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Capcom Vs. Snk Universe Resources board (Read 47593 times)

Started by 2Dee4ever, September 17, 2015, 03:48:02 am
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Capcom Vs. Snk Universe Resources board
#1  September 17, 2015, 03:48:02 am
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I am going over the base build of my ikemen & fixing characters one by one. If there is anything specific about a character you'd like to change or be fixed this is the time to do it. Pm me any & all bugs even if I may already know of them. I may also create a thread for character improvement, where we can discuss buffs & nerfs. Please don't wish-list suggest aka suggest something you know will be a shit-ton of work, or not really necessary & you have no plans to help at all. I have a strict policy.. You help me, I help you. If you aren't contributing, you have no say so.  If you are, I am willing to do something for you in return(char,etc) So if you aren't contributing via feedback/etc you have no need to reply here.  Any of the characters listed here, or you already know I'm working on from my videos "https://www.youtube.com/channel/UCV_LJXcc0h5aos0ipHdJL3g" need resources.

In order of importance..
1.High Res-FX(This x 1000. This is the one thing stopping me from releasing anything)
2.Fonts & Lvl3 ports
3.Pre-Fight Dialogue
Pre-fight dialogue kit
Spoiler, click to toggle visibilty

Here is the base roster. "*" on needs high-res fx. I know I may have missed some, but if you have any knowledge of these characters then you should already know.(P.S I'm not looking for "links", or so & so made this. Actually package the stuff together for "US".) This isn't only for me seeing as most of you will just extract my work anyway it wouldn't hurt to help. You get the sprites I'll do the rest simple enough.
Spoiler, click to toggle visibilty

DLC
Spoiler, click to toggle visibilty

Here are some core changes for everyone(With the exception of the few whom I have yet to finish aka most of the cvs cast)

Spoiler, click to toggle visibilty

Fonts & Level 3's Needed
Spoiler, click to toggle visibilty

Completed
Alex(Not complete, but so you get the idea. Will post link alog with character video)
Alex breakdown!
Spoiler, click to toggle visibilty

Last Edit: August 01, 2016, 02:59:41 am by TheFclass97
Re: Capcom Vs. Snk Universe Resources board
#2  September 20, 2015, 07:23:48 pm
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I'm sorry, I never check this Subforum (because I don't use IKEMEN :P). I made the fonts you needed and if you check some of the stuff I sent you, you'll find maybe one or two LvL3 Portraits that you're asking :)

http://www.mediafire.com/download/k07354qfsplr85m/

I've been working on these all day long, so, here it is. There is only one bad news. I couldn't find any image for Chen-Mao. And I have a question, you don't need new LvL3 Portraits for Kim and Chun-Li, right? Since you can use the ones Jmorphman made for them.

You can download all of them here: http://www.mediafire.com/download/ap38wwv94b27v8v/
Previews:
Spoiler, click to toggle visibilty
Last Edit: September 20, 2015, 11:33:57 pm by HadeS
Re: Capcom Vs. Snk Universe Resources board
#3  September 21, 2015, 01:09:15 am
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Thought I'd try my hand at hi-resing some of Jin's effects:



Yay, nay, go fuck myself?
Re: Capcom Vs. Snk Universe Resources board
#4  September 21, 2015, 01:21:04 am
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Nestor did something similar for the cfas project
Spoiler, click to toggle visibilty
-STREET FIGHTER VI WAITING ROOM-
-DRAGON QUEST XII WAITING ROOM-
Last Edit: September 21, 2015, 01:24:54 am by City_Hunter
Re: Capcom Vs. Snk Universe Resources board
#5  September 21, 2015, 08:45:30 pm
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I'm sorry, I never check this Subforum (because I don't use IKEMEN :P). I made the fonts you needed and if you check some of the stuff I sent you, you'll find maybe one or two LvL3 Portraits that you're asking :)

http://www.mediafire.com/download/k07354qfsplr85m/

I've been working on these all day long, so, here it is. There is only one bad news. I couldn't find any image for Chen-Mao. And I have a question, you don't need new LvL3 Portraits for Kim and Chun-Li, right? Since you can use the ones Jmorphman made for them.

You can download all of them here: http://www.mediafire.com/download/ap38wwv94b27v8v/
Previews:
Spoiler, click to toggle visibilty
Yeah I don't for Chun & Kim only the fonts. Same with any other character that already has them, I'm just going to add their missing moves. Thanks for these I'll get started later today.

Thought I'd try my hand at hi-resing some of Jin's effects:



Yay, nay, go fuck myself?
It looks great, but let me tell you I'm in no position to be picky as I'll take anything I can get. I prefer you guys decide which you like better & I'll just add it.

Nestor did something similar for the cfas project
Spoiler, click to toggle visibilty

Same as above.
Re: Capcom Vs. Snk Universe Resources board
#6  September 21, 2015, 09:11:40 pm
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Also would like to add...

Crimson Viper
-Emergency Combination
-Burst Time
-Burning Dance
-Viper Full Throttle
Also needs an add04 port.
Re: Capcom Vs. Snk Universe Resources board
#7  September 21, 2015, 09:29:23 pm
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Re: Capcom Vs. Snk Universe Resources board
#8  September 21, 2015, 09:34:33 pm
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Re: Capcom Vs. Snk Universe Resources board
#9  September 21, 2015, 11:06:37 pm
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Re: Capcom Vs. Snk Universe Resources board
#10  October 04, 2015, 02:29:49 am
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Okay this might sound weird.. lol but can someone help me out really quick? I need you to continue the number order all the way up to 3206. Then just paste it here. It's for a good cause trust me!
Spoiler, click to toggle visibilty
Re: Capcom Vs. Snk Universe Resources board
#11  October 04, 2015, 03:32:51 am
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Okay this might sound weird.. lol but can someone help me out really quick? I need you to continue the number order all the way up to 3206. Then just paste it here. It's for a good cause trust me!
Spoiler, click to toggle visibilty

Holy chestnuts, what animation has over 3000 sprites in it?! What you trying to put on exactly...?
Re: Capcom Vs. Snk Universe Resources board
#12  October 04, 2015, 03:34:12 am
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You'll see XD

Also I'm doing it myself retract that previous post.
Re: Capcom Vs. Snk Universe Resources board
#13  October 04, 2015, 03:37:34 am
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You'll see XD


Well, if you're gonna do that, next time I'll see you would be practically next fucking Christmas xD... there's gotta be a simpler way to do whatever you want to do...
Last Edit: October 04, 2015, 03:43:27 am by TheFclass97
Re: Capcom Vs. Snk Universe Resources board
#14  October 04, 2015, 03:42:47 am
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Already half way there. I got this. Could be, but I've already started so hahha
Re: Capcom Vs. Snk Universe Resources board
#15  October 04, 2015, 04:46:13 am
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Re: Capcom Vs. Snk Universe Resources board
#16  October 04, 2015, 05:17:06 am
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Re: Capcom Vs. Snk Universe Resources board
#17  October 04, 2015, 05:23:49 am
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? You didn't post anything.
I see what you meant & if they fit yes.
Last Edit: October 04, 2015, 05:32:24 am by Rei
Re: Capcom Vs. Snk Universe Resources board
#18  December 26, 2015, 01:02:06 am
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Alright so... I've been asked.. If anyone wants to tackle these..(Hi res FX)
Spoiler, click to toggle visibilty

P.S I seriously doubt anyone would want to go the extra mile, "but" if you want to do his saber.. All power to you. I'm personally fine without it, but damn it would be tight!! lol Also that electro orb thing he does it was not within his set so if you could find it I'll add the move respectively.
Whoever did those black hayato edits?? Are there more?? Anything helps thanks!

Also in need of good light saber noises (idle) (swing) etc.
Re: Capcom Vs. Snk Universe Resources board
#19  December 26, 2015, 03:49:19 am
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Why not use M bison, LP MP HP sounds for a saber or better yet try zero from megaman saber noise.
Or Psylock's HP. Sorry if the suggestion seems dumb, but some of these sound saber-ish.
Re: Capcom Vs. Snk Universe Resources board
#20  January 01, 2016, 11:36:33 pm
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The sounds are unique to them though. I'll check it out. I'll be Let's playing Star Gladiator at some point so I'll see what is best.

Going to try to convert as many of these as possible.(If you have or know of anything that could assist me & doing these let me know)
 



For most of these I'll likely need effects more than anything. If you feel like doing anything you are more than welcome to.
Re: Capcom Vs. Snk Universe Resources board
#21  January 05, 2016, 07:24:07 pm
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CS Templates
I'm just going to link his page because they are all here anyway.
http://network.mugenguild.com/jmorphman/resources.html

If someone could make a "sample" pal of this leona. I know about the other sprites, but they lack some orochi stuff I want.
http://mugenguild.com/forum/topics/kof-n-c-color-separation-vanessa-added-115068.0.html

I think the others are inside the files. I'll add them individually later.
http://mugenguild.com/forum/topics/frozs-color-separation-patches-zangief-warusaki3-141532.0.html
Last Edit: January 05, 2016, 07:28:16 pm by Rei
Re: Capcom Vs. Snk Universe Resources board
#22  July 17, 2016, 03:49:12 pm
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If you are bored and have nothing better to do, I need these.
Also a font for "Nightmare Booster"


Re: Capcom Vs. Snk Universe Resources board
#23  July 18, 2016, 04:59:51 am
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ill try to do them what bison your using?
Re: Capcom Vs. Snk Universe Resources board
#24  July 18, 2016, 05:47:00 am
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Umm, it's a mix? Froz's color separation patch though.
Re: Capcom Vs. Snk Universe Resources board
#25  July 18, 2016, 07:22:09 pm
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I feel as though these shouldn't be too hard to incorporate. Have either of these FX been ripped?






I would really like to add wrench :/ oh well.
Spoiler, click to toggle visibilty
Re: Capcom Vs. Snk Universe Resources board
#26  July 19, 2016, 02:42:11 am
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I feel as though these shouldn't be too hard to incorporate. Have either of these FX been ripped?

[youtube]https://youtu.be/sWPc7LCwm74[/youtube]


[youtube]https://youtu.be/jk2X2JxOL9o[/youtube]

I would really like to add wrench :/ oh well.
Spoiler, click to toggle visibilty

When's RajaaDhalsim?
Re: Capcom Vs. Snk Universe Resources board
#27  July 19, 2016, 04:52:39 pm
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What's a Rajaa Dhalsim?
Re: Capcom Vs. Snk Universe Resources board
#28  July 19, 2016, 05:29:41 pm
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Rajaa made a couple of awesome characters I'm pretty sure he has those moves
Re: Capcom Vs. Snk Universe Resources board
#29  July 19, 2016, 08:46:22 pm
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It does? Alright I'll check it out. Pretty sure it's impossible for him to have done Sun Burst though unless he is just physic like that lol
Re: Capcom Vs. Snk Universe Resources board
#30  July 19, 2016, 11:53:04 pm
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Yep, Rajaa's Dhalsim does have the yoga catastrophe  for sure, but I have never seen him perform the 2nd move from SFV though, with some tweaking the catastrophe sprite should work for this move too I think. Just add some small flames falling from it and thats it, also if you need some hyper BG ports check out this thread http://mugenguild.com/forum/topics/dhalsim-166279.0.html.
Hades made some really good ones. Some more sprites you can check out in google.
https://www.google.bg/search?q=dhalsim+yoga+catastrophe+sprites&rlz=1C1AVNG_enBG651BG651&espv=2&biw=1152&bih=739&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiKlrjywoDOAhVJjiwKHSxfAN4Q_AUIBigB#tbm=isch&tbs=rimg%3ACQE7SpXz7Sk2IjgBZR2C1xtlZHqWc53UPCemi-g9V_1uujJBi-zmP6sd_1w4JZftMQvTTDSYYUnV5HFMbqYECnzNWCOioSCQFlHYLXG2VkERYG9GCfB18QKhIJepZzndQ8J6YR3SHqCwABIEAqEgmL6D1X-66MkBGoSmQE596PMioSCWL7OY_1qx3_1DEZQz1zP1V19nKhIJgll-0xC9NMMRRwhd3ylz_1fwqEglJhhSdXkcUxhGomxKu61M8JSoSCepgQKfM1YI6EaEOmS1bLH9A&q=flame%20sprites
What a link.
Last Edit: July 20, 2016, 12:02:19 am by PeXXeR
Re: Capcom Vs. Snk Universe Resources board
#31  July 19, 2016, 11:57:46 pm
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Yup, that's what I did because I'm lazy
Re: Capcom Vs. Snk Universe Resources board
#32  July 21, 2016, 05:04:36 pm
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Alright.. Now this is where I need some input from you artists(the real mvps) I'm trying to come up with a design for the win screen. The kof one I was using before I just a place holder. I could give them each an individual one from their own series, but damn son... That would take forever lol.















The CVS3 guys also had done some that I liked.
Re: Capcom Vs. Snk Universe Resources board
#33  July 23, 2016, 07:03:45 pm
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I thought Hungry Wolf was helping you with the screenpack, if you want to go the custom port route I can help with ports.
Re: Capcom Vs. Snk Universe Resources board
#34  July 23, 2016, 07:20:14 pm
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Well, everyone is busy & I'm just trying to stay busy. I have to switch it up from time to time and work on different things. It's def going to be custom ports though.
Re: Capcom Vs. Snk Universe Resources board
#35  August 09, 2016, 12:55:04 am
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I'm looking for classic(sf2) and alpha hi-res hadoken sprites. Preferably with the hands inside for the classic. I know about those Varo did, but I thought I remember seeing some other ones? This is all part of my plan to make classic costumes use retro effects akin to alpha 3.
Re: Capcom Vs. Snk Universe Resources board
#36  August 09, 2016, 02:33:11 am
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Re: Capcom Vs. Snk Universe Resources board
#37  August 09, 2016, 03:20:34 am
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Alright I should be able to scale these. I swear though I remember someone making a custom fireball. I have more themed videos in store so this will help. Next thing is.. The burning effect for both regular fire and when hit by psycho crusher. Probably have those in this as well, but I know for sure I saw this somewhere.
Re: Capcom Vs. Snk Universe Resources board
#38  August 09, 2016, 03:24:08 am
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They have them brotha.Scroll down, there's more chars there, stages as well.Parse did an awesome job.
Re: Capcom Vs. Snk Universe Resources board
#39  August 09, 2016, 06:12:44 pm
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Re: Capcom Vs. Snk Universe Resources board
#40  August 10, 2016, 03:55:56 pm
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Now which ones would actually be worth doing?

Tung pulled a netero. Man a lot of these are super underwhelming and Wtf Joe has no real climax just screw upper!?!?!
Re: Capcom Vs. Snk Universe Resources board
#41  August 11, 2016, 03:12:41 pm
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Re: Capcom Vs. Snk Universe Resources board
#42  August 11, 2016, 04:51:15 pm
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Any palette makers bored? Would be greatly appreciated if someone could do these.

http://m.imgur.com/account/zekrom101/albums

Currently updating them all so thought it'd be official to give them Fresh paint as well. Also if you know of anything that needs to be fixed let me know. I really hope someone does pals for E.Honda, has like 6 in his folder lol. If interested I can send you any character, or author base.

For now I'm just going to edit preexisting stuff, but when I get the chance I will be doing it from zero naturally.

Re: Capcom Vs. Snk Universe Resources board
#43  September 05, 2016, 01:44:21 am
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Last Edit: September 07, 2016, 12:01:41 am by ReixSeiryu
Re: Capcom Vs. Snk Universe Resources board
New #44  September 15, 2016, 01:22:05 am
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Hey whenever you get the chance, know you've been busy. The usual stuff Lvl3 ports Normal/Orochi "not for Chris already have them."

Yashiro
Normal                                                 Orochi
-Final Impact                                       -Araburu Daichi
-Million Bash Stream                           -Ankoku Jigoku Gokuraku Otoshi
-[Error] code 2002                               -Armageddon
                                                            -Hoeru Daichi
Shermie
Normal                                                Orochi
-Shermie Flash                                    -Shukumei Gen'ei Shinshi
-Shermie Carnival                               -Ankoku Raikōken
-Inazuma Leg Lariat                            -Unmei no Ya

Chris
Normal                                                Orochi
-Honoo no Sadame no Kurisu            -Sanagi Yaburi wo, wa mau chou

Chizuru
-Rimen 85-Katsu: Reigi no Ishizue
-Rimen 1-Katsu: Sanrai no Fujin
-Rimen 0-Katsu: Yata No Kagami
Last Edit: September 16, 2016, 12:06:06 pm by ReixSeiryu
Re: Capcom Vs. Snk Universe Resources board
#45  September 15, 2016, 04:21:46 am
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I feel as though these shouldn't be too hard to incorporate. Have either of these FX been ripped?
[youtube]https://youtu.be/sWPc7LCwm74[/youtube]

Rajaa's Dhalsim can do this perfectly. I believe there was also a CS patch as well for him too