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Zero (Read 20574 times)

Started by Anthem, December 24, 2010, 06:25:49 am
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Zero
#1  December 24, 2010, 06:25:49 am
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Go to MUGEN Characters -> Zero's Image

You haven't been waiting very long. But here he is.

As of current, he has all of the moves in. If there are any bugs and issues, please be sure to tell me who you tested it with and give me a link to the character. (Unless it's KFM. In that case, just say the bugs and issues.)

And to answer a question a certain someone, no he has no AI.
Spoiler: Works In Progress (click to see content)
Last Edit: December 24, 2010, 05:22:29 pm by Anthem

MugenFreak30

Re: Zero
#2  December 24, 2010, 06:28:42 am
*Insert obligatory "Winmugen version as well?" comment here*

Well, I'll see what I can do when I get the chance (Still updating my stuff here).
Re: Zero
#3  December 24, 2010, 06:31:52 am
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*Insert obligatory "Winmugen version as well?" comment here*

Well, I'll see what I can do when I get the chance (Still updating my stuff here).
*Insert obligatory "Update to 1.0/Winmugen is outdated" comment here*
Does this use the SvC voices, or the TvC voices?
Re: Zero
#4  December 24, 2010, 06:34:58 am
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Re: Zero
#5  December 24, 2010, 06:36:02 am
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Spoiler: Works In Progress (click to see content)
Re: Zero
#6  December 24, 2010, 06:48:18 am
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1.0 only? damn i guess i have to stick to ng4s for a while... :'(
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?

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Re: Zero
#7  December 24, 2010, 07:14:21 am
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Super Buster Charge misses if done up close.
No landing, or walking sounds.
Holy fuck Anthem. 3 Clsn for the run?
Zero's mouth only moves during the first part of his taunt sound clip.
I didn't play as Zero in SvC but I think his Cyber Elf (D, F, D, F, b) had an animation.
You should redo the clsns dude. I know weapon attacks are supposed to have priority and junk but you've given them too much.
Why is it that once I call for an assist I can't call for them again if they're destroyed/removed?
Was it like that in SvC or-?
You didn't provide a proper changestate for the air Chain Rod Spin. (Defaults back to state 52). Not that serious though.
I think you have a helper problem. If I do Cyber Elf Force once, and then do it again only one of the elves show up.
I believe you've made an error while assembling your HP animation. The first attack looks fine but the way it flows into the next attack looks odd.
A.MP does more damage than A.HP.
The Elf produced by D, F, D, F, Mk has red clsn. Why?
All of the velocities are too small imo.

Snop Doog

Unnecessary amount of Clsns

Debug



If the helper hit then why is that Red Clsn there?


LvL2 Burning Slash into BUSTER CANNON.That trunks DBZ DMG

You don't have a dampener?

Subjective
Lastly, the Saber effects are so awesome. However the hitsparks look bad on this character.
Yeah Titiln, in fact, You Made Him
Re: Zero
#8  December 24, 2010, 07:22:06 am
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Like Yzan said, you should redo the CLSNs. Zero's crouching MP has red clsns behind him for example, when they should be just in front.

Hitsparks kinda clash with the other effects, like his Z Saber and the super spark. Also I like the palettes.

I'll probably do more testing right now, however Mugen 1.0 lags on my computer (unless I just remove everything to make it run in WinMugen  :twisted:)


uguu
Re: Zero
#9  December 24, 2010, 07:34:58 am
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No landing, or walking sounds.
-Oops :S
Holy fuck Anthem. 3 Clsn for the run?
-Fixing that
I didn't play as Zero in SvC but I think his Cyber Elf (D, F, D, F, b) had an animation.
-No.
You should redo the clsns dude. I know weapon attacks are supposed to have priority and junk but you've given them too much.
-I'll get on that post haste.
Why is it that once I call for an assist I can't call for them again if they're destroyed/removed?
Was it like that in SvC or-?
-Suggestion from EvilHomer. I was originally gonna make it so you could only get three chances
I think you have a helper problem. If I do Cyber Elf Force once, and then do it again only one of the elves show up.
-WHOA! That's a serious issue. Thanks for telling me. DX
I believe you've made an error while assembling your HP animation. The first attack looks fine but the way it flows into the next attack looks odd.
-Close or Normal?
A.MP does more damage than A.HP.
-Will fix
The Elf produced by D, F, D, F, Mk has red clsn. Why?
-So it can absorb a projectile
All of the velocities are too small imo.
-Will fix

Snop Doog

Unnecessary amount of Clsns
-Will fix too

Debug


-:S Talk about flood

If the helper hit then why is that Red Clsn there?

-Just a projectile issue.

LvL2 Burning Slash into BUSTER CANNON.That trunks DBZ DMG

You don't have a dampener?
-No... And on the note of Zero's SDM to DM, that might not change mainly because of the Powerbar requirement (That is, 3.)

Subjective
Lastly, the Saber effects are so awesome. However the hitsparks look bad on this character.
-But I like VS Hitsparks... as for the Bloodsparks, I'm changing them

Like Yzan said, you should redo the CLSNs. Zero's crouching MP has red clsns behind him for example, when they should be just in front.
-Okey doke

Hitsparks kinda clash with the other effects, like his Z Saber and the super spark. Also I like the palettes.
-2 I got from CvS and SvC Zero and the other 10 are half Twon, Half Kirishima.

I'll probably do more testing right now, however Mugen 1.0 lags on my computer (unless I just remove everything to make it run in WinMugen  :twisted:)
-You dare do that and I'll axe you. :twisted:
Spoiler: Works In Progress (click to see content)
Last Edit: December 24, 2010, 07:56:48 am by Anthem

MDD

Re: Zero
#10  December 24, 2010, 11:29:03 am
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Why did I never get an invitation to make palettes?  >:(

I'll post anything I find later.
Re: Zero
#11  December 24, 2010, 11:31:06 am
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You should use the character tag, Anthem.

GT

Re: Zero
#12  December 24, 2010, 04:25:40 pm
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Yeah Titiln, in fact, You Made Him
Re: Zero
#13  December 24, 2010, 04:58:05 pm
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Excellent job! I'm going to try him out!  :)
Re: Zero
#14  December 24, 2010, 05:57:06 pm
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Updated

EDIT: Updated to 1.2. Yes. It was that quick
Spoiler: Works In Progress (click to see content)
Last Edit: December 24, 2010, 09:33:35 pm by Anthem
Re: Zero
#15  December 25, 2010, 10:59:16 pm
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Technically wouldnt this go in edits though
Re: Zero
#16  December 25, 2010, 11:05:10 pm
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Re: Zero
#17  December 25, 2010, 11:25:07 pm
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It's an edit of n64mario's zero with some other stuff added in, as far as I can tell.
Re: Zero
#18  December 26, 2010, 07:39:04 am
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Yea it's pretty much my Zero, even down to the horrible CLSN boxes and special sabre transparency effects. :P

So yea, probably would go under edits in this case.

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Re: Zero
#19  December 26, 2010, 08:24:09 am
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Calling it "ZeroAnthem?" I haven't seen something like that since DJ-VAN renamed in_mp3.dll "DJ-VAN.DLL," and that's pretty much a dick move.

Anyway, as far as I can tell, most of this character is just all sorts of random effects thrown into an SFF with no regard for consistency or what looks good.
Last Edit: December 26, 2010, 08:29:50 am by Becgo
Re: Zero
#20  January 01, 2011, 06:14:08 am
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Updated. 1/1/2011

Nothing Major.

And it's because I didn't want it to overwrite N-Mario's Zero.
Spoiler: Works In Progress (click to see content)