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Ikemen OpenGL shader support (Read 9759 times)

Started by DR119, September 30, 2017, 11:52:45 pm
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Ikemen OpenGL shader support
#1  September 30, 2017, 11:52:45 pm
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Does Ikemen support the OpenGL shader (the shader that enables RGB sprites)?
Re: Ikemen OpenGL shader support
#2  October 01, 2017, 08:43:25 pm
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Does Ikemen support the OpenGL shader (the shader that enables RGB sprites)?

If you mean PNG like Mugen 1.1, it does, how far you can push it, I have yet to see. I've coded a menu and a partial select screen with pretty heavy sprites in MB size. You are going to need a strong PC, my issues we're with the SFF getting corrupted and FF3 crashing my SFF.
Give it a shot.. you may discover something we have yet too.
Re: Ikemen OpenGL shader support
#3  October 01, 2017, 08:54:08 pm
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I mean I tried it too,It does support it but to a degree,after that a weird problem might pop up such as a messed up image,
Last Edit: October 01, 2017, 09:00:13 pm by mete122
Re: Ikemen OpenGL shader support
#4  October 02, 2017, 04:11:43 am
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any lights on this?
sounds like ikemen could use some custom SFF editor
snapshots or something  please :D