Gorgeous, i'm going to test her out for sure, thanks a bunch.
I hope you like it, thank you for commenting and downloading.
That was very quick on the release. Here's some feedback on her after doing some play testing:
-The command for the dash feels tight and I sometimes end up doing a short run instead when I tap the forward key twice.
-If the opponent walks straight to Ingrid while she's doing Sun Upper, Sun Lower or Sun Delta, the effect doesn't move alongside her.
-Why does her forward standing MK knocks down the opponent to the ground? I don't think a kick like that is strong enough to do that.
-Her Sun Drive super is missing.
Will update if I find more. Love the hi-res effects. Even though Ingrid already exists, this one stays more true to PotS style and I'm impressed what you done to her. Great job.
- I'll adjust it
- Will be fixed
- Well, this move acts different in each game. In CFE, the opponent isn't knocked, while in SFA3 it is. I based primarily on the SFA3 version (since she has more moves there), so I made it act like in SFA3, knocking the opponent to the ground.
- What move is this?? I don't remember a fourth super move when playing with her in both games... also I just searched her movelist and I don't see this move (?)
Thanks for the feedback and comments!
What's the difference between this Ingrid and Ingrid made by Sennou_Room?
I've never played his version, but from what I can tell, my Ingrid doesn't have a combo system like his, mine is more close to a CvS system (like PotS/Jmorph/DivineWolf chars), while his is more like an Infinite style (with the combo / air combo stuff). Also, my Ingrid has hi-res effects and you can choose between Custom Combo or MAX Mode.
Good job ! What your plans for the future ? You have some char in mind?
Não crio nenhum char apenas os baixo e faço pequenas modificações para os mugen's que eu posso e o meu estilo favorito de char são o POTS ( Phantom of the server) e INFINITE.