, whereas the brightness would just increase or decrease the overall brightness of the entire image.- Throne and floor sprites should be darker. They are both located at the bottom of the canyon. The canyon walls would have strong highlights and strong shadows from overhead light pouring in, but the majority of the bottom floor/inside of the canyon would be extremely void of light, especially if it was in space.
MatreroG said, May 12, 2018, 03:03:24 amWell done. That subtle movement and layers on the floor are perfect.By the way, the BGM it's great too.Thanks a bunch for that. Gotta say your work is just as remarkable, But the BGM's credit is for Wizzywhipitwonderful indeed.Vegaz_Parrelli said, May 12, 2018, 04:21:30 amMatreroG said, May 12, 2018, 03:03:24 amWell done. That subtle movement and layers on the floor are perfect.By the way, the BGM it's great too.Wat he saidWell... Thanks to you too, your stuff is pretty neat too Vegaz.ELECTR0 said, May 12, 2018, 04:30:38 amExcellent work! I recognize the rock walls but can't seem to remember the game, maybe one of the Gradius games.Good eye... even so... I am the one that has to learn a lot from you my dear friend.shulbocka said, May 12, 2018, 05:15:23 amI dig the stage a lot, great work as always. "If your in the mood for doing updates" feedback:- In my opinion though, the rainbow beam bottom edges need to be more transparent so you don't see the hard edges at the bottom. If it's a sprite you made and have it showing up as a static animation so you can use the alpha transparency, just open your sprite again in photoshop or whatever you use, and go over the bottom edge with a 90% threshold black fuzzy brush. It might sound weird, but paint the bottom 10-15% of the rainbow almost completely black. The sprite will look strange almost completely blacked out towards the bottom, but once you open it in mugen and see the light shining through it, it will look normal and correct. If you know how to use the selection and gradient tools well, that would make it even easier, but a black brush works almost as good. - The shadows in the canyon walls need to be darker. You could probably get away with just adjusting the contrast on the wall sprites, maybe the brightness as well but I'd be careful adjusting it too much. Tweaking the contrast should help add more darks to the dark areas of the picture, but should keep the light/highlights in the image the same, whereas the brightness would just increase or decrease the overall brightness of the entire image.- Throne and floor sprites should be darker. They are both located at the bottom of the canyon. The canyon walls would have strong highlights and strong shadows from overhead light pouring in, but the majority of the bottom floor/inside of the canyon would be extremely void of light, especially if it was in space.I am so happy that someone finally cares about giving me feedback, i will check those aspects for sure, alongside some other stages too.
adriano gt said, May 12, 2018, 03:07:58 pmreally, nice ideai liked a lotNo problem, have fun with it please.
I like this stage as well. Having all those gems and all float around in the bg was a nice touch. Good job.
"Playoff" DW said, May 13, 2018, 06:24:08 pmI like this stage as well. Having all those gems and all float around in the bg was a nice touch. Good job.That's why i'm here.
On that note... I'll ask this before going on; Are you willing to tweak this for 1.0? Because, it does work, but the walls don't look right and don't seem to animate. Also, the gems seem to be too close together:Spoiler, click to toggle visibilty
"Playoff" DW said, May 14, 2018, 01:47:21 amOn that note... I'll ask this before going on; Are you willing to tweak this for 1.0? Because, it does work, but the walls don't look right and don't seem to animate. Also, the gems seem to be too close together:Spoiler, click to toggle visibiltyI am still not sure about it... that's why i use the best version, since it has a lot more use, and better tools, i want to impulse progress by using that system... not that sure though.
"Playoff" DW said, May 15, 2018, 04:41:32 amNah, I'm good. Though you do you man.Well... i may do this for you, no problem, ¿Okay? Expect your update.
You don't have to do anything for me. I appreciate the thought though. I'm not sold on 1.1 and never will be, until a stable version is released. Not fond of zoom mechanics as a whole. It's cool man. If you made it for 1.1, then that's just how it is. I was just curious what were you going to do, not requesting.
"Playoff" DW said, May 15, 2018, 08:19:54 pmYou don't have to do anything for me. I appreciate the thought though. I'm not sold on 1.1 and never will be, until a stable version is released. Not fond of zoom mechanics as a whole. It's cool man. If you made it for 1.1, then that's just how it is. I was just curious what were you going to do, not requesting.All right then dude, anything you need... i shall do it.DarkWolf13 said, May 16, 2018, 03:54:56 amInteresting stage, I might will get this.All right then, have fun.