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Map rotates too fast (Read 523 times)

Started by KEEPSCORLLING, October 16, 2018, 03:34:51 pm
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Map rotates too fast
#1  October 16, 2018, 03:34:51 pm
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So i downloaded this stage for mugen https://www.youtube.com/watch?v=Ocslc1O2OUg (0:54) and i set my gamespeed to FAST 2,i want to slow down the overall rotation of the stage.I am not that good at coding so i really need help.

link to stage:- http://sh.st/r/8031a938b1503182ff7a4dfba514e85c/12/1/https://shinobia7.blogspot.com/2017/10/s-t-g-e-t-o-r-n-e-i-od-op-o-d-e-r3.html
                                                           OR
http://sh.st/r/8031a938b1503182ff7a4dfba514e85c/12/1/http://ceesty.com/wwvzdG
Re: Map rotates too fast
#2  October 17, 2018, 02:26:31 am
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I'd help you but I have no patience with these 'earn money' links (and I remember this being forbidden here on MFG)
Re: Map rotates too fast
#3  October 17, 2018, 09:05:44 am
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Re: Map rotates too fast
#4  October 19, 2018, 11:57:30 am
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I downloaded this stage that gives the effect that the stage is spinning and i want to slow it down a little without tweaking gamespeed.Pls help i am a noob at code.
VIDEO https://youtu.be/Ocslc1O2OUg?t=54 (0:54)
Link(no adfly) https://ufile.io/y84jf THE LINK ECPIRES IN 22 DAYS.
Re: Map rotates too fast
#5  October 19, 2018, 12:20:40 pm
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Hey, you already have a topic for this. I am merging it with that one. Be patient and wait for replies on your old topic.
youtube
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Put this on the profile of people who are known/wanted terrorists
that were involved in the September 11th attacks in 2001
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- courtesy of Iced
Re: Map rotates too fast
#6  October 19, 2018, 06:00:34 pm
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Well, it's not that simple. You need to mess with velocity of some elements (which is easy, you just change the value), but the thing is there are some animations (like the pilar in the center that changes the light according to the position of the Sun (this is a Sun, right?)), and you'd need to change the timing of these animations to make it look right.

You can at least just make the sky scroll a little slower:

[BG SKY]
type  = normal
spriteno = 1, 0
layerno = 0
start = 0, -105
delta = 0.25, 0.25
mask  = 1
velocity = 2.00,-.0 <-- change 2.00 to something like 1.5 or lower
tile  = 1,1
tilespacing = 0, 990
zoomdelta = 0

And for the Sun, you need to change the values on [Begin Action 30]. You'll notice that each line have 5 numbers separated by ",". Like this:

30,0, -3785,0, 2

Red and pink are the group and index number, don't worry about them.
Green is the X position of the sprite, you need to change the values here (yeah, on every line) to make it go slower.
Orange is the Y position of the sprite, don't worry about it.
Blue is the time (in game ticks) that this line will be displayed.

So, for example

30,0, -50,0, 2
30,0, -40,0, 2
30,0, -30,0, 2
30,0, -20,0, 2

This means that the sprite is moving to the right 10 pixels every 2 ticks, to make it go slower, you change it to lower numbers:

30,0, -50,0, 2
30,0, -45,0, 2
30,0, -40,0, 2
30,0, -35,0, 2

Now it's moving 5 pixels instead of 10, making it slower.

Yeah, is a tedious process... and I didn't mention more elements that will need to modify as well.
Re: Map rotates too fast
#7  October 24, 2018, 11:02:40 am
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Well, it's not that simple. You need to mess with velocity of some elements (which is easy, you just change the value), but the thing is there are some animations (like the pilar in the center that changes the light according to the position of the Sun (this is a Sun, right?)), and you'd need to change the timing of these animations to make it look right.

You can at least just make the sky scroll a little slower:

[BG SKY]
type  = normal
spriteno = 1, 0
layerno = 0
start = 0, -105
delta = 0.25, 0.25
mask  = 1
velocity = 2.00,-.0 <-- change 2.00 to something like 1.5 or lower
tile  = 1,1
tilespacing = 0, 990
zoomdelta = 0

And for the Sun, you need to change the values on [Begin Action 30]. You'll notice that each line have 5 numbers separated by ",". Like this:

30,0, -3785,0, 2

Red and pink are the group and index number, don't worry about them.
Green is the X position of the sprite, you need to change the values here (yeah, on every line) to make it go slower.
Orange is the Y position of the sprite, don't worry about it.
Blue is the time (in game ticks) that this line will be displayed.

So, for example

30,0, -50,0, 2
30,0, -40,0, 2
30,0, -30,0, 2
30,0, -20,0, 2

This means that the sprite is moving to the right 10 pixels every 2 ticks, to make it go slower, you change it to lower numbers:

30,0, -50,0, 2
30,0, -45,0, 2
30,0, -40,0, 2
30,0, -35,0, 2

Now it's moving 5 pixels instead of 10, making it slower.

Yeah, is a tedious process... and I didn't mention more elements that will need to modify as well.

thanks a lot.This really worked.Sorry if i caused inconvenience.