hi manmugen created by me with their portraitsI did the small portraits using the same portraits I want to ask you somethingyou will also make portraits third strike?see how they are similar to cvsYou can download all the portraits in high quality on this site http://www.streetfighter.com/finishme/down there by clicking on the charactersthey are really nice too! think about it
So you used my artwork to make those facial portraits?? NICE!! You did a fantastic job here. I would have never thought to make small ones like that. Sweet deal!! Guile also looks dumbfounded by the clarity your faces provide. Also, I do plan on releasing SF3 portraits down the road utilizing Third Strike's art direction. The Hugo you presented shows off Capcoms "Remix" art made for TS: Online. I personally hate those pieces and will instead go with TS' original artwork. I actually made those already, but in low resolution. The link is: http://mugenguild.com/forumx/index.php?topic=135683.0(This is the same link as provided in my signature)I bundled them in with my SvC Chaos pack. I'm using these two styles again for my high resolution releases. Here's my projected Capcom release lineup:Marvel VS Capcom 2 (currently on #8)Street Fighter AlphaStreet Fighter 3Street Fighter 2Street FighterPocket FighterDarkstalkersCyberbotsProgress is slow, but amazing. I want to start a WIP thread soon to show what's already been made. They look killer.
Saikoro said, December 01, 2011, 07:18:48 pmAlso, I do plan on releasing SF3 portraits down the road utilizing Third Strike's art direction. The Hugo you presented shows off Capcoms "Remix" art made for TS: Online. I personally hate those pieces and will instead go with TS' original artwork.You mean this?http://fightingstreet.com/folders/artworkfolder/artworkpages/sf_art_pages/sfiii_art_pages/sfiii3s_art_pages/sfiii3s_portsprites.htmlSaikoro said, December 01, 2011, 07:18:48 pmI bundled them in with my SvC Chaos pack. I'm using these two styles again for my high resolution releases. Here's my projected Capcom release lineup:Marvel VS Capcom 2 (currently on #8)Street Fighter AlphaStreet Fighter 3Street Fighter 2Street FighterPocket FighterDarkstalkersCyberbotsProgress is slow, but amazing. I want to start a WIP thread soon to show what's already been made. They look killer.I do not understand, those are the ones you plan to do in high resolution? but has high-resolution sprites all these games?
While those select screen portraits are good, I'm planning on using these as they are my favorites:I'm for more of a darker look to my art direction. I also like to aim for more underutilized artwork, stuff that you don't see to much of even though they rock.Lastly, what I mean by "High Resolution" is Mugen's native resolution. As listed previously, Mugen's regular portrait size is low resolution which includes 120x140 pixels with 72 dots per inch. My portraits are high resolution which include 240x280 pixels with 300 dots per inch. The difference in clarity is amazing as my portraits are twice the size of the norm, kinda like the difference between WinMugen's 320x240 resolution and Mugen 1.0's 640x480 resolution.I don't think I've ever used the word resolution so much in a paragraph. Did I clarify things for you??
This portraits contribution is excellent, it's always a freakin pain in the butt to do it yourself. I'm glad someone took care of it. That looks very clean. Good job and thank you.
jeanbureau said, December 01, 2011, 08:43:48 pmThis portraits contribution is excellent, it's always a freakin pain in the butt to do it yourself. I'm glad someone took care of it. That looks very clean. Good job and thank you.Thanks Jean. Seeing positive remarks makes me proud. As I've said before, hearing good feedback makes the sometimes mind numbing editing worth it.
If you're going to make CvS2 portraitsL0rd said, December 01, 2011, 06:07:30 pmyou will also make portraits third strike?see how they are similar to cvsnot really, those are by a totally different artist. If you want to start with SF3 characters, I'd suggest the art in New Generation and Second Impact because Kinu (the artist for CvS2 and Cannon Spike) did those.http://sfgalleries.net/art/sf3/sf3/series1/
Saikoro said, December 01, 2011, 12:22:28 amZantetsuken said, November 30, 2011, 09:32:46 pmI respect you as a creator and I'm an all round nice guy so I'm thinking of using these.Will these work effectively if my resolution is set to 640*480? Good work by the wayMuch appreciated Z.The only way these will work is if you set your portrait scaling to .5 using the standard 640 by 480 localcoord. I actually haven't tested them in higher resolutions yet, but I would assume that the scaling would change as I stuck with the commonly used standard.I'm going to soon post a preview thread to showcase what's to come. Call me dumb but you'll have to explain what scaling to .5 would entail. I used to do a lot of portrait exchanging in old Mugen.My favourite was Fallen Vega but I won't take credit for something I found in the Infantry portrait submission thread.I essentially change characters portraits I either hate or ones that double up, it looks like I may have to do for characters who don't have winscreen portraits too.Reu's Evil Ken seems to missing one of those.
^ scaling by .5 means opening the system.def going to the area were the select screen is coded and enter:portrait.scale = .5,.5
Would this mess up the rest of the portraits or anything?, I'm new with 1.0 you see.You seem pretty clued up on this you see, just out of curiousity, what would happen if I applied these without scaling or anything?Just took a portrait and straight replaced it?, would it wind up stupidly big or just not appear?Stupid questions but you don't learn anything unless you enquire.
it would be stupidly big, but if you did scale all the old portraits would become smaller so you use these and other portraits of the same size
yeah but it's worth having a game that looks great in the end, and besides imagine how long it takes us, the guys who make them, to create and replace them
ferretsshadow said, December 03, 2011, 06:30:23 amyeah but it's worth having a game that looks great in the end, and besides imagine how long it takes us, the guys who make them, to create and replace them Time. I wish I had more freakin' time!! I'm certainly going to release everything as planned, but my conversion process is taking a long time. Boneclaw Wolverine is 90% done, but it took a literal 4 hours of pixel editing between 5 days. Also, I've looked into some shortcuts using the magic wand tool, but use of it is too generalized (too many pixels are selected at the same time) so all of my editing has to be done by hand. It's like I'm making all new artwork from scratch.Jesuszilla said, December 02, 2011, 07:05:18 pmIf you're going to make CvS2 portraitsnot really, those are by a totally different artist. If you want to start with SF3 characters, I'd suggest the art in New Generation and Second Impact because Kinu (the artist for CvS2 and Cannon Spike) did those.http://sfgalleries.net/art/sf3/sf3/series1/Fine, fine choices J, but my concern is matching pieces for my entire subsets of rosters. Second Impact is misissing a few characters from Third Strike, so portraits for those characters would be different. I want a unified look for everyone. And honestly, if I had more free time and a quicker conversion process, I'd easily make portraits for every iteration of every popular title. Balance.... Curse you!!
Damo Zangre said, April 06, 2012, 12:28:15 amFreaking awesome! Thanx Saikoro. You rule!Much appreciated!! I'm glad forum goers are still utilizing my work. I'm coming upon the completion of my Marvel VS Capcom 2 "Capcom" set. With school and work, my progress has slowed a bit, but not stopped. I should be done with this set come the end of April. Then it's onto Street Fighter 2, Alpha 3 and Third Strike.