M206 said, September 20, 2018, 09:34:09 amKofHero77 said, September 19, 2018, 09:48:23 pmHere are the palettes you requested me:many thanks!! No problem,i fixed something in the first palette so if you downloaded it already re download it
thanks, in the meanwhile i've polished all the sprites, focusing on the belt, and removed all the old/unused ones (i've kept a backup version anyway)
Hello everyone, I'm planning to release the new version next saturday 15th december, exactly one year after my last release. Stay tuned.
Adnan said, December 10, 2018, 12:21:46 pmThanks for your hard Work.Also do you have any plan to Add attacks about grounded oppenents?thanks!! uhm, never thought about that, could be an interensting idea for future! thanks!! ReduxMercenaryT said, December 11, 2018, 04:56:08 amWonderful news M206. Oddly enough I'm more excited for that than I am for Mortal Kombat 11. thanks my friend.the only left to do is:-finish sf4 step light kick (i've asked some help from @FeLo_Llop: maybe in the future he'll find some time )-finish the readme with move listwithin next saturday i hope to be able to finish the basic move list in the readme, about all the possible combo i'll post a video with add004 when i'll find some time.
sagat 3.6 released:http://mugenguild.com/forum/topics/sfv-supreme-sagat-3-6-185555.0.htmlwait for your feedbacks thanks
new sagat "Dillinger Hanuman" from tekken 6 bruce irvin:starting punch:final knee v1:final knee v2:reference (3:07): i'm not sure maybe i prefer knee v2.. what do you think??
Trololo said, February 12, 2019, 09:21:56 amWell, that actually looks quite nice. Keep it up!thanks!Thinking about future projects, i'm thinking if it's a better idea to split 2 different sagat version, one SFV pure (or closest to that), and one mixed with all other things..the best i'd love to do is to create the same "FDR Neo Mode Configuration" system @Falcon Rapper: used with his chun-li, but i think it's too late, i've coded too many things without order, and i think it's really hard now to retrofit that system in my sagat.. Furthermore, it came to my mind that i could extrapolate all the tekken stuffs and create a new "bruce irvin" (of course with x and y scaled).. but then a lot of sprite edits would be needed to remove the eyepatch..:/ :/ :/
in these days i've improved a little bit the tiger shot, to make it more sfv-ish.i've replaced the last 3 sprites: and i've worked on a sfv high kick:of course the result can't be compared with the superb sf4 high kick @sabockee: did for me last year, i'm unsure if keep this for some special combo or delete it.. what do you think?