Anjel said, August 03, 2008, 10:08:08 amWhen use radial blur, I set it at zoom and put it at the end at the fx or at the start (usualy end though).i tried it, and this is my result... can you tell me what i'm doing wrong Anjel? or POTS?
For that Cammy example I place the blur's center at the point where all those lines converge, i.e. right tip. That's the general rule for radial blurs.pj said, July 31, 2008, 09:31:01 ami have hi-resed up my "god rugal", all fx look great with pots tutorial, except the 1 above.somebody has a clue how this "god rugal" effect could be nicely hi-resed!?Could use motion blur or wind distortion, in the same direction as the column. Could also keep the skull in a separate layer so it doesn't lose much sharpness.Ryon said, August 02, 2008, 08:39:23 pmhey pots i have a question.Btw I think that for that beam you should use more "protect center", so that the black doesn't mix with the left tip. It'll also look better in Mugen if you make the original image a bit brighter before editing.
P.o.t.S. said, August 03, 2008, 05:48:37 pmRyon said, August 02, 2008, 08:39:23 pmhey pots i have a question.Btw I think that for that beam you should use more "protect center", so that the black doesn't mix with the left tip. It'll also look better in Mugen if you make the original image a bit brighter before editing.woot woot! i didnt work on the beam, but i did redo the cammy one using the protect center option/tip that you gave me. this is my result. its ALOT closer to yours, not perfect but its a great start. thanks for the awesome tutorial.MineYoursi noticed you change the black of the image as well, to blue.. i still need to learn your method better.CHEERS!
I remember BDI posted a similar tutorial with a focus on flame effects, let me search that one up.http://mugenguild.com/forumx/index.php?topic=39349.0
I just have two quick questions, because I suck :QuoteOne last note, to have the effect's colors able to fit in the char's main palette (so effects vary with each palette), just convert the image to the ammount of colors you want in step 6 (I usually go with 64).How do you manage to do this? What option or...stuff?Let's say I want to edit a lavander effect. Now, how could I set the colors of the energy/fire/etc back to its original lavender color? By guessing and playing around with the Color Adjustment, or there's a secure method?
Awesome simply awesome. P.O.T.S. do it once again ladies and gentlemen. Also, I'm a photoshop user and i don't see the big deal with the radial blur. here what I got went I did Charlie's flash shell
thanks P.O.T.S great tutnot sure im gonna use this yet, but i hi-res'd a sprite that blanka my character uses for his electric.looks shexi
^Nice.The Lord of the Flies said, August 20, 2008, 05:21:28 amHow do you manage to do this? What option or...stuff?I have a 64 colors greyscale palette that I apply to it. You can either do that or use the color reduction method that lets you select how many colors you want (though that often ends up as 32).QuoteLet's say I want to edit a lavander effect. Now, how could I set the colors of the energy/fire/etc back to its original lavender color? By guessing and playing around with the Color Adjustment, or there's a secure method?Yeah playing around with Color Balance, you'll get the hang of it.
Shadow J-DeUcE said, August 21, 2008, 07:32:11 amAlso, I'm a photoshop user and i don't see the big deal with the radial blur.Ok i take that back. There's a BIG different in PSP and Photoshop
PotS' brother said, August 21, 2008, 01:54:37 pmI have a 64 colors greyscale palette that I apply to it. You can either do that or use the color reduction method that lets you select how many colors you want (though that often ends up as 32).How do you do the color reduction method?
Why the fudge did you double post?I think he means instead of making the fx 256 colors, make it less, so you can add the colors into your chars palette.
yup, thats what i do when trying to add fix to my pallet, i don't even think there that much color loss anyways.example:from this: > with plenty more slots left.
nice tut sir p.o.t.stried it as well, but i guess i lost some detail (too much white)any idea how that could happen?and hoshi is right, ps's racial blur sux big time
Ammount of white seems ok to me. The lost detail on the right is because the center of the blur is misplaced, but as you noticed with PS you're pretty much blind when changing that setting (PSP lets you pick the center right from the image).
truei just couldn't get the zoom cursor right where i wanted it too bethe purple on the right therefore is pretty uglyanother question thoughhow do you work with images already cropped?
If you extend the canvas on the left by say, 50, just add 50 to the original X position as well. Same for the top and Y axis. Right and bottom make no difference.