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Es...Alter? (MBAC style) released (30.09.2018, updated 14.10.2018) (Read 3288 times)

Started by Susanoo-no-Mikoto, September 30, 2018, 06:15:09 pm
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Re: Es...Alter? (MBAC style) released (30.09.2018)
#21  October 03, 2018, 12:02:26 am
  • **
  • CPU Purple Heart
    • USA
    • www.dailymotion.com/2a8130871d2742d2f4da3b069
I could not get MBAC damage scaling right during the development. I do no't think I understand it even now. I will try to fix this for all of my characters.

 Probably don't blame you, Melty Blood damage scaling is quite possibly the most complex of its type.

 IIRC, scaling is based on...

- hitcount
- each time a Reverse Beat occurs
- scales differently depending on whether the opponent is in standing, crouching or air states
- scales less on counter hit
- opponent's current health
- type of move (moves that scale more replace what was set by a previous move with less scaling)

 Yeah, it's every bit of a pain as it reads.
Re: Es...Alter? (MBAC style) released (30.09.2018)
#22  October 03, 2018, 12:22:49 am
  • **
  • One true Susano'o
  • Subete wo… kirisaku!
Probably don't blame you, Melty Blood damage scaling is quite possibly the most complex of its type.

 IIRC, scaling is based on...

- hitcount
- each time a Reverse Beat occurs
- scales differently depending on whether the opponent is in standing, crouching or air states
- scales less on counter hit
- opponent's current health
- type of move (moves that scale more replace what was set by a previous move with less scaling)

 Yeah, it's every bit of a pain as it reads.

Which is even more confusing when it's all based on variables that aren't explained as far as I'm aware. Things like these are a common occurance:

[State -2]
Type = VarSet
TriggerAll = (1000*P2Life/EnemyNear,Const(Data.Life)) = [501,750]
Trigger1 = FVar(14) = 0 || FVar(14) = 1 || FVar(14) = 3 || FVar(14) = 7 || FVar(14) = 9 || FVar(14) = 10
Trigger2 = FVar(14) = 14 || FVar(14) = 17 || FVar(14) = 19 || FVar(14) = 21 || FVar(14) = 22
IgnoreHitPause = 1
FV = 13
Value = 0.871

It is very hard to keep track of everything.
Re: Es...Alter? (MBAC style) released (30.09.2018, updated 14.10.2018)
#23  October 13, 2018, 11:20:29 pm
  • **
  • One true Susano'o
  • Subete wo… kirisaku!
Re: Es...Alter? (MBAC style) released (30.09.2018, updated 14.10.2018)
#24  October 21, 2018, 10:07:16 am
  • **
  • My Goomba can't be this cute!
There's something missing here...
She doesn't got back throw animation!
Re: Es...Alter? (MBAC style) released (30.09.2018, updated 14.10.2018)
#25  October 21, 2018, 10:38:53 am
  • **
  • One true Susano'o
  • Subete wo… kirisaku!
There's something missing here...
She doesn't got back throw animation!

Melty Blood characters do not have unique back throws. Susano'o, Terumi and Izanami have no back throws either although Izanami does have her back throw as a command grab.