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add004basic (Read 1486024 times)

Started by Shiyo Kakuge, June 18, 2014, 05:46:41 pm
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Re: add004basic
#1061  May 14, 2018, 07:02:45 am
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Re: add004basic
#1062  May 14, 2018, 03:29:47 pm
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Well just do what i told you if i doesn't work try removing it manually because im facing the same problem so some chars works some don't
Re: add004basic
#1063  May 14, 2018, 04:54:24 pm
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It's simple. Just open the file which has been edited with the patcher manually and add the updated ini code. Do not use the patcher. Copy and paste the code.
Re: add004basic
#1064  May 15, 2018, 02:42:14 am
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Whats the ini code? sorry never heard of it
Re: add004basic
#1065  May 15, 2018, 05:45:26 am
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The add004 package you downloaded would have come with a notepad file named add004.ini. all the codes are in it.
Re: add004basic
#1066  May 15, 2018, 06:09:48 pm
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Low...tier...God!!!
Re: add004basic
#1067  May 19, 2018, 06:05:03 pm
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So in many of 2dee4ever's recent videos that I watched, I'm guessing he edited the add004 lifebars and they look a bit different than this one. So is there some kind of way to import it over to MUGEN?
Re: add004basic
#1068  May 19, 2018, 06:11:15 pm
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So in many of 2dee4ever's recent videos that I watched, I'm guessing he edited the add004 lifebars and they look a bit different than this one. So is there some kind of way to import it over to MUGEN?

I have no idea who 2dee4ever is and I cant speak about his edits but the bars work on mugen too, if you want to have 4v4 though you have to use a patched exe for mugen, just google 4v4 mugen patch it should pop right up.
Last Edit: May 19, 2018, 06:19:40 pm by PeXXeR
Re: add004basic
#1069  May 19, 2018, 06:53:55 pm
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Its same bar,his version is for his own ikemen build thingy,bars look scretched on 720p ikemen so he remade it anyways,bars are bunch of explods inside common1so they can be changed.4v4 work with add although character name doesnt appear on screen
Re: add004basic
#1070  May 22, 2018, 08:02:58 am
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I've read around and I've come to learn that the Babel Sword lifebar comes with preset strikers, as we've all seen in Shiyo's videos. Patching my MUGEN to make these strikers available, however, isn't working for me whatsoever. I want to do the opposite of what a few others here seem to want; I want the strikers ON. I'm not sure if their functionality was removed entirely, if there's some code in the common1 I need to edit, or what have you; if anyone has any pointers I'd really appreciate it.
Re: add004basic
#1071  May 22, 2018, 02:33:23 pm
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Under @Config.System_Switch, look for the "tag_special_partners" line and put a semicolon at the beginning to enable.
Lasagna
Re: add004basic
#1072  May 22, 2018, 09:27:23 pm
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How can i make hyper tag?
Re: add004basic
#1073  June 03, 2018, 01:48:41 am
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Is there anyway to change the sounds of the announcer for the lifebars?
Re: add004basic
#1074  June 03, 2018, 02:23:20 pm
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there is common.snd file inside res folder of bars,check that out
Re: add004basic
#1075  June 07, 2018, 11:49:23 pm
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@mete122 And how do I edit the common.snd?
Re: add004basic
#1076  June 09, 2018, 05:24:56 pm
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Anyone planning to use these.. Old old thing right, but all this time it’d been assumed that it was poor coding, this system uses many variables that break characters that already use them. For example, the infinite juggle, the prolonged dizzying etc. Whatever the case may be each individual must figure that out themselves. Unused... 28,42,43,44. Secondly, setup your common1 to ultilize vars for alternate forms and this will universally solve the custom state issue. I’m still revisiting when we were trying to discover how to control stun better. Imo, it best works to disable on tag. After some testing, I understand why you limited the use of assists during specials/supers as custom states break them. Trying to think of a way to limit the assist during custom state only. A.I will really abuse this, though you simply need to add tag restrictions to your ai.. There is still the issue with being able to control your character during the actual tag out. Invulnerability during run out will prevent characters from briefly being controlled when hit. An example of the above mention, around 4:15.
The issue is, being able to control the partner using the assist. Oh also maybe a different round state so that skipping won’t prevent changing first character order. That’s it for now.

Next. I see in your recent videos you managed to do the score thing we discussed. The score lasts until the end of arcade mode, well up until you lost. That is exactly what we need to complete the ranking system. Just reply to my message if you are interested in completing this. Also it is possible to add specific round win identifiers. As soon as I get the icons, I will show you. That’s the cheese etc icons btw for anyone who doesn’t know.
Re: add004basic
#1077  June 09, 2018, 06:08:43 pm
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I also wanted to ask ;x Is it possible to detect if my opponent is some sort of custom state? I wanna make sure assist do not trigger when zangief isnt grabbing opponent.Also that tag team super thingy? how do you do it?.Especially triggers
Last Edit: June 09, 2018, 06:20:32 pm by mete122
Re: add004basic
#1078  June 09, 2018, 06:42:13 pm
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That is what I was telling him, as that is the biggest issue with tag right now. The tag team stuff, I remember when he & I first discussed it, he made a post & video showing you how to do it his way. The trigger is the same trigger as the assist, you can only use it when you can use assist. That’s all there is to it as far as getting it to work. Everything else is case by case how you make your double teams.
Re: add004basic
#1079  June 09, 2018, 06:42:55 pm
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also was going to ask about this one for add004 sparks
sparkno=0+(random%4)*10
guard.sparkno=40
guard.ctrltime=id +0*(var(31):=0 || var(30):= 510584)
fall.envshake.time=id

especially about that guard.ctrltime,like why 510584? what does it do etc
Re: add004basic
#1080  June 09, 2018, 07:15:47 pm
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Try changing it. See what it does. Look at the syntax. Those vars are the axis.