YesNoOk
avatar

Hitbox Discussion I guess (Read 64124 times)

Started by TheFclass97, May 23, 2017, 04:43:13 am
Share this topic:
Hitbox Discussion I guess
#1  May 23, 2017, 04:43:13 am
  • ****
  • Every night fucks every day up
  • Every day patches the night up
    • Puerto Rico


Thoughts? I decided to ask some people to make their versions of this normal (standing lp) and compare how we do our hitboxes. I was bored...

Note:

- Fixed Midori's to his newest version.
- Added Answers version
Last Edit: May 23, 2017, 05:01:39 am by TheFclass97
Re: Hitbox Discussion I guess
#2  May 23, 2017, 04:58:42 am
  • ***
  • Keeping mugen stupid
    • USA
    • fivehundrederrors@hotmail.com

my ver
Re: Hitbox Discussion I guess
#3  May 23, 2017, 05:01:07 am
  • ****
  • Every night fucks every day up
  • Every day patches the night up
    • Puerto Rico
Ohh, interesting.... gonna add that to the main post.
Re: Hitbox Discussion I guess
#4  May 23, 2017, 05:04:43 am
  • ******
  • 日本は素晴らしい国です。
wouldnt it make sense to share a clean pic so that people could draw hitboxes over?
Re: Hitbox Discussion I guess
#5  May 23, 2017, 05:07:38 am
  • ****
  • Every night fucks every day up
  • Every day patches the night up
    • Puerto Rico
Enjoy???



When's the Melee hitboxes?
Re: Hitbox Discussion I guess
#6  May 23, 2017, 05:10:21 am
  • avatar
  • ****
  • Oh look, I changed this thing.
    • USA
    • mega491@yahoo.com
I agree, and I also see what people priorities are. Man everyone does theirs differently, but same at the same time.
Re: Hitbox Discussion I guess
#7  May 23, 2017, 05:10:56 am
  • avatar
  • *****
  • Sr. Black Person
  • Mess with the chuchu you get the pewpew
    • USA
    • Kamekaze.world
Yamori's is the best. 2nd being zanqueef. Original is fine depending on how fast it is. If its really fast you want blue over read otherwise yamori is good. It's important to note that hit boxes are not about matching the sprite, it's the utility of the move itself.

Edit: I was focused on the upper half of which zanqueef is very much off the mark. You want something like fclass midori or yamori for the hurboxes. the hitboxes see my previous response.
Want to feel useful for a useless show? click here
119/150 Chars, I'm not dead yet....the true surprise is in my thread.
Hahahah fuck you photobucket.
Re: Hitbox Discussion I guess
#8  May 23, 2017, 05:21:51 am
  • ****
  • For honor!
Iroha stripped for me
Re: Hitbox Discussion I guess
#9  May 23, 2017, 05:28:14 am
  • ***
    • USA
    • Dumanios@yahoo.com
    • Skype - Dumanios
Re: Hitbox Discussion I guess
#10  May 23, 2017, 05:58:08 am
  • ******
  • [E]
    • Mexico
it's the utility of the move itself.

and this is why I don't like having the static picture only, I ahve no idea how the hand got there, for all I know, that's  a taunt and the hitbox should be in the finger.
Re: Hitbox Discussion I guess
#11  May 23, 2017, 12:54:47 pm
  • ***
    • UK
Here's my shot at it.

Re: Hitbox Discussion I guess
#12  May 23, 2017, 03:12:41 pm
  • ****
  • Every night fucks every day up
  • Every day patches the night up
    • Puerto Rico
I'm at work right now, but I'll be sure to post some other stuff like gifs and maybe other moves if ya'll are interested. I'll also update the posts when I'm off, because this is getting fun and interesting... Cool stuff guys :D
Re: Hitbox Discussion I guess
#13  May 23, 2017, 03:29:13 pm
  • *****
  • Thanks and God bless
    • USA
    • ricepigeon.neocities.org
Gonna echo what [E] and Kamekaze said; I have no idea how the hand got there, without the rest of the animation or knowing the move's purpose I can't make a proper judgement of the hitboxes. Perhaps the biggest question (original animation notwithstanding): is it an anti-air or not?
Re: Hitbox Discussion I guess
#14  May 23, 2017, 08:57:39 pm
  • ***
  • Seize the coveted miracle in the game of death.
I'm no character maker but here is my try (note: I don't like the idea of AA-jabs [with the exception of very few characters], so yeah :S):



PS: looking at it again I would probably increase her arm hurtbox downward a bit.
(DeviantART) - Ignore my username on DA as it was made long before I learned what the fanbase was like...
Re: Hitbox Discussion I guess
#15  May 23, 2017, 09:23:40 pm
  • ******
    • www.justnopoint.com/

WORK OF ART
Re: Hitbox Discussion I guess
#16  May 23, 2017, 10:17:15 pm
  • *****
  • Estoy siempre listo para un desafío.
    • Puerto Rico
    • im41784@yahoo.com
Re: Hitbox Discussion I guess
#17  May 23, 2017, 10:46:17 pm
  • avatar
  • ******
That's an anti-sexual abuse defense. There's a mouse trap in there.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: Hitbox Discussion I guess
#18  May 23, 2017, 10:50:24 pm
  • avatar
  • ****
  • Oh look, I changed this thing.
    • USA
    • mega491@yahoo.com
Re: Hitbox Discussion I guess
#19  May 23, 2017, 10:51:11 pm
  • *****
  • Helpful Hermit
    • USA
If you require my assistance, please feel free to contact me on Discord: 2DMirage#5299
Commissions/Requests are closed. Please do not ask.
Re: Hitbox Discussion I guess
#20  May 26, 2017, 02:18:09 am
  • ****
  • Every night fucks every day up
  • Every day patches the night up
    • Puerto Rico
Wow, such a good hitbox. I'll update the first post later, but let's try something else (this time with animations!)

This is a standing Medium Attack from Uino (by Drowin).

Animation:



Original Hitbox:



Blank Version:



My version:



Hope we get some interesting versions here since well... it's weapons this time.