http://network.mugenguild.com/kamekaze/changelog:-Vans reflect code updated-command buffer updated-AI update-combos more consistent-roll now no longer completely invul after 14f. meaning he can be thrown after-counter throw added It's been a long time since I updated him eh? Well he should feel a lot better to play with and the AI is a lot more free form and shouldn't drop much of anything anymore. So I nerfed his roll a bit so that he can be punished better. Makes it less of a get out of jail free card. he loses throw invul after a few frames but keeps the rest of it meaning he can be grabbed and punished mid roll. Counter throw just means you nor the AI can tech when a throw is used as a counter hit.