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Ryu updated(May 24, 2012) (Read 4744 times)

Started by --------, May 11, 2012, 02:34:08 pm
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Ryu updated(May 24, 2012)
#1  May 11, 2012, 02:34:08 pm
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Last Edit: May 24, 2012, 06:32:33 pm by mouser
Re: Ryu released
#2  May 11, 2012, 03:26:37 pm
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Been a while since I seen a SFA char released. Will test, but judging from your previous chars, this should be good.
Re: Ryu released
#3  May 11, 2012, 03:36:53 pm
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I can Hadouken many times without Ryu gaining positive velocity and falling to the ground after super jumping (even though his position is close to pos y).
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Re: Ryu released
#4  May 11, 2012, 04:32:10 pm
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Bugs I've noticed after a quick test :
-Aerial Shinkuu Hadouken only costs 600 power
-Combination Attack gives some power back

Overall, looks like a solid character. Gotta say the default button layout is kind of weird, but that's just me.
Re: Ryu released
#5  May 11, 2012, 04:58:42 pm
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The button layout is based on Marvel vs Capcom 3's Ryu but a wonderful surprise to see you release MvC series characters ;)
Re: Ryu released
#6  May 11, 2012, 05:38:20 pm
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Nice to see people still trying to make VS style characters

Going to test now
Spoiler, click to toggle visibilty

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Re: Ryu released
#7  May 11, 2012, 05:45:10 pm
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I like that it has mvc3 flavor,but it looks mvc2 also the assist system implemented is really nice,maybe you can add more assist later on,good start so far :D

By xnozx at 2011-05-21
Re: Ryu released
#8  May 11, 2012, 07:17:55 pm
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Holy crap! MOUSER! long time no see.
Re: Ryu released
#9  May 11, 2012, 07:48:19 pm
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Holly Cow, is the Mouser that we all know ?, if it is definitely will download his Ryu without problem  :twisted:

... I've chosen to have many.

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Re: Ryu released
#10  May 11, 2012, 08:02:17 pm
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I haven't got to download yet, but when you all say he's similar to MVC3 does this mean he has his donkey kick (CHESTOOO!!!!)?  That move is very important for MVC3 Ryu because it causes a wall bounce and extends his combos.
Re: Ryu released
#11  May 11, 2012, 08:43:42 pm
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I haven't got to download yet, but when you all say he's similar to MVC3 does this mean he has his donkey kick (CHESTOOO!!!!)?  That move is very important for MVC3 Ryu because it causes a wall bounce and extends his combos.

"Joudan Sokutou Geri" and that'd require some spite edits. As Ryu didn't have that move in SFA/MvC1-2.
"People will doubt what you say. Though they'll believe what you do."
Re: Ryu released
#12  May 11, 2012, 08:45:54 pm
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I know of that CFAS-thingie Ryu that had Alpha sprites and had that move though so I don't think it'd be too hard.

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Re: Ryu released
#13  May 11, 2012, 08:52:32 pm
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Balthazar made an open source edit of the move for the SFA4 project.

Does Ryu at least have the aimable Shinkuu Hadouken?
Re: Ryu released
#14  May 11, 2012, 08:59:57 pm
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[Let's Wrassle.]

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Re: Ryu released
#15  May 12, 2012, 10:52:55 pm
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Then I don't see how people are saying this is a MVC3 Ryu at all.  :S  MVC3 button layout =/= MVC3 gameplay.
Re: Ryu released
#16  May 12, 2012, 11:20:35 pm
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No one said this was an MvC3 Ryu.
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Re: Ryu released
#17  May 12, 2012, 11:28:57 pm
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I'm not liking the damage dampener to be honest

Like doing a Simple combo of

LP -> MP -> HK -> Ken Assist -> A.LP -> A.MP -> A.HK
Damage get's really low to about nothing at all after the Ken Assist is locked into the combo, I don't know if it's just me but I have not made any adustments to the character.

It could be intentional, but if I did it without the Ken Assist it would probably turn out to be a lot more damaging
[Let's Wrassle.]
Re: Ryu released
#18  May 13, 2012, 01:24:42 am
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Great char! :sugoi:

By the way,I send mail you.
Re: Ryu released
#19  May 13, 2012, 02:54:26 am
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LP -> MP -> HK -> Ken Assist -> A.LP -> A.MP -> A.HK
Damage get's really low to about nothing at all after the Ken Assist is locked into the combo, I don't know if it's just me but I have not made any adustments to the character.

It could be intentional, but if I did it without the Ken Assist it would probably turn out to be a lot more damaging
Happens to me as well. Apparently, as soon as Ken lands, every subsequent hit in the combo deals exactly 1 damage ; which means AttackMulSet has been set to 0. Probably a ParentVarSet gone wrong in the helper's code.
Re: Ryu released
#20  May 14, 2012, 03:21:50 pm
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