Adding Sound problem (Read 630 times)

Started by EndlessDream, July 06, 2018, 10:04:11 am
Share this topic:
Adding Sound problem
#1  July 06, 2018, 10:04:11 am
  • avatar
  • **
  • I'm a lurker and I make sound packs
    • USA
I plan on updating my Lowtiergod voice patch for Froz's Urien yet again, but this time I want to include as many voice samples as possible.

I added the new voices to the required groups/frames or whatever, and for some reason, they can't be heard in-game., like giving him two K.O/Death Cry sounds instead of one.

Anyone know how to fix this issue.
Re: Adding Sound problem
#2  July 06, 2018, 03:17:07 pm
  • ****
  • Robotics Engineer
    • USA
For sake of example, let's say the existing sound is 1030,0 and you have now added 1030,1

Open your character's CNS file(s) and do a search function for 1030,0

You should find a PlaySnd controller with value = 1030,0

If you are trying to play one sound OR the other:

Change that to value = 1030,0+random%2

The random%2 will either pick 0 or 1.  Therefore it will have 50% chance of playing one sound or the other.

If you are trying to add a second sound to the same move:

You need to duplicate the PlaySnd controller or create a new one, and adjust the triggers so it triggers on the condition you want.