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HYPER BG provided and standardized by Fight.fx file (Read 1338 times)

Started by Mazemerald., April 03, 2019, 02:37:47 am
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HYPER BG provided and standardized by Fight.fx file
#1  April 03, 2019, 02:37:47 am
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  • Coding and Spriting pixel art.
  • Fun with 2d fighting games
HYPER BG provided and standardized by Fight.fx file



This resource is wonderful if you wish make a fullgame and standardize your chars with the same hyper background.
even the chars being made by different authors, with the same hyper bg they will look standardized.
the same can be made for the hitsparks and any fight.fx, you will spend less time with a fix animation,instead to add it one by one separatedly.

you can make different hyper background to separate any universe, kinda marvel vs capcom or dc vs snk for example.
it´s really fast and efficient, crop and past the coding and the magic happens.....

obs:  Letter F on front of anim number will indicate to system finds the resource into the fight.fx file.

EXAMPLE:

[State 3401, HYPER BG FX]
type = Explod
trigger1 = AnimElem = 2

anim = F7100 = Letter F on front of anim number will indicate to system finds the resource into the fight.fx file.
sprPriority = -12
;posType = P1
ID = 812
;scale = 0.75,0.625
removetime = 140
postype = left
bindtime = -1
facing = 1
ownpal = -1
pos = -20,-26


;HYPER BG FX CONTROLLER
[State 741, Bye HYPER BG FX]
type = RemoveExplod
trigger1 = time = 140 ;After 9 swings
ID = 812