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Sayaka Miki by Nep Heart (Read 3951 times)

Started by Nep Heart, October 14, 2018, 10:18:10 pm
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Sayaka Miki by Nep Heart
New #1  October 14, 2018, 10:18:10 pm
  • **
  • CPU Purple Heart
    • USA
    • www.dailymotion.com/2a8130871d2742d2f4da3b069
Spoiler, click to toggle visibilty

https://www.youtube.com/watch?v=37S8NfkRXLU
https://www.youtube.com/watch?v=jQl8yMXfp4o

(both links are the same videos on different accounts)

 After working on this character for nearly half a year (with a few months of delay due to PC problems in the interim), I finally release my first MUGEN creation using Otz-Kai's version as a resource basis. While her gameplay takes some inspiration from various fighting games such as Marvel vs Capcom, Melty Blood, Guilty Gear and King of Fighters, she is otherwise completely custom. Have fun!

https://1drv.ms/u/s!AvDqTmHZ37DihlJFdprY-GA5Bma6
Last Edit: November 06, 2018, 12:24:24 am by Nep Heart
Re: Sayaka Miki by Nep Heart
#2  October 15, 2018, 01:18:44 am
  • ***
  • ❤ The Graphical Enthusiast ❤
    • Japan
Been following your progress on her since you started and i gotta say im extremely impressed. For your first mugen creation she plays VERY well. Best Sayaka in mugen, without a doubt.

The only "Issue" i've come across so far is during her Hyper (QCF_x+y+z), and she gets to the rage part where she screams and goes ham on the enemy, there is a small positioning issue when using Zoom on 16:9 resolutions.

Screenshot:
Spoiler, click to toggle visibilty

Absolutely fantastic job though <3
Re: Sayaka Miki by Nep Heart
#3  October 15, 2018, 01:46:58 am
  • **
  • 風よ伝えて
    • Brazil
    • deathscythe.co.vu
Finally :sugoi:
Gonna test it later.
Spoiler, click to toggle visibilty
Re: Sayaka Miki by Nep Heart
#4  October 15, 2018, 01:55:17 am
  • **
  • CPU Purple Heart
    • USA
    • www.dailymotion.com/2a8130871d2742d2f4da3b069
The only "Issue" i've come across so far is during her Hyper (QCF_x+y+z), and she gets to the rage part where she screams and goes ham on the enemy, there is a small positioning issue when using Zoom on 16:9 resolutions.

Screenshot:
Spoiler, click to toggle visibilty

 Whoops, that's gonna need to be my next fix when I get back from work tomorrow. Do the palette changes for the characters and background work correctly in your MUGEN at least (background turning red and characters turning black on the final blow)?

Spoiler, click to toggle visibilty

 
Spoiler, click to toggle visibilty
Re: Sayaka Miki by Nep Heart
#5  October 15, 2018, 02:19:10 am
  • ***
  • ❤ The Graphical Enthusiast ❤
    • Japan
Whoops, that's gonna need to be my next fix when I get back from work tomorrow. Do the palette changes for the characters and background work correctly in your MUGEN at least (background turning red and characters turning black on the final blow)?

Yeah, the BG turns red on her final hit and they do turn black. Only issue i saw was the positioning.
Re: Sayaka Miki by Nep Heart
#6  October 15, 2018, 07:37:04 pm
  • **
    • USA
I've noticed that if she uses her burst while she's facing away from her opponent, then the opponent will be launched towards her rather than away from her.

You may want to add something like this to prevent that from happening.
Code:
[State 8000,]
type = Turn
trigger1 = facing * enemynear(0),facing = 1

This way, she'll immediately turn to face the opponent, which causes the burst to launch the opponent in the right direction.
Re: Sayaka Miki by Nep Heart
#7  October 16, 2018, 12:46:29 am
  • ****
  • Cute Bounty Hunter
What if there are opponents as in plural, and they're surrounding her?

But then again, coding for Simul...
Check out my MvC3-style characters:
Re: Sayaka Miki by Nep Heart
#8  October 16, 2018, 12:52:57 am
  • **
  • CPU Purple Heart
    • USA
    • www.dailymotion.com/2a8130871d2742d2f4da3b069
I've noticed that if she uses her burst while she's facing away from her opponent, then the opponent will be launched towards her rather than away from her.

You may want to add something like this to prevent that from happening.
Code:
[State 8000,]
type = Turn
trigger1 = facing * enemynear(0),facing = 1

This way, she'll immediately turn to face the opponent, which causes the burst to launch the opponent in the right direction.

 Thanks, that worked like a charm actually.

What if there are opponents as in plural, and they're surrounding her?

But then again, coding for Simul...

 She doesn't work too well in Simul Mode due to her coding working under the presumption of a 1-on-1 environment anyway. Examples being that her damage scaling not functioning at all and ignoring her built in juggling system when in Simul.

 Anyway, I got a fair amount of feedback in and out of MFG, so, I'll have a busy week updating the character to fix her issues. Keep up the feedback, it makes the character better every time I fix her.
Re: Sayaka Miki by Nep Heart
#9  October 19, 2018, 09:03:15 am
  • **
  • CPU Purple Heart
    • USA
    • www.dailymotion.com/2a8130871d2742d2f4da3b069
 Updated the trailer link because Dailymotion is being a pain in the ass as usual. Requested it to both of my friends.
Re: Sayaka Miki by Nep Heart
#10  October 22, 2018, 12:48:58 am
  • **
  • CPU Purple Heart
    • USA
    • www.dailymotion.com/2a8130871d2742d2f4da3b069
 Sayaka Miki updated. Download link now will reflect this.

 What has been fixed?

Quote
- Increased start-up time and minimal height threshold of all air dashes.
- Decreased hitstun on all air normals.
- Made it so that after 20 hits, air normals have increased corner pushback.
- Burst fixed to always face opponent on use.
- Fixed Affetuoso's positioning for P2 in custom state; it should be more consistent in multiple resolutions now.
- New portrait (previous one wasn't as good as previously thought).
- Fixed P1 and P2's positioning during Grandioso.
- Arioso cancels are made more lenient in timing for more consistent comboing.
- Fixed custom state for j.2z's hit after a ground bounce.

 Edit: Also, accidentally removed the time value for the level 3 KO palfx, restored that now too.
Last Edit: October 22, 2018, 05:48:43 am by Nep Heart
Re: Sayaka Miki by Nep Heart
#11  October 23, 2018, 10:51:57 pm
  • **
  • CPU Purple Heart
    • USA
    • www.dailymotion.com/2a8130871d2742d2f4da3b069
 Another small correction that was overlooked.

 Fixed mid-air jump to not occur during states that it shouldn't be able to work in.
Re: Sayaka Miki by Nep Heart
#12  October 23, 2018, 11:05:14 pm
  • *****
  • You came to defeat me!? Hmph. In your dreams, bud!
  • RoK Member & MUGEN Lover & Editor
    • Brazil
    • guiaugusto20@hotmail.com
    • Skype - guiaugusto20


Simply AMAZING! * . * Congrats for the first creation Nep Heart. :)
Oh, i know that you're working on another char, but any plans on the other Puella Magi girls?
Re: Sayaka Miki by Nep Heart
#13  October 23, 2018, 11:34:16 pm
  • **
  • CPU Purple Heart
    • USA
    • www.dailymotion.com/2a8130871d2742d2f4da3b069
[youtube]https://www.youtube.com/watch?v=QUpAYgnyi6g[/youtube]

Simply AMAZING! * . * Congrats for the first creation Nep Heart. :)
Oh, i know that you're working on another char, but any plans on the other Puella Magi girls?

 Thank you, glad that you find her fun to play. If you find any issues, do report them. It always makes the character better whenever I can fix anything.

 Also, I most likely consider Homura as the next PMMM character, probably after I finish Akyuu.