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Animations Show Up Incorrectly in Fighter Factory (Read 1056 times)

Started by Nep Heart, September 17, 2018, 10:23:16 am
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Animations Show Up Incorrectly in Fighter Factory
#1  September 17, 2018, 10:23:16 am
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  • CPU Purple Heart
    • USA
    • https://www.pixiv.net/en/users/8108265
 Came across a major snag I've been struggling with concerning animations for certain FXs. Certain animations show up as the character's idle animation for some seemingly inexplicable reason. I'll illustrate it with actual screenshots for proof.

Spoiler, click to toggle visibilty

 It has no actual impact on gameplay as Explod SCTRLs, but it just looks very wrong and confusing while I'm working on animations in Fighter Factory, which worries me anyway.
Last Edit: September 18, 2018, 12:21:33 am by Nep Heart
Re: Animations Show Up Incorrectly in Fighter Factory
#2  September 17, 2018, 10:31:49 am
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    • crepa.neocities.org
I remember I had the same problem a while ago, what I did was reducing the number of the sprites, for example, you're using a very high number here (33000), try using a lower number (bellow 20000 should work, if not, try even lower numbers).

Edit: when I say number, I mean group number. I think you got it :P
Re: Animations Show Up Incorrectly in Fighter Factory
#3  September 17, 2018, 10:58:16 am
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  • CPU Purple Heart
    • USA
    • https://www.pixiv.net/en/users/8108265
 Oh, hey, it worked. All my sprites actually show up in the animations list as intended now.

 So, I take it that Fighter Factory doesn't show up sprite numbers 33000 and above, right?
Re: Animations Show Up Incorrectly in Fighter Factory
#4  September 17, 2018, 09:36:19 pm
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    • crepa.neocities.org
Yeah, idk exactly until which number FF shows the sprites correctly, but I know that if the number is too high, this happens. Glad I could help ;D
Re: Animations Show Up Incorrectly in Fighter Factory
#5  September 18, 2018, 12:21:09 am
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  • CPU Purple Heart
    • USA
    • https://www.pixiv.net/en/users/8108265
 Thanks. Now that I have this problem solved, I don't think the thread is needed any longer.