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CvS Sprite Scaling (Read 1212 times)

Started by handaehan, February 18, 2018, 01:09:36 pm
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CvS Sprite Scaling
#1  February 18, 2018, 01:09:36 pm
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Is there an official method for sprite scaling using cns file to get CvS proportions?
The only thing certain is that characters from Street Fighter Alpha and the Capcom VS must be scaled with these values:

x = 0.833
y = 1.071

But if I had to rescale the characters from King of Fighters, Garou MoTW, 3 Count Bout and Slam Masters (the Descolor and Dick Buckus ones), what values should I use?

Thanks so much   :)
Re: CvS Sprite Scaling
New #2  February 18, 2018, 02:18:04 pm
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According to wikipedia NeoGeo uses 320×224 resolution, so in order to display SNK art correctly in mugen that would be x=1, y=1.071 (adding more decimals may be a good idea though). Not sure how it relates to CVS proportions.

When it comes to Balrog/Vega SFA characters in CvS it looks like Capcom didn't even use x scale conversion correctly but kept x scale at 1. (or at least that's how it looks to me)

For Street Fighter III characters in CVS style some authors use x= 0.83333, y= 0.96754, and the result is surprisingly good. Notice that the y value is pulled out of nowhere (x follows 384x224 conversion).
Last Edit: February 18, 2018, 02:40:33 pm by K4thos
Re: CvS Sprite Scaling
New #3  February 18, 2018, 02:27:17 pm
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Thanks for the info. However 3 count bout and Slam masters characters are difficult to rescale to CvS size according to their official height.
 The Slam Masters character sprites are extremly small, on the contrary those of 3 count bout are huge...
Last Edit: February 18, 2018, 05:58:05 pm by handaehan