I like the new taunt and it being in the intro a lot, but if its going to be used for supers I recommend it only being used as a parry move or only supers that involve just knee strikes.
thanks for the feedbacks.. i'll see where it can be applied properly.. in the meanwhile here you are the dynamite punch from Joe higashi (Jmorphman edit):as usually the timings aren't correctly showed.. :/ :/
hello everyone,in this period i've waited for @sabockee: to complete my sf4 high kick, the result is wonderful.i've added the dynamite punch thanks @Jmorphman:then, i've started study a possible porting of the cinematic sf5 vs ryu intro, alongside with the new sf4 winning pose (the one during the "A-B-C" type scoring).here you are a video with all these news:what do you think?surely i'll need some help from some ryu authors to complete the sfv intro..
warecus said, March 14, 2018, 01:11:01 amWow he looks really coolthanks! FeLo_Llop said, March 14, 2018, 01:21:23 amNever a fan of his SFZ look but...dude, this is beyond awesome :O!thanks! Odb718 said, March 14, 2018, 09:38:38 amHitsparks at 0:47 need adjustingyou're right, i've to fix them alongside the sounds.
thanks!! in the meanwhile, i've added a lot of things, mainly:new reverse punch combosnew mid kick (from sf4 sprites)new lev.3 super effectsnew hook punch (@trololo:, better now? )l.3 super counter improved (not the sounds)clinch optionof course there're a lot of things to improve, i'm thinking how to implement further clinch options/finishers.open to new ideas.
Man, it seems that FF wasted the original timing for this hook. In the GIF it looks not good because of how choppy this animation is.As far as I can see, I can also suggest making a torso movement slightly more fluid on the swing's beginning. I hope I can see that animation with better timing next time.
warecus said, April 17, 2018, 11:30:54 amgreat stuff, just not a fan of the yellow effectsthanks, yes, i agree, i've already fixed that. Trololo said, April 18, 2018, 02:05:07 amMan, it seems that FF wasted the original timing for this hook. In the GIF it looks not good because of how choppy this animation is.As far as I can see, I can also suggest making a torso movement slightly more fluid on the swing's beginning. I hope I can see that animation with better timing next time.yes, as usually the gif hasn't the correct timings, if you check the video it's showed in action with the right timings.of course it can be improved further, i'll try to do my best..
Yeah, was unable to watch that video before, a player didn't load.My suggestion is the same: try to create a better transmission of the torso from the position of brase into the position of swing. All the other stuff is quite neat.
Trololo said, April 18, 2018, 07:58:46 amYeah, was unable to watch that video before, a player didn't load.My suggestion is the same: try to create a better transmission of the torso from the position of brase into the position of swing. All the other stuff is quite neat.ok, i've added 1 transition frame.. i think it's better now. thanks for you suggestion: new pasart kick:as usually the timings aren't showed properly.. here you are the new clinch backstep/switch option (tekken 6 bruce irvin inspired):i'm very proud of the result.
That clinch backstep/switch option is freaking awesome dude. Just when I thought you were finished with him you make him better than what I imagined Sagat would play like in SFV. The wheel of successfully executed ideas just keeps on turning for you I see.
I agree the clinch is dope but that yellow takes away from your art...if you have to have it ...shorten the time it appears on screen to a flash and add more transparency. As it is now it doesn't really add anything visually or playstyle wisebut the sprites and game play is great
warecus said, April 20, 2018, 07:14:23 amI agree the clinch is dope but that yellow takes away from your art...if you have to have it ...shorten the time it appears on screen to a flash and add more transparency. As it is now it doesn't really add anything visually or playstyle wisebut the sprites and game play is great thanks. you're right. i've fixed that yellow. ReduxMercenaryT said, April 20, 2018, 04:35:46 amThat clinch backstep/switch option is freaking awesome dude. Just when I thought you were finished with him you make him better than what I imagined Sagat would play like in SFV. The wheel of successfully executed ideas just keeps on turning for you I see.too kind. many thanks Trololo said, April 20, 2018, 08:39:49 am*Looking at whole this clinching* clinch improvements:old:new:in action:really really happy with the new result.
It's perfect in the way of body movement. But I suggest you slightly tilt his head forward when his hands are getting low/are low.