If I'm making a calculation based on the vel x of an enemy and the vel y of my character, do I need to take into consideration their coordinate space or even the size being scaled? or is all of this already calculated by mugen during the match? My testing seems to show mugen takes care of it but I'm hoping to get conformation.
Jump over enemy at last possible moment when they are rushing at you.
trigger1 = enemy, p2bodydist x / enemy, vel x = (ceil( 95 / abs(const(velocity.jump.y)))) ; 95 = max height during a neu jump.