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CPS3 Broly planning topic (Read 17107 times)

Started by Rolento, October 13, 2011, 03:15:07 am
CPS3 Broly planning topic
#1  October 13, 2011, 03:15:07 am
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After having this strange cat-themed person pester me for a while, came to the conclusion that there was one DBZ character that had enough non-projectile attacks to be interesting; currently looking over his various movesets to figure out a reasonable moveset for a 6-button recreation of the fellow. Here's a really rough version of a concept moveset:

Basics:
S.mp - See "no longer jab" sample animation above. Currently planned to have some limited slide to it, can link to alternate s.mp, Eraser Shot, and close s.hk
Close S.hk - Knee strike

Command basics:
DF+hp - headbutt move; borrowed from movie 8 as the counter to Piccolo's attempt to attack from above. Short timing that it could hit, but if successful knocks the opponent up into a falling state.
DF+hk - spinning trip; followup to headbutt from movie 8. Possible wall bounce opportunity?

Specials:
Gigantic Press: forward dashing move that has Broly surrounded by Ki. Considering giving follow ups that may be able to be cancelled to rather than finishing dash:
  - Chest blast at point blank range. Think just after movie 8 transformation
  - Punt kick. Could otg.
Unnamed Dash Grab: Attempts to grab the opponent. If successful, dashes with them in hand to press against wall. Might add ability to mash for some extra damage after the collision.
Unnamed AntiAir Grab: Attempts to grab an airborne opponent, who then gets crushed into the ground if successful.
Unnamed air Power bomb: Tries to grab someone in the air to power bomb them.
Power Geyser like special: Leaping overhead strike that ends with a ki explosion at the end.
Eraser shot: Projectile. Standard stuff.

Supers:
Omega Blaster: Super Projectile. Need to see what is necessary to have it be able to be beam battle compatible with GokuZ2 and VegetaZ2 later on.
Gigantic Hammer: Close range physical super; starts off with a clothes line attempt. If successful, leads to a piledriver, jump into ground slam, into lifting and an uppercut.
Full Power Gigantic Press: Multi-hit rushing super. Think Juggernault's headcrush. Probably getting some form of autoguard.

Will edit and add/subtract things as they come up.
Last Edit: October 16, 2011, 08:54:58 pm by Rolento
Re: CPS3 Broly planning topic
#2  October 13, 2011, 09:36:26 am
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Last Edit: October 13, 2011, 08:21:00 pm by evildarklag
Re: CPS3 Broly planning topic
#3  October 13, 2011, 01:20:49 pm
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Re: CPS3 Broly planning topic
#4  October 13, 2011, 10:13:35 pm
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Evildarklag: Been a while since I booted up my SFC cart of that. Have something along those lines present in the Gigantic Hammer super move, although it might be interesting for a stand alone anti air at least.

Iced: Thank you kindly, I'll skim through that after some dinner.
Re: CPS3 Broly planning topic
#5  October 14, 2011, 07:03:24 am
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Your making a Broly now XD? I can voice it if need be..
Last Edit: October 14, 2011, 07:08:45 am by Edward Elric
Re: CPS3 Broly planning topic
#6  October 14, 2011, 10:30:46 am
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Do have any screenshots of him yet? would love to see this Broly
Re: CPS3 Broly planning topic
#7  October 14, 2011, 02:33:58 pm
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Before work so just a quick reply; added screenshot to first post from earlier, and Edward: might be needing some custom clips later. Would you by any chance have any samples of your work I could listen to?
Re: CPS3 Broly planning topic
#8  October 14, 2011, 03:10:07 pm
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Before work so just a quick reply; added screenshot to first post from earlier, and Edward: might be needing some custom clips later. Would you by any chance have any samples of your work I could listen to?
Yes Ill Pm them to you
Re: CPS3 Broly planning topic
#9  October 14, 2011, 09:07:06 pm
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Giving a listen compared to the English voice track from the 8th film and that's not too shabby at all. If I could count on your assistance for the voice later, it would be much appreciated.
Re: CPS3 Broly planning topic
#10  October 14, 2011, 09:12:10 pm
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Sure lol :P
Re: CPS3 Broly planning topic
#11  October 14, 2011, 09:46:39 pm
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Dont worry, I'll voice the screams for you Father Mignogna.
Spriting is hard.
Re: CPS3 Broly planning topic
#12  October 15, 2011, 12:09:44 am
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Re: CPS3 Broly planning topic
#13  October 15, 2011, 12:19:40 am
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That was very cool. Much better than the shit we got in budokai 3 and probably any other DBZ game after that.
Re: CPS3 Broly planning topic
#14  October 15, 2011, 12:21:46 am
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Aww shucks   ;D To be honest this isnt my best..I threw this together in less than 3 minutes..Not rehearsed.. all 1 take..and also the fact that I havent practiced this voice in months..Listening to it now I slipped into Vegeta a couple of times  o_O
Re: CPS3 Broly planning topic
#15  October 15, 2011, 12:26:30 am
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Kinda weird to hear Broly doing a Kame Hame Ha lol!
Re: CPS3 Broly planning topic
#16  October 15, 2011, 12:28:49 am
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Re: CPS3 Broly planning topic
#17  October 15, 2011, 12:29:55 am
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this is a broly test
Read this:
Spoiler, click to toggle visibilty
Re: CPS3 Broly planning topic
#18  October 15, 2011, 12:31:09 am
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Challenge accepted...Ill record it tomorrow lol
Re: CPS3 Broly planning topic
#19  October 15, 2011, 12:33:24 am
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feel free to pepper it with the inflections , laughter and grunts you deem necessary.

challenge is open to whoever else wants to join.
Re: CPS3 Broly planning topic
#20  October 15, 2011, 12:39:32 am
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Interesting.
Spriting is hard.
Re: CPS3 Broly planning topic
#21  October 15, 2011, 01:06:14 am
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Lol you got it  ;D
Re: CPS3 Broly planning topic
#22  October 15, 2011, 03:25:38 pm
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if that's the standing sprite then the pose looks unnatural. it looks like an awkwardly posed action figure. everything else looks fine
Re: CPS3 Broly planning topic
#23  October 15, 2011, 05:47:33 pm
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Re: CPS3 Broly planning topic
#24  October 15, 2011, 06:26:20 pm
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Haven't posted it anywhere yet, but the stance has been straightened up among other things currently being done. Personally thought the usual stance of arms being locked at a 90 degree angle with fists clenched all the time was a tad overdone. Also, thinking that a NGBC Shishioh/King Lion deal of alternating stances may get done.
Re: CPS3 Broly planning topic
#25  October 15, 2011, 06:29:53 pm
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Re: CPS3 Broly planning topic
#26  October 15, 2011, 06:34:51 pm
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Lol yeah that was extremely out of character for Broly XD

@Rolento Cant wait to see it!
Last Edit: October 15, 2011, 06:38:39 pm by Edward Elric
Re: CPS3 Broly planning topic
#27  October 15, 2011, 07:02:54 pm
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So you are doing a different stance. I was going to post something, but I'm sure you got it under control.
Spriting is hard.
Re: CPS3 Broly planning topic
#28  October 15, 2011, 07:04:50 pm
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a community sense in working out ideas can only make for a better more refined character diepod, share your thoughts and post your stuff, its bound to be helpful ( If not for rolento himself for any new spriter and coder that is following the thread)
Re: CPS3 Broly planning topic
#29  October 15, 2011, 08:05:42 pm
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Spriting is hard.
Re: CPS3 Broly planning topic
#30  October 15, 2011, 10:04:03 pm
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Hadn't worked out the alternate stance yet, so those sketches could still be of quite some use. Thank you kindly.

[edit] Oh yes, if anyone was wondering why I have the more neutral stance to begin with, there are also some ki effects planned as overlays not present in the initial sprite there. I also had in mind longer transitions into attacks; Broly just doesn't come across as a quick jab kind of guy.
Last Edit: October 15, 2011, 10:07:34 pm by Rolento
Re: CPS3 Broly planning topic
#31  October 15, 2011, 11:45:45 pm
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I really like Diepod's second stance there. I don't like the idea of incorporating ki effects on the neutral stance especially if your trying to mirror Balthazar's style, don't be too flashy. Having long startups to attacks would work, as long as you do some sort of super armor.
Re: CPS3 Broly planning topic
#32  October 16, 2011, 04:01:08 am
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Re: CPS3 Broly planning topic
#33  October 16, 2011, 04:08:05 am
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Wow Rolento, i didn't know you could draw lol
Re: CPS3 Broly planning topic
#34  October 16, 2011, 04:24:23 am
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a community sense in working out ideas can only make for a better more refined character diepod, share your thoughts and post your stuff, its bound to be helpful ( If not for rolento himself for any new spriter and coder that is following the thread)

Shut up Duo.
Spriting is hard.
Re: CPS3 Broly planning topic
#35  October 16, 2011, 04:25:26 am
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Duo: While I can draw just fine, those sketches were Diepod's as you can probably guess from the reply above.


Have some jab mockup. Could probably link to a hook of some sort right after the punch now that I think about it...
Last Edit: October 16, 2011, 05:53:56 am by Rolento
Re: CPS3 Broly planning topic
#36  October 16, 2011, 03:50:09 pm
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Yikes. I don't think it really works to have Broly do a right-handed straight while leaning forward with his left leg...but whatever it's your character not mine.
Re: CPS3 Broly planning topic
#37  October 16, 2011, 03:54:03 pm
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He could afford to turn his right leg left leg (brain fart)forward in that postion.It looks weird to me tbh.
Last Edit: October 16, 2011, 07:02:18 pm by LurkerSupreme
Re: CPS3 Broly planning topic
#38  October 16, 2011, 06:24:37 pm
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Gotta have the right foot pivot. Hes such a big guy he'd probably punch a bit more downward.



I would have him jab with the closer hand though.
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Re: CPS3 Broly planning topic
#39  October 16, 2011, 07:25:19 pm
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Forgot about the pivot on the back foot at the time. Will fix that leg as I clean things up. Regular jab seems a tad weak for the character; personally view the character as having more wide sweeping/arcing motions in his attacks with maybe the exceptions of simple ki shots. Suppose it will make more sense once mockups of the other basics are available in pixels and not just in my head. Hah.

[edit] Of course, I could just switch my lp and mp concepts and they work just the same. Seems to work in practice.
Last Edit: October 16, 2011, 07:42:03 pm by Rolento
Re: CPS3 Broly planning topic
#40  October 16, 2011, 09:50:53 pm
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Its your decision sir
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Re: CPS3 Broly planning topic
#41  October 16, 2011, 10:03:22 pm
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Ive always viewed Broly as more of a Zangeif/Juggernaut type.
Re: CPS3 Broly planning topic
#42  October 16, 2011, 10:07:08 pm
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Made the switch after all, as Iced did help me think of a few viable links that makes it work out better as an s.mp rather than lp. I'll need a new lp though now, hah! Added some notes to first post regarding basics. Oh yes, should also mention that looking at Sabretooth and Victor Ortega from Slammasters II for some ideas for a few things. Ortega's lightning based hook is getting added in for example.


And now your moment of zen.
Last Edit: October 17, 2011, 02:21:02 am by Rolento
Re: CPS3 Broly planning topic
#43  October 17, 2011, 05:16:02 am
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Bluestreak is amused.
Spriting is hard.
Re: CPS3 Broly planning topic
#44  October 17, 2011, 05:52:31 am
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Rofl Diepod XD
Re: CPS3 Broly planning topic
#45  October 17, 2011, 06:16:06 am
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Diepod: Bluestreak's facial expression is right, but he needs more fistpumping to go with it. On a related note, mind recording a sound byte of the following in his voice?
http://www.youtube.com/watch?v=P3ALwKeSEYs

Also, adding a pair of extra gold tones in; the gauntlets and boots feel a tad neglected in terms of shade use compared to the rest. Can get away with that a bit in the hair, but the gold shades really could use a light shade and an extra outline one.
Re: CPS3 Broly planning topic
#46  October 17, 2011, 06:23:29 am
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Wait, what?
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Re: CPS3 Broly planning topic
#47  October 17, 2011, 06:31:22 am
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What regarding the extra color tones, or the need for a voice clip of Bluestreak doing his best cartoon Bison impersonation?
Re: CPS3 Broly planning topic
#48  October 17, 2011, 06:32:46 am
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Spriting is hard.
Last Edit: October 17, 2011, 06:36:31 am by Diepod
Re: CPS3 Broly planning topic
#49  October 17, 2011, 06:43:39 am
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That was a conveniently timed request then. Hah.

Unless you can somehow read the future. If so, take another look when you have the time and see just how I wind up adding character interaction between this fellow, the rubbery person, Bluestreak, and the ninja I have yet to even mention up to this point, much less start spritework for.
Re: CPS3 Broly planning topic
#50  October 17, 2011, 06:56:34 am
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Diepod what are you using to record?
Re: CPS3 Broly planning topic
#51  October 17, 2011, 07:09:27 am
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Condenser mic and audacity, that being said I need to make some better adjustments befor recording, gains always too high.
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Re: CPS3 Broly planning topic
#52  October 17, 2011, 08:54:26 am
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May I reccomend Adobe Audition?
Re: CPS3 Broly planning topic
#53  October 17, 2011, 09:46:38 am
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Very nice topic, I'll be following it.
Looking great. :)
Re: CPS3 Broly planning topic
#54  October 17, 2011, 09:05:13 pm
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Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
Re: CPS3 Broly planning topic
#55  October 17, 2011, 09:38:33 pm
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Spriting is hard.
Re: CPS3 Broly planning topic
#56  October 17, 2011, 11:39:33 pm
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Balthazar: He has no cane and monocle, automatically making me the winner.

Curious blending of styles there; wouldn't have though to borrow from XII for something this scale. Hah.
Re: CPS3 Broly planning topic
#57  October 18, 2011, 09:30:16 am
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The monocle, hat and cane are sure to be quick adds (well wait till tonight :P) and actually I didn't really do any KOF XII borrowing;
I was copying my Goku's color usage (which is pretty much cvs; 4/5 colors max).  ;D
Re: CPS3 Broly planning topic
#58  October 18, 2011, 11:17:10 pm
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I shall call him...GentleBroly  :tipshat:

Re: CPS3 Broly planning topic
#59  October 19, 2011, 01:02:54 am
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I like it. The one-star dragon ball was a nice touch. I shall have to steal it for myself, and then proceed with Iced's constant requests to crush you. .\/.

(At least I am pretty sure he kept asking me to hurt you. It was either that or help, and I honestly keep getting them mixed up all the time.)
Re: CPS3 Broly planning topic
#60  October 19, 2011, 12:36:59 pm
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Actually, what made you decide on making a CPS3 character? Haven't you been studying/practicing cvs style all this time?
Re: CPS3 Broly planning topic
#61  October 19, 2011, 04:04:45 pm
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Can't say I actually made anything CvS style, or at least strictly using the ruleset. Studied CPS2 era work before, and working on something in the style to more effectively internalize the concepts learned. Broly could be considered something along the same lines.
Re: CPS3 Broly planning topic
#62  October 23, 2011, 04:01:12 pm
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what about hugo attacks?


Re: CPS3 Broly planning topic
#63  October 23, 2011, 05:06:39 pm
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A couple perhaps, but Hugo looks like a dumbass in most of his attacks. Broly isn't  ;P !
Re: CPS3 Broly planning topic
#64  October 23, 2011, 06:00:24 pm
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One thing about Hugo is right. He faces his enemy more than Broly stance, It wpould make him easier to ainimate if he were turned a little.
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Re: CPS3 Broly planning topic
#65  October 23, 2011, 06:38:29 pm
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Hugo does tend to come off as a tad goofy looking when he attacks; actually looks a tad sloppy if anything.

Diepod: Aside from maybe an additional transition frame or two depending, it's honestly not that difficult to transition to just about anything. I will admit that after not looking at it for a few days, it probably is a tad more stiff than I'd care for. A newer stance was never off the table, but I'd rather not completely throw this animation into the recycling bin. Wonder where I'll end up using it. Hah!
Re: CPS3 Broly planning topic
#66  October 23, 2011, 07:11:30 pm
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I suppose.

Spriting is hard.
Re: CPS3 Broly planning topic
#67  October 23, 2011, 07:21:34 pm
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Jummy ^^
Re: CPS3 Broly planning topic
#68  October 23, 2011, 08:02:18 pm
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Diepod: Based on that animation, it seems you understand exactly where I am going with this.
Re: CPS3 Broly planning topic
#69  October 23, 2011, 09:14:30 pm
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Meh. I don't think it makes sense to have Broly attack from the side like that, I think it would make sense for him to be facing him as said before.
Re: CPS3 Broly planning topic
#70  October 26, 2011, 12:56:32 am
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Well, at least it won't be for a lack of effort; deciding to go change Broly's stance overall while it's still early enough not to cause too many problems. Will end up reusing the old stance elsewhere; thinking might work for an intro/winpose if not some sort of preliminary charging pose for something else.
Re: CPS3 Broly planning topic
#71  November 06, 2011, 10:17:33 pm
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Not directly related to Broly, but I decided that I haven't made a set of lifebars in ages so I began recreating Burst Limit's set just for the hell of it. As it stands, it uses it's own custom portrait to closer match the original version, although I did take some liberties with the extra icons and bars present.


Life and power bars so far. Decided to extend the bar and actually simplify the dragon motif from the original.

Sample version with custom portrait.
Last Edit: November 07, 2011, 12:18:08 am by Rolento
Re: CPS3 Broly planning topic
#72  November 07, 2011, 01:33:46 am
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Looking good  :sugoi: and haha. Legendary Goku Puncher  ;P
Re: CPS3 Broly planning topic
#73  November 07, 2011, 05:34:17 am
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Enough for day 1.
Re: CPS3 Broly planning topic
#74  November 07, 2011, 05:45:05 am
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oh my god that looks lovely :D
Chilling
Re: CPS3 Broly planning topic
#75  November 07, 2011, 04:59:41 pm
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Shnikiro Chun Li ;_;
Re: CPS3 Broly planning topic
#76  November 07, 2011, 11:04:12 pm
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Re: CPS3 Broly planning topic
#77  November 09, 2011, 05:09:34 pm
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Power bars felt a tad too simplistic. Pity that screenpack related code within the standard engine is not complex enough to let that just be present when power is maxed out.

[edit] Well now I feel silly; I had completely forgotten that Burst Limit's power bars actually had some electric currents running through them natively! Did get around to some other stuff as well.
Last Edit: November 10, 2011, 04:14:46 am by Rolento
Re: CPS3 Broly planning topic
#78  November 11, 2011, 01:56:28 am
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If this is done in 1.0 you could use some PNG Alpha Transparency to get a decent outline on that FIGHT
Re: CPS3 Broly planning topic
#79  November 11, 2011, 04:22:05 am
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Oh, the outline has been cleaned up since that image. Had to make a minor adjustment to the placement of the win icons though due to the fact they are not adjustable by mode as I recalled after the fact. Currently still below the lifebar, although in reality I probably could easily just stick it above and at the end. Hah.
Re: CPS3 Broly planning topic
#80  December 01, 2011, 12:56:47 am
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 >:(
Spriting is hard.
Re: CPS3 Broly planning topic
#81  December 01, 2011, 01:39:42 am
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.\/.
Re: CPS3 Broly planning topic
#82  December 01, 2011, 01:55:01 am
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Geno.  >:(
Spriting is hard.
Re: CPS3 Broly planning topic
#83  December 01, 2011, 01:59:06 am
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I am a tad disappointed with that response. I was hoping that you were going to come back with a bigger >:( so I could reply with an animated gif of .\/. as the rebuttal. I was even tinkering with the webcam to perfect the dramatic zoom in effect.

Also, only recently remembered where I put the graphicsgale file I was drawing the frames in. I really need to name these files better. Now I can make some use of the ideas I sketched up, along with those just bouncing around in my head.
Re: CPS3 Broly planning topic
#84  December 01, 2011, 10:48:25 am
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Can't wait to to see it!
Re: CPS3 Broly planning topic
#85  December 02, 2011, 01:23:27 pm
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MOAR !!! WE NEED MOAR BROLY !!!!
Re: CPS3 Broly planning topic
#86  December 02, 2011, 01:56:30 pm
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Absolutely!! This Broly looks fantastic, he was always one of my favorite DBZ characters. I really like the style you chose as it's going to blend nicely with Cybaster's Vegeta, Gohan and Goku. I'm certainly looking forward to your updates!! :lugoi:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: CPS3 Broly planning topic
#87  February 06, 2012, 12:49:39 am
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Yes silly forum warning, I am well aware I have not written anything in this topic for ages.

Anyway, currently tinkering around with what should be the last adjustment to Broly's proportions before I go back to fix what exists and then continue from there. Iced thinks that his arms are a tad too much for the rest of the body, but I've been working based on official character art which seems to uniformly agree he has really goddamn huge arms; While I pulled a Capcom by exaggerating his hands a bit ala Juggernaut, I've been looking at these things for too long and probably don't have the right perspective.

<- Current proportions

Said proportions in context; he's scaled at 75% in engine.

Also, he's using 39 colors at the moment. Thinking I should just save myself a headache and simplify his color scheme down to something a bit more reasonable considering the number of frames probably needed to do this right.
Re: CPS3 Broly planning topic
#88  February 06, 2012, 01:33:48 am
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Nice to see this is still being done. I still have issues with his torso.
Spriting is hard.
Re: CPS3 Broly planning topic
#89  February 06, 2012, 01:47:39 am
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Care to elaborate a bit? I'm open to suggestions at this point; getting a tad tiresome having to readjust old frames after deciding something was off and needs to be adjusted throughout the set.
Re: CPS3 Broly planning topic
#90  February 06, 2012, 01:56:42 am
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The torso looks strangely elongated.


Imagine him naked. Body would look strange, wouldn't it?
Re: CPS3 Broly planning topic
#91  February 06, 2012, 02:55:28 am
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Spriting is hard.
Re: CPS3 Broly planning topic
#92  February 06, 2012, 06:02:24 am
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I also agree with JZ, it's like his body is a tube. Bracelets are the right length but it makes his forearms abnormally long.
Re: CPS3 Broly planning topic
#93  February 06, 2012, 09:47:44 pm
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Yep, that torso is too long for certain. Shortening it up by a few pixels to see how well that works out. Doing the same to the forearms for that matter.

Diepod: Well, that makes it clear enough. Chest reduction it is then.